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Neo.4056

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  1. Why is the imbalanced population considered a problem for the WvW mechanism based on servers? Shouldn't it be seen as a problem with the promotion of gw2? If gw2 is successful in its promotion, all servers would have a sufficient queue (like Chinese servers in the old days) for any game mode. It is even worse if they come up with mechanisms to address the lack of population resulting from a promotional failure.
  2. Yes, they are destroying WvW itself. This is nothing but EoTM-like random distribution for a clueless reason. Resolving population issues by sacrificing WvW itself for what? Then WvW is just no longer WvW. If Anet wants a balanced population vs. population but randomly distributed, they can simply make EoTM bigger. Why are they trying to destroy WvW?
  3. WR beta failed on balance at all; even worse, it destroyed the basis of any competitive team game, such as 'you can build your own team.' We could at least build a team named 'a server' in the original WvW (which was not perfect for population balancing, though). Our guild A, played with guild B, our long-term enemy, on the same team last week. After the reconstruction this weekend, they have returned to being our enemies again. We have no motivation to defend against or attack them at all. This is just chaotic randomness for no reason. WR beta tried to resolve the population balancing issue by sacrificing the concept of 'teaming up,' but now they failed for both - population balancing and teaming up. World Reconstruction is just a wrong idea.
  4. Yeah, in your terms, both EotM and WR aren't random. What I'm getting at is that, unlike WvW where you get matched up with intended guilds or server players on the same team, WR throws your guild into the mix with randomly assigned groups, kind of like playing EotM with a bunch of strangers. Let's not get caught up in the small stuff, and if my term is confusing, my bad. What I'm trying to say is that under WR, we're fighting for empty or pointless goals with random strangers, not like neighbor guilds who we knows in WvW. So, WR isn't really a guild(world or team) wars in the sense of WvW. If ArenaNet's aim is to ditch the decent-scale random wars and steer players toward groups of random strangers, then they're succeeding. But if they wanted to fix WvW's population distribution issue through WR, they're totally going about it the wrong way.
  5. Yes on Skritt, you may happened to meet a large population guild consisting of people who don't want to play with random players/guilds. They simply do their dailies and then leave WvW. In the server system, you have options to choose from either - I don't care about points; I just want to fight with a decent number of groups, so I will move to the other server or - I want to secure the server tier, identity etc., so I don't like hopping from server to server
  6. I'm pointing out that EoTM and WR are alike in having a matching system with random players, and in both, the long-term history and experiences of guilds don't add up so that defending points and other cooperative operations become meaningless. Yeah, they do have different reset periods – 4 hours for EoTM and 1 week for WR etc. So what's your point?
  7. Mine is opposite too. Guess simply because people cannot find motivation to play for an extended period. They have lost their "goal" - to secure the server's tier level, etc. - to play World vs. World. Not all people follow the bandwagon or pyramid scam. The bandwagon itself is natural, and it should be addressed with another solution, such as making Guild Wars 2 more popular. Not like this nonsensical, forced population distribution, ignoring all the reasons why a guild plays together with specific other guilds.
  8. If you cannot build a lasting history with other guilds or players, it's akin to a random EoTM. Even with re-linking, there are still long-term anchor called a server, enabling your guild to preserve and reminisce about its history with other guilds. This facilitates understanding their styles for the long term, comparing and exchanging information, playing together, or securing tier points in each guild's respective borderlands. But with this random matching, like in EotM, there's no motivation to defend a borderland or work together with other guilds to secure points, because today's randomly allied guild may become an enemy in the next reconstruction round.
  9. Re-linking was a "temporary" solution for population, and there are still two significant anchors called servers so that your guild can maintain and recall its history with other guilds. This allows for understanding their styles for the long term, comparing and exchanging information, playing together or securing tier points together working in each ebg/borderlands.
  10. Not at all. I cannot find any motivation to fight for this randomly reconstructed EoTM-like team, especially for a tier level. If the enemy attacks our keep, so what? That enemy will be part of our team someday. There's no reason to defend the keep. No reason to fight with random anonymous against random anonymous. This is not a World vs World vs World at all.
  11. Exactly. They are actually changing WvW into EotM. This is totally nonsense. If WvW is just the same as EotM, why should I play WvW mode which is not a World vs World anymore, and why should I secure a tier level of this randomly constructed team for what?
  12. Attributing everything to a size issue seems to be the origin of reconstruction ideas. But rather than seeking to outnumber opponents, guild aims to form alliances with like-minded people. However, with the reconstruction of each round, the distinction between allies and foe blurs. The current enemy zerg opposing our side might become our random allies in the next reconstruction round. Then, why should I defend something or attack them? Why should I fight for the current team if I'm compelled to align with a guild that has been negative towards our guild? The absence of motivation hinders the initiative to devise strategies or tactics for defense (and tier advancement) and weakens the team-play motivation for defending the borderland, which may seem less engaging than EBG. The notion that population imbalance blurs the distinctions between PvP and WvW. The imbalanced numbers of enemies and allies in WvW result from issues with the operation of Guild Wars 2 itself, rather than flaws in the server-based WvW system. This issue may find resolution when the GW2 player population becomes more active. However, the proposal to redistribute guilds randomly like in PvP, threatens to dismantle the very essence of WvW or 'guild' wars.
  13. There are many reasons why two guilds cannot merge into a single entity, even though they both wish to remain on the same server or team. For example: Guild A uses English and has a population almost reaching the limit of 500. Guild B has a small population and was established as an alternative to Guild A, but both Guild A and Guild B express a desire to play together. Guild C uses Spanish or Korean languages and has a different style, build, and culture, but consistently wants to play alongside Guild A and Guild B. Today, Guild A and Guild B have become enemies, resulting in the loss of Guild C to another match-up. Instead, we encountered Guild D on the same team, despite having been enemies who harbored dislike for each other due to their differing styles and cultures. I found myself in a situation where I wiped members and tag of Guild B, who had been our ally for the past 5 years. This left me feeling conflicted and prompted me to reflect on my actions, leading to a moment of contemplation, so I decided to log off. It's worth noting that I have not mentioned server pride in any part of this discussion.
  14. The concept of the wvw reconstruction (or alliance) is simply a bad idea. If a guild wishes to form an alliance with another guild, it should be a matter of one guild moving to the world of the other, or vice versa. However, within the alliance, there should be thorough checks and mechanisms in place to ensure that Guilds A and B remain allies permanently, preventing any potential breakup. This should be based on a stable server rather than a vague and unstable 'team.' The current approach seems foolish and lacks logical coherence. The wvw reconstruction (or alliance) is the worst idea to come up since Gwen broke her flute. Just stop pursue it and acknowledge that the concept is a disaster or failure.
  15. YES I CANNOT TYPE ANY KOREAN LETTERS LIKE 가나다라 ON /t and /g PLS RESOLVE THE ISSUE ASAP!!
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