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Vandal.5621

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  1. Wasting your core spec feature just for a combo field is not fun. And the short bow is god awful.
  2. With the short bow bombing expectations, being one of the worst weapons introduced in years, it's time to fix ANet's mistake. Fix Quick Scrapper.
  3. Hide your head in the sand all you want. You're just denying reality. Scrapper had a good representation in all modes until the change happened, and the popularity cratered with it. Because the ones that don't like it QUIT THE SPEC. You are wrong. Period.
  4. When the numbers are (1) consistent and (2) dramatic, it becomes a pretty good metric. A 75% difference and a consistent decrease in popularity every single patch is pretty clear.
  5. I agree. There needs to be a shift in power from the Mech to the Engi. The point of a pet class is that the pet is detached from you. If you're required to stack with your pet at all times, then it's not really a pet. It's a self-cast spell with extra steps. I want to be able to use Pistol/Pistol Condi Mech with the blade arms, but that requires me to be in melee range with my Mech. Why bother using ranged weapons if I'm required to stand on top of my melee mech? The thing that's the biggest problem is that the Mech does too much damage while the Engi does not enough damage. Mech damage needs to be nerfed while making Mechanist Traits give damage bonuses to the Engineer. That way, DPS is more reliant on the Engineer's rotation rather than just being a passive DPS that just relies on staying near your pet.
  6. That is one of the worst rationalizations I've ever seen. Just like ANet, you refuse to believe the numbers. Sure, 75% of the specs popularity fell off, sure the popularity of the spec has fallen every single patch since the change. But that means those people are wrong, right? It couldn't possibly he that ANet made a bad design decision, right? Get your head out of the sand. There is no denying that there IS a problem. We're past that. You are wrong. There IS a problem. The question is how to fix it.
  7. I'd wager the biggest things driving Explosion-driven Quickness would be Electro-Whirl (Hammer 2), Shrapnel Grenade (Grenade Kit 2), and Grenade Barrage (Grenade Kit Toolbelt, which causes 6 Explosions on a 25-second CD). Engineers already have a self-buff that triggers off Explosions (Explosive Temper), so including Explosions as part of your rotation to maintain a buff is already baked in, but it also relies on Kit-swapping, which is part of Engineer's core gameplay features.
  8. You absolutely did not need to use Function Gyro for Quickness. And yes, Blast Gyro was part of the rotation. Hammer 3 is absolutely horrible as part of a rotation.
  9. 100%. We went from "do your normal rotation to get quickness, but you don't always have Blast Gyro available for CC" to "do a worse rotation and also you have to run the clunky Throw Mine and also won't have Function Gyro available to rez people." The first one isn't great, but I'll take it any day of the week over the second.
  10. Ah yesnm, so do even less damage. 🙄 Scrappers pre-nerf didn't need Diviner's gear to grant Quickness. Yes it is. You need to be taking Grenade Kit.
  11. You're not listening. First off, Rocket Charge is STILL an incredibly long cast time and can't be used all the time. You say it's "part of the DPS rotation." That is the problem. It shouldn't be. It's a situational skill it shouldn't be necessary to maintain Quickness uptime. Secondly, I know how the new system works. You don't need to try to explain it to me. I've already explained the problems it has. And finally, you certainly aren't taking Shredder AND Blast AND Throw Mine. That's just bad.
  12. As QDPS I don't want to be constantly locking myself into a long animation Rocket Charge. And that alone is not enough to maintain Quickness. You still need to waste Function Gyro, and you can't even run Blast Gyro anymore because you have to take Throw Mine, instead. Also, QDPS wants to spam superspeed. That's kind of its whole deal. Edit: Also, this post is primarily about DPS Scrapper, not Heal Scrapper, because Heal Scrapper has never been too popular in PvE, and in PvP it can't even grant Quickness. Regardless, I do mention that there should still be a way for Heal Scrapper to apply Quickness if Quickness was moved away from combos to Explosions or something else, such as on Regen or something like that. No, that's not the issue. People knew exactly what to do. The problem is that it is unfun, not good, and too irritating to execute compared to other Quickness specs that give Quickness just by breathing.
  13. Because Engi has so few weapons, to begin with. Engineer shipped with ZERO melee weapons. The kits were supposed to make up for it, but the melee kit is bad.
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