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terminustechnicus.9617

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Everything posted by terminustechnicus.9617

  1. Well, I'm okay with the first change and agree on it... it's one of the main features for scrappers to be meta in WvW. Please keep the actual Gyro behavior! I personally don't care how scrapper work in WvW and if gyros are ground targeted there, for obvious reasons. I understand that in WvW meta scrapper has to make room for other classes, but Scrapper is PERFECT imho as Quick-Source in PvE at its actual state and behavior. Tho I doubt that many ppl play WvW after all, compared to the ppl who play PvE who enjoy the actual behaviour.
  2. Well, GW1 Veteran here with lot of experience on all classes in both games (since 2005). Actually never posted here but this patchnotes are reason enough I guess. First of all the QoL changes are good in general, so are some of the classes. Basically thats: Engineer, Guard, Necro and maybe Thief (not sure after patch). What makes these classes special? For me it's mainly the fact every of them has a lot of variety and freedom in using any of their elite specs aswell as being useful in meta. As for the Engineer thats: Holosmith: a power DPS, hits hard, is bursty, has CC and now even might stacking... unique feature: its heat bar Scrapper: awesome as hell for quickness and superspeed, while still dealing good dps... unique feature here: fancy lil gyros Mechanist: imho best healer (HAM), top condi dps and also super powerful power alac on easy rota, aswell as biggest variety and imact of all classes in case of its traitline... unique: the mech The situation is similar for guard and necro, both have access to a big variety of builds (Necro: pReaper, cScourge, hScourge, cHarb, alacHarb or in case of Guard: pDH, cFB, HFB, QFB, cWB, alacWB). Traits and all of their elite specs play different are useful and beside Necro (which has Barrier), Guard has also access to Quick, aswell as Alac which are the desired gamechanger. Thats how a class should look like in general. Thief has similar options now, at least there is a split between power/condi aswell as melee and ranged variety in addition with poison/alac support. Tho it has the problem stealth is completely useless in PvE by now (it was useful in skipping mobs in Arah p2+p3/Caudecus p1 for first years speedclears). If it comes to Ranger and Warrior now we clearly have a big problem here. Both are dependant on high critrate for their power traits, and both HAD unique features with banners and spirits that seem completely out of place now (for me thats each 4 useless utilities you could prolly replace for something else thats good). Granted these classes were taken for these features but they feel less unique now and obsolete due to the changes (same thing happened with barriers on Scourge now they are less effective) I personally doubt Longbow Soulbeast with big bursts on VG, GORS, KC, CA etc. will be an issue anymore. Most likely Ranger will use GS again but on much lower dps. The class is dependant on wolf pack for the bursts which were unique to the class/game. For druid I don't see any reason to get in in a group at its actual state, other healers do a better job. Basically thats anyway all variety there was for Ranger in PvE teamcontent. Untamed is a bad joke, druid just useful for heals and maybe some raid mechanics and soulbeast perhaps in future on some dps builds. I personally miss a ranged option for it, now longbow soulbeast in't a thing anymore on 1sec Wolf Pack triggers. Not to mention that EoD strikes are anoying as hell on any melee class already. Thanks to cVirt and other ranged condi classes this content is more or less exclusivly played on ranged condi classes anyway. So pls get in some more build variety! While Pets need a rework aswell imho. As for Warrior the variety is even worse. Basically a warrior (with exception of cBerserk) is always melee and deals power damage. Obviously the missing points in PREC and POW now lead to the facts its even less useful now. It's literally unplayable with the lack of 100% crit on Decap and Dragontrigger Bursts, coz there is a huge difference if you hit for 9k or 32k if crit (25 Might) in case of Decap. Furthermore I'd like to mention weapons like Rifle or Off-Sword are useless and Hammer was nerfed to death. If it was for me the Spellbreaker spec needs a complete rework (PvE wise) and at the buff/boon over meta (PvP) this could be even interesting if some support/sustain is added to it. Berserk is basically fine imho but could use some tuning, while I would wish for a remake for Bladesworn that plays clunky and is yet just another melee power dps. If I were in your shoes I would call your Ex-Employee Izzy that did the balance for GW1 and ask him how he would change the direction of these classes. Imho he did a quite good job compared to these random changes of Devs that seem may lack the ability to see how the whole game and classes work (yea I read the leaks) and even more: completely LACK OBJECTIVITY. Furthermore: If I would work like that at my job, I would have been fired already for compliance issues (see leaks). Edit: some spelling and typos
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