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Malcador.6287

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Everything posted by Malcador.6287

  1. PROS+Great story, which is also a great prelude for further Living World Story Chapters+New Elite Specializations+Mounts+More focused and condensed than HOT, which is really good+Maps are bigger yet are easier to traverse+Hero Points and Mastery points are more accessible yet offer challenge+Progress is faster than HOT+Item Rewards+New map visuals and weather effects CONS-Mob AI and Path finding is ABYSMAL (just play Beast of War story campaign as the best example)1.Too many times mobs just becoming INVURNABLE or just doing constant EVADE2.Aggro and attack range too high3.Mobs attacking and disengaging and attacking againwithout rhyme or reason, again creating cases of point 1-Damage of enemies in POF is not consistent, too many burst and/or spike damage from nowhere. Example: 75% of your 11-14k HP disappearing in 2 sec doesn't leave many time to react.-Still too many times you get CC-ed to death by mobs. Either you can't revive at all or when yes you are CC-ed again leading to death again. This essentially creates the scenarios where 1 error = Game over. Please either add diminishing return to PVE for CC-s or give us Stability buff after another/same CC effect within 5 sec.-Too many of the new specializations revolve around support. Overall it is not an issue but next time please consider the already existing roles for classes. Like giving the support guardian another support oriented role is a bit of an overkill.-Next Time please prepare additional servers for launch day. Biggest issue was when you lost all your progress for the last 10-15 minutes after crash.-Scourge nerf before launch was / and still is a complete disaster. Nerfing a class in PVE because of WvW??? Only affecting 3 targets? That's a new low........
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