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Passerbye.6291

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  1. You can also hold down things like grenade kit 1 if you set aoe to fast cast without range indicator. Since you cast on release with range indicator, you can't hold down grenade kit 1, but if you set it to instant, you can hold it down for some extra quality of life, helps when you are tagging stuff in open world etc.
  2. The problem with removing forced movement is, while the balance team hasn't done a great job of implementing power economy among builds that fulfill similar niches, at its core, a skill that provides movement has an extra use in addition to what it does in terms of damage, healing or boon output. If you were to give people the option to use a skill with forced movement to cast in place or cancel the movement, it renders such abilities strictly superior to any standard ability. Doing this would inevitably force them to reduce the sheer output of such abilities to balance them back in line, similar to how they tend to make sure most CC abilities do laughable damage. While you called forced movement abilities detrimental, you ignored certain parts, like how hammer 3 on engineer has multiple leap finishers, hence why it is necessary for qdps in the first place. Revenant staff 5 being one of the most broken CC skills in the game depending on boss hitbox while also making you evade damage during it, thief dagger dagger 3 giving you some evade frames, allowing you to use it well and avoid damage, or time it poorly and get stuck in an animation. Similarly, most skills that have a forced movement function really well as gap closers as well. Given the choice between a weapon with abilities that just hit from where you stand or one or two that dashes you towards your target or your reticle, I'm pretty sure people would pick the option with extra mobility. Sure, it can be annoying at times, I play vindicator in our HT CM prog group, believe me, I know ^^, but those are parts of player skill in this game. While this one thing may not change it entirely, but the combination of these intricacies and learning how to handle them are, at least partly, the reasons why combat feels so good in this game. If anything, I'd prefer to have more things like this in the game so you can feel like you as a player make more difference when you play well. (Except forced ally targeting, that's pure pain imo ^^)
  3. The bench isn't mine btw. What you listed and the fact that its cleave is on the lower end are the reasons why I don't play it.
  4. Condi chronomancer benches over 40k actually ever since they gave staff phantasms torment. Unless I'm missing a recent nerf, condi chronomancer already exists. Never tried boon chrono with it, but shouldn't be much worse considering you get the 2x phantasm for free on staff. And even without that boon chrono was already overcapping its boons.
  5. Alacrity performs the same for me, is this a PvP thing?
  6. Not arguing that power creep isn't a thing, it most definitely is and has been a huge problem in endgame content imo, but wanted to mention, I wish some of those people doing full rotations and massive damage would join my raid/fractal/strike runs lol, I mostly get the 5-10k "hi dps" players.
  7. Wow, so brave, such a shining beacon of hope for the community! We're reaching cringe levels that should not be attainable. Imagine thinking yourself to be a martyr when all you've been doing is begging. Not everyting you disagree with is elitism, fractals have literally 0 barrier to entry, they also provide you all the resources you need to progress them within the same content, there is no pay wall. The game is accessible and fair, everyone can play any and every content in the game, and the infusions cost the same for everyone.
  8. https://wiki.guildwars2.com/wiki/9_Agony_Infusion Get 18-20 of these, you can do every single fractal in the game. Stop trying to paint it like it is stat infusions or nothing. Yikes man, is reading comprehension too inaccessible as well for you?
  9. The system has remained the same for 8 years, do you think you are the first person to come up with the idea of making agony/stat infusions cheaper? How deluded must a person be to unironically type this LMAO. Guys, guys, eventually the sun will die, just you wait!
  10. See, if this were true, it would indeed be problematic, but, from my experience, in over 3 years, I haven't seen a single LFG group require 95% of benchmark damage. In fact, I haven't seen a single group require a certain percentage of the benchmark on an LFG, people only require killproof to filter out bad players as best as they can. In addition to this, you and I must be running with entirely different demographic of people, because I don't even consistently get people who do over 80% of bench, let alone 95 in my groups. Granted, I do run no KP groups, but this has been the case even when I join high KP groups. In a world where what you say is the truth, I should be nowhere near top dps as a boon dps, and yet I frequently race dedicated dps on boon chrono, which isn't even the highest benching boon dps btw. The only time I see people require 95% benchmark is for joining some of the high end min-maxing guilds, where they want to make sure everyone who joins can perform up to par, which is fair. I see people complaining about elitism etc. all the time, somehow I must have been lucky for over 3 years to never get those people. Meanwhile I get people who don't even know fight mechanics, let alone do respectable dps in CMs, with or without KP. The game throws ascended gear at you btw, there is no excuse for being unable to gear your characters anymore. The problem here is, people try to unite the two extreme ends of the playerbase whenever they try to make an argument for gatekeeping, toxicity, elitism or the game being pay to win (lmao on this one). You guys take one guy, who plays 30 mins every other sunday, a guy who has underleveled exotic gear with no runes whatsoever. and then say he can't join 7-wing clears in 3 hours, as if this is a problem. They also don't accept pedestrians to formula 1, they should have the right to race on foot! ToXiC GaTeKeEpInG! Anyone who has the skill level to hit over 95% of a bench already has ascended gear, which allows them to join the groups you mentioned, the groups that I have yet to encounter in over 3 years weirdly enough. Those who don't have it are nowhere near capable enough to dish out high end damage anyway, so their gear remains irrelevant.
  11. Since you can't seem to grasp the idea, I'll speak like you do in the hopes of getting through. The game is EASY and balanced around EXOTIC GEAR level strength lul, if you need infusion stats to carry you, you suck at the game lul, agony/stat infusions are a reward for investing time and resources in fractals lul, not everything needs to be handed to you in life, some of us enjoy earning what we get lul. A horizontal PROGRESSION game still has PROGRESSION in it, how hard is this to understand lul? The difference is, you don't need to farm a new set of infusions every major patch lul. That's what vertical progression games do. Yeah I can't continue typing like that, imagine claiming you don't move goal posts when you have been juggling a multitude of ideas spawned from questionable logic, to put it as nicely as possible. We don't need to provide any valid reasons for the current system to exist, but people already have, multiple times at that, you just deem it wrong because you have this weird idea about a horizontal progression game not needing any progression. Meanