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Superluigi.1062

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  1. For the most part I am quite happy with the proposed changes for catalyst. The only thing that bothers me a bit is that the trait Empowered Empowerment wasn't changed at all. In my opinion it feels weird that this trait does absolutely nothing while you are not at 10 stacks of Elemental Empowerment. I think it would be more interesting if it actually just always improved your Elemental Empowerment stacks, either by always doubling the effect so that every stack grants 2% all stats no matter how many stacks you have or by increasing the effect of elemental empowerment to 1,5% all stats per stack and an additional 5% while at 10 stacks
  2. My feedback for the vindicator is exclusively focused on the Power DPS build for PvE content like Raids and Fractals since that is the main content I play. I have no idea about the state of vindicator in PvP/WvW. Greatsword - The Greatsword for the vindicator feels good to use, I only have 2 smaller problems with the weapon skills: It is somewhat disappointing that the Skills Mist Unleashed (Skill 2) and True Strike (Skill 4 after activating the block) use the same character animation as the first or second skill of the auto attack chain. The cooldown of Eternity's Requiem (Skill 5) is in my opinion a little too long so there is an awkward pause, when trying to do the DPS rotation. Dodge Mechanic - The Dodge mechanic on vindicator is more fun to use after the changes for beta 4 but I still don't really like it. Since the damage buffs from Leviathan Strength and Forerunner of Death are mandatory to keep up competetive DPS, you are almost forced to use your dodge as soon as your endurance is full. This leads to gameplay, where you don't have the ability to dodge when you need to dodge attacks, but instead just dodge to deal damage. To fix this, I would propose either that the vindicator gets some sort of defensive ability on the f2 - f5 buttons to substitute the missing dodge roll. to move the current dodge to f2 - f5 and use normal dodge rolls instead. that the endurance worked like any other classes endurance , so that you have 100 max endurance and 50 endurance per dodge and the related effects are balanced accordingly. Alliance Legend - The new legend is fine to use in a DPS build after the change in beta 4. The damage from the elite skill Spear of Archemorus seems a little weaker than the animation would suggest and the torment on the skill just feels out of place since the vindicator doesn't seem to support condition damage at all. I think the vindicator is usable as a power DPS build with a nice amount of burst damage in endgame PvE, but right now it has too little consistent damage to really justify playing a spec, that does not have a dodge and only a small amount of defiance bar damage without giving up too much damage. Overall the vindicator only needs a (small) damage buff and some way to mitigate attacks and it will become a great Power DPS option in endgame PvE.
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