Jump to content
  • Sign Up

TheNurgle.4825

Members
  • Posts

    291
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TheNurgle.4825's Achievements

  1. Fishing: let us store baits and lures somewhere else than in inventory remove dusk/dawn req. for specific fishes or make dusk/dawn last at least 20 mins legendary bait/lure would be nice – good material sink fishing stacks are last longer 10 or 20 mins and they persist trough map change Jade bot: jade bot core is account bound or add legendary jade bot core which is account bound rework modules – some will never be used since they are trash compared to others let us change modules out of combat without need to go to workbench Dungeons: replace all armor and weapons on NPC for chests from PvP reward tracks which give same items make all items from the chects as stats select able or change them to skins and add new stat select able items same as we have in WvW Currencies: streamline currencies such as "Testemonis of ..." in WvW and others since it is getting out of hand do not introduce several new currencies every expansion without some additional sink as WvW Dugan NPC great addition to game would be "WvW's Dugan" for SOTO so ppl can use essences for something useful and same NPC for each new expansion with new currencies Party/Squad update: Add option to "mark" ppl in group/squad for example option to change HP bar or name color from preset option so we can sort out groups faster and easier dragging ppl around to different groups based on their roles is not fun, after someone leave squad in middle of run without writting anything in chat and asking for roles in chat is not fun Lieutenant in squad get their own predefined "tag" similar to commander and it is visible same way as commander tag it will improve some meta runs Mentor tag rework Mentor tag work same as commander tag for 5 man and 10 man groups with vote kick feature from fractals SOTO leggy armor: Gift of Mighty Prosperity/Gift of Magical Prosperity please rework it so it is one item and not one or another based on what you want to craft remove last step of creating leggy item being crafting and make it same as all other leggy items being it mystic forge "return to ..." events events are great add more of them for each LW, expansion and core game add map currencies as rewards to "return to ..." achievements
  2. Noone talk about rank 10 core and most "new" just go for rank 6 to unlock both jade bot slots and even ignore it on other chars since jade bot core is char specific and not account wide. Talking about L here. Since you wrote it is fact, right? Check the supply of gen1 and gen3 leggy weapons its range is from 5 to 20 per one leggy item and you can not see person which post it so even with benefit of doubt that all those leggy items are unique sellers you get to 640 ppl with me being nice and using 20 as supply. If 640 ppl are backbone of GW2 economy, then we are playing game with really low population and that's does not look like that. Of course. You know everyting and everything you write is fact without any other opinion or facts allowed. EDIT: But you don't even know how testemonies in WvW works.
  3. So removing items from circulation is beneficial to newer players which increase demand for these items. It sounds more like "I have a lot of it and I can sell it for more now as "veteran" player." and we so this with crafting leggy relic. Also motivations are terrible game design since most ppl just wait for that one opener which craft T2 or T3 motivations. How do I know? I run T2 and T3 rifts and getting ppl for it is easy and you can see how many ppl actually use motivations and it is almost noone. Let's not forget that having three essences just added 3 new currencies with limited usage like whar are we doing with LI from raids now? You can sell only leggy weapons gen1 and gen3 and with quick check on supply it is almost nothing so leggy items are not backbone of GW2 economy. It is backbone of few ppl which craft these leggy items for sale. Also do you really need karma for leggy crafting or it is just another curency which through some other things give you gold or items needed for leggy crafting? As I wrote these 2 are good way how to limit inflation of currencies and to promote new content. This could be good be thing, but swapping modules only at workbench is more like mobile app design to promote spending more time managing things than actually playing game. This is sad. Please check https://wiki.guildwars2.com/wiki/Heroics_Notary#vendor1. Currently you can get only jade heroics and at NPC you can exchange them for previous two with 1:1 ratio so simple useless exchange. If you merge all of them to one nothing happen. Only thing is that I would not need to go to NPC and exchange new currency for old currency in 1:1 ratio. I bought all skins from that place and did all achievements and now it is useless currency with place being empty. For currencies like that there should be vendor similar to WvW Dugan. One can be vendored for gold and other is really useless after you do few things with it so they could be used as "new" currency for something in game instead of actually introducing new currency.
