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Azor Ahai.6795

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Everything posted by Azor Ahai.6795

  1. My friend and me wanted to play the new living world episode but we get split up in 2 story instances. We thought it would only be the first quest but the second quest is the same. Will als instances not be available for group playing?
  2. What is it then? Because it can shoot bullets its not a Sword anymore? The problematic here is, by using gunblade we lose access to one of our Weapons. So if you have skilled traits that buff only swords , greatswords or axes most of the time you wont get these buffs. And those weapon-traits are like 5-10% of the traits we can choose from. The bad part is, you cant take multiple of them, like if i take the greatsword + sword traits, because i run around with those weapons in PvE. During combat, either i will have access to sword/gunblade, which makes the greatsword trait useless, or i will have access to greatsword/gunblade which makes the sword trait useless.
  3. I guess he isnt talking about the writers but about the programmers, that are a limited source, which have to convert those stories into source code.
  4. The baits have to be fished too, even if they are sold by a shop, the shop owner needs to fish them first. I dont think Cantha or Tyria are using heavily industrialized fishing methods with Ships and with gigantic nets, catching easily thousands of mackarels. Even for cyberpunk cantha we still live in a medieval based world with wooden boats and fishing rods. So if a merchant isnt selling a specific fish, we have to catch the fish by ourselves. You cant buy everything for gold, neither ingame nor in real life. Since mackarel is a edible, delicious fish, more than 3-5 times bigger than a sardine, i guess canthans never thought about using them as a bait. Why use a perfectly fine fish to bait another fish? Only a crazy fish collector like ourselves would do that, but no poor fishing merchant trying to feed his family. Edit: A bit strange is though, that we as players cant sell the mackarel at TP. Because of its drop rate it wouldnt even be that cheap probably, considering how many are needed. Though i guess in the future people will have more mackarels than they need anyways, because after finishing the collection, they arent really needed anymore but they will still drop over times. So i guess mackarels arent in TP because in the future they would be really cheap and thus they would take away the Difficult part of the collection. Who is happy about completing easy collections? Though i agree it would be better to give the merchants 1-5 mackarels you can buy each day.
  5. Real life fishing is RNG too, isnt it? It would be stupid to be able to calculate how many fishes of a specific kind you are able to get in a specific time frame. Its Designed that way because the game wants you to put time into fishing, to come back and hope for that fishes you still couldnt catch. Real life fishing isnt easy or fast and its never granted you get the fish you wanted, if you get any. And there is no reason to have the achievement done 2 weeks after release. Just enjoy the game, do other things and come occasionally back to your fishing rod. Some day you will have your fish collection completed.
  6. Hey Anet, can you please make the gunsaber considered as a greatsword by the mechanics? That way the traits would make more sense. But more importantly, can you please make the warrior put his Gunblade back into its sheath while not in use? Currently he is just holding it in his hand, even out of combat. We cannot put it away manually, like we can with other weapons, we can just switch to normal weapons. It doesnt make sense, that he can only use the sheath to load its Dragon Trigger. I would love to see the sheath out of combat. Also the F1 Skill is called unsheathe Gunsaber, which is a bit weird, since we didnt see the sheath before and just hold a naked blade in the hand. I imagine it like that: The Sheath can be seen always (bonus if you can deactivate it just like normal weapons, helmets, gloves etc.) Though it cannot be seen if you wear single hand weapons, just when you have two handed weapons like a greatsword on your back. That decision is mostly to avoid clipping with those single hand weapons. Most importantly it has to be seen while in gunsaber mode out of combat, with the blade inside its sheath. Having the gunblade active while going into combat pulls the sword from its sheath. Dragon Trigger puts its back into the sheath to load it up like it already does. But we can also switch back to normal weapons with the gunsaber inside its sheath. It takes away some taste, when im fighing with an axe, press F2 to Dragon Trigger and suddenly a sword is appearing on our waist that wasnt there before and i have to load it up inside its sheath. Because of the big role of the sheath it should be seen always, at least while gunsaber is equipped. It absolutely doesnt make sense, that the blade is disappearing when my character is dancing, or sitting, but that the sheath is still visible, without a blade inside it. I want a nice animation, how the character pulls the sword outside the sheath when he goes into combat and how he puts it back when he gets out of combat. Also in consideration of real life Iaido, the martial art, that specialized into killing enemies with the first sword blow out of its sheath, the Dragon Trigger should be accessible from the beginning. My idea would be, that the higher the flow you have at any moment, the faster the Dragon Trigger will be load up to maximum. So if you use dragon trigger from the beginning, it will load up very very slowly, and with rising flow/adrenaline after getting into combat, the Dragon trigger will load up faster and faster. But if you are already right in the middle of a fight and have full flow/adrenaline, the dragon trigger will be load up to maximum almost in an instant like it actually does in the moment. Overall I like the Gunsaber, how he feels and plays, his damage and speed, his flow generation... but the game doenst take full use out of the Iaido inspiration and the sheath it uses.
  7. I opened the chests but didnt get the achievment, they weren´t event count..
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