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Bleed.7052

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Everything posted by Bleed.7052

  1. With all due respect the only person raging here is you, we're just asking from an official response and there's nothing wrong with that, have fun being outraged by everything in the internet.
  2. I can't tell if its sarcasm or not, but the answer is simple, it feels bad getting things taken away from you, it can be as less as 0.01 gold, it'll still feel bad because it's a negative reinforcement.
  3. I dont think you're wrong, but it also doesnt add up with the intention, the intention is to give new players more ways to generate MC's when it comes to endgame pve content, wouldnt giving them two potentially good options better than just funneling them into mostly just one (EOD Strikes ) ? I'd argue that adding even more MC's to any content that's labelled as hard and end-game would only incentivize even more new players into engaging with more end-game activities. How I see it is that endgame PVE is supposed to be very very attractive so that players engage with it, even if we think CM's are problematic, why not just raise the bar for every other form of content, how is that bad for the game, it for sure wouldnt be half as bad for the economy as giving out login rewards for 0 effort (They should at least lock them behind dailies imo but that is a whole other debate ), there are very little reasons to run the content consistently because prestige in guild wars is mostly attributed to legendaries, and at the end of the day they are not necessarly gated by hard content, you could have a full legendary armory with just smart planning and farming gold, or even swiping and completing collections. I feel like there's a vicious circle where Anet creates content, doesnt see player engagement on it, and then moves on to the next piece of content. What happen to trial and error, and tweaking rewards until players actually start engaging. I dont know man, sorry that I got sidetracked here, this is PTSD from playing the game since launch. For me, this just feels like a slap in the face and Anet telling us "You will need to buy the expansion and engage with the new toys now, okay ??" and that's about it. This game is about evergreen content, content from 8 years ago is supposed to be equivalent to anything they release now in terms of rewards, not take away rewards from an old game mode to lock it behind an expansion, they need to find the right balance, make more fractals, make more dungeons, the heck make everything that isnt super mindless rewarding, the fact that blindly following a commander in open-world ends up being a more enticing solution for most people is mindblowing to me (Yes its less gph, but it averages up extremely quickly, and when you add the convenience to it and the lack of any sort of responsibility, it is better than running the actual endgame pve content ). Now yes I hear you, T4 dailies are overpowered, I'd 100% agree with that statement, i'm strictly talking about the CM content in the game in general I quote from the initial post : "So, although you can get 3 Mystic Coins in one night, you’re just as likely to get 1. While you could get 6 Mystic Coins in one night…you’re much more likely to get zero. But it stands out as a positive moment when you get back-to-back 3-coin drops from MAMA and Siax, and you’re more likely to remember that than the times you got zero." This further support that Anet KNOWS the very insignificant RNG mc's you drop are part of a positive feedback interaction, why would you take it away from players at all is something that sounds mysterious to me. One of the only good justifications I could come up with would be that Anet is intended to create more CM fractals, to the point where having MC's on the loot-table could start getting problematic, and indeed as you said, heavily lopside the mc generation (Although it would still be ages away from just swiping a few alt accounts and take the login rewards ). And this is all people are asking about, positive reinforcement in-game, and the fact that there needs to be any nerf to cm's (Even if its just by 0.5 gold per hour ) without a proper justification, is negative reinforcement, something the endgame content in guild wars DOESN'T need at the moment. Anet has a poor track record so the players are much much more demanding, is it fair ? Maybe not, but that's the way it is, they kittened up a lot before, so its only normal that we are so critical. Anyway apologies for the long rant and my bad english.
  4. This post kinda makes the situation even more confusing, can we just adress the "WHY" ? The number's dont add up, you can't say you're taking away an already minuscule amount of MC's (According to your statistics, I thought it would be much more ) because players are profitting off too much, you even make the point that the raw gold value loss isn't huge, WHY then, can we get a clear answer ?
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