Jump to content
  • Sign Up

INSTALLGENTOO.2076

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by INSTALLGENTOO.2076

  1. i figured it out... was because i had both d3d9 and d3d11 in the same directory and that's not allowed
  2. still trying to figure this one out as my initial setup steps were identical to yours, i did all the other stuff after it didn't work initially. I found this in the debug logs: 0264:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0. i believe the value is 0 if the DLL isn't loaded and 0x1 if it is; this might be controlled by a registry key, but i don't know which one. will report back with any additional findings update: i enabled csmt via the registry and that changed the value of the aforementioned setting in the logs, but still nothing happening with arcDPS and no log file where the arc docs say it should show up which means the DLL still isn't getting loaded. idk what to do
  3. I'm having trouble still getting arcdps loaded, just switched to the latest armoredvehicle package and ran the arcdps install script but am not seeing any logs in GW2/addons/arcdps (the dir doesn't exist) which indicates the DLL isn't getting loaded. i ran the d3dcompiler_47 winetrick, validated that the native dll overrides were in place for d3d9 and d3d11, and tried copying the DLLs into a couple additional places, none of which worked. this is on fedora. anybody have any other ideas for what i should try next?
  4. hey could you explain this a little more? I want to get arcDPS working but i'm on DX11 and I'm not sure how to run winetricks against armoredvehicle's wine prefix. I tried running the arcdps setup script and it didn't work, i also tried copying both the dx9 and dx11 dll files to both the parent GW2 directory and the bin64 directory and still nothing
×
×
  • Create New...