  4. There is so many solutions here and most of it go with good game design instead of inflate currencies. Currently you can see that "new" ingame events bring a lot players to that part of game. This is golden. Spoken like true boomer/"veteran". Research notes were introduced in EoD expansion. In EoD expansion it is used for jade bot cores, recipes for crafting and leggy weapons so only leggy weapons so how is that targeted at veteran players? It was actually introduced so new players can "catch" up with veterans. In SOTO research notes are used for crafting motivations for one of main features of the SOTO and that's is rifts so how is it targeted at veteran players? Also SOTO as newest expansion introduce open world leggy armor and it is another main feature of expansion and it is designed for "newer" players since most of crafting can be skipped with buying items on NPC and you even have task in WV to craft 1 leggy piece so how is that targeted at veteran players? ANET even introduced new "achievements" for leggy items so more players and new players can get in leggy crafting. Also draining mats game is not good for new players. It is great for ppl playing game for years and ANET. Since one get ingame gold and ANET get some money from gold/gems conversion.
  5. You do know that most zones in GW2 are empty and on most of them you can not finish group meta events or you wait for days to get ppl for it. So ppl already doing it now. They check what content is best in terms of gold per hour and do that. Also stop taking something out of content and start discussion about one universal currency. Noone want that. GW2 is really old and if you compare amount of currencies at launch it was fine, but each expansion/LW added their unique currencies and it is too bloated. Why do we need research notes or Provisioner Token as material sink? Is it for most veteran playing for years having too much mats or to keep up stable TP "economy" or just slow new ppl down so they play game for longer? Also ANET kind of tried to solve currency inflation with ancient/unusual coins and blue/green prophet shards and it kind of worked. So this type of design can be viable. Let's be real do we really need three types of essences in SOTO? So with next expansion merging all three essences to one would have almost 0 impact on game.
  6. Housing exist in GW2. You have home instance which is upgraded based on your story missions. You can add many things to it like nodes and other items to harvest, collect cats and probably something else, but who know most ppl just farm it for resources.
  7. Can we have discussion about amount of old or "useless" or expansion/LW specific or game mode specific currencies? Like new expansion probably introduce new currencies so there are things to farm or it can keep some current currencies, but inflate price so "great" idea to get new players or attract current majority of playerbase. Few examples: Karma – after you spend few millions to buy/unlock everything it become useless Unusual coins – unlock recipes for crafting and needed for 1 item for open world leggy armor Ancient coins – unlockrecipes for crafting and weekly one antique stone for gen3 leggy weapon Jade slivers – really useless one since who in there right mind would use that Recycler for jade bot instead of scavenger WvW testemonies of "x" – we can trade them with each other so they can be merged without any loss Canach coins – why? Hatched chilli – so many of them without anything useful to do with them Eitrite ingot – so many of these without anything useful to do with them Prismaticite Crystal – so many of these without anything useful to do with them +1 agony resistance – good to sell on TP after you are done with your infusions Of course there is a lot more. If someone at ANET could look at this and streamline it or create NPC similar to Dugan in WvW so excess of "useless" currencies can be traded for something usefull, but without introducing new currency/currencies. PS Add SOTO essences as one of "useless" currencies since nothing to do with it and having extra char slot used to hold of these essences is not good.
  8. You can not write that 🤣. Also do not forget PvP armor. Both is cheaper and faster than PvE. Open world leggy armor is kind of killed for any "new" player with research notes. Better to do PvP or WvW leggy armor with gen3 leggy weapons since you get that nice PvE finisher.
  9. Imagine that fit from PvE players if anet give WvW infusions AR 🤣.
  10. It is not pointless. Issue is that one lantern put behind something annoying ruin experience for anyone. Like Inner nayos laterns are fine.
  11. All elder dragons as skins for skyscale and helicopter skin for skyscale. Also already existing "skins" in game just used as mount skins. Imagine balthazar cosplay which you can do on some elder dragon 🤣.
  12. GW2 raids anyone? While it is true that not every content is for everyone or should be clearable just by joining, but this remind me of launch of raids and we all know how it ended. In case of any type of content being not played/cleared by x% of player base would mean bad game design and that type of content will be abandoned by the devs. Also lets be real HTCM and Cerus CM is "hardcore" for GW2 playerbase, but not really for anyone playing hardcore content in some other MMOs. Also I am interest how it will work in future with balance updates without changing Cerus CM. PS ANET needs to get credit for handling Cerus CM "bugs". Best marketing I saw in years.
  13. You can write this about almost anything in GW2 and it will be truth. Guilds in GW2 is great design since you can join several guilds, but you can do guild missions only for one guild. Also most ppl join max lvl guilds to get most benefits and it makes sense. If you want to do any of the updates for rewards, then most likely it will benefit just max lvl guilds. With that you have spiral of no new guilds/communities being created and that is terrible.
  14. Gen3 leggy weapons with EoD map's jade lanterns send regards. Jade lanterns are "locked" behind meta map events on 3 maps from 4. Currently it can take days or weeks to get it done for 1 weapon.
×
×
  • Create New...