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Atria.6729

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Everything posted by Atria.6729

  1. 8 failed tries, not as many as some of the people here, yet enough to quit this meta. As many others here, doing it just for turtle and honstly at this point I care less and less. Had a few free days, tried to rush it, now it's exam time and I won't have as much time so no turtle for me I guess, at least not until they fix this nightmare. At this point it's not about "learning the meta", most people in my groups know it by now. We even had a group where commander separated us in 5 people subgroups (boons) and asked each group if they know what they are doing, etc. People get the 10 stack map bonus, jade tech offence and deffence bonuses, all. We even succeded green phase once! Second green was a fail though and between this and boss constantly jumping around the arena, time for actual dps is too short. After all these attempts I think that tail getting back up and boss moving around is happening a bit too often (random to some extent?), sometimes after killing the tail it's around 30s and it's back up, while these 30s are wasted because boss just jumps all over and we are left running in circles in stead of actually doing any real dmg. After the last patch (no more personal waypoint on wisps) it is even easier for trolls/unexperienced players to fail a whole 2h meta. I was lucky enough to understand fairly quickly what to do as a wisp to get back, succes, wooo. But many people don't. On this phase a pop-up with "use memory orbs to jump back to the top" or sth like this would deffinitelly help to eliminate the element of "I don't know what now". So yeah, less "no dps time" (boss being more stationary, less often tail part) and clearer made wisp phase would deffinitelly help this. EDIT: Ah, also saw a good idea with timer stop, simmilar to Tequatl. When the wisp phase starts or when we fight lege on islands the main boss timar could stop, we do mechanics, timer resumes afterwards. That would also eliminate trolls taking away time on wisps phase.
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