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INSTALLGENTOO.2076

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Posts posted by INSTALLGENTOO.2076

  1. On 6/12/2022 at 6:57 PM, INSTALLGENTOO.2076 said:

    I'm having trouble still getting arcdps loaded, just switched to the latest armoredvehicle package and ran the arcdps install script but am not seeing any logs in GW2/addons/arcdps (the dir doesn't exist) which indicates the DLL isn't getting loaded. i ran the d3dcompiler_47 winetrick, validated that the native dll overrides were in place for d3d9 and d3d11, and tried copying the DLLs into a couple additional places, none of which worked. this is on fedora. anybody have any other ideas for what i should try next?

     

    On 6/13/2022 at 12:09 PM, ArmoredVehicle.2849 said:

     

    That's strange. I've re-tested both Nvidia and AMD/Intel packages. Arcdps worked out of the box.

     

    Steps I took:

     

    Unzip package

    Ran setup.sh script (in terminal)

    Ran game up to character select screen

    Closed game

    Ran Arcdps install script (in terminal)

    Ran game

    Game opened with Arcdps window.

     

    With the way I've setup the package, you shouldn't need any other overrides.

     

    still trying to figure this one out as my initial setup steps were identical to yours, i did all the other stuff after it didn't work initially. I found this in the debug logs:

    0264:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.

    i believe the value is 0 if the DLL isn't loaded and 0x1 if it is; this might be controlled by a registry key, but i don't know which one. will report back with any additional findings

    update: i enabled csmt via the registry and that changed the value of the aforementioned setting in the logs, but still nothing happening with arcDPS and no log file where the arc docs say it should show up which means the DLL still isn't getting loaded. idk what to do

  2. I'm having trouble still getting arcdps loaded, just switched to the latest armoredvehicle package and ran the arcdps install script but am not seeing any logs in GW2/addons/arcdps (the dir doesn't exist) which indicates the DLL isn't getting loaded. i ran the d3dcompiler_47 winetrick, validated that the native dll overrides were in place for d3d9 and d3d11, and tried copying the DLLs into a couple additional places, none of which worked. this is on fedora. anybody have any other ideas for what i should try next?

  3. On 3/29/2022 at 3:18 PM, Reactor.6975 said:

    @ArmoredVehicle.2849, in order for Arcdps to work on dx11-beta, atm you need to add the usual d3dcompiler_47.dll to the prefix and set the priority to use it ("winetricks -q d3dcompiler_47"  will do it automatically).

    Delta said it changed some things on initialization so the next step probably won't be needed, but if after that the game stopped showing the error MsgBox, and on the character selection screen it starts to render a black screen - you will need to add "dxgi.deferSurfaceCreation = True" (without quotes) to the "dxvk.conf" file and place it in the game root directory, or control its location using env var "DXVK_CONFIG_FILE". (The current dxvk.conf sample https://github.com/doitsujin/dxvk/blob/v1.10.1/dxvk.conf. Uncomment the required option and set the supported option value.)

    hey could you explain this a little more? I want to get arcDPS working but i'm on DX11 and I'm not sure how to run winetricks against armoredvehicle's wine prefix. I tried running the arcdps setup script and it didn't work, i also tried copying both the dx9 and dx11 dll files to both the parent GW2 directory and the bin64 directory and still nothing

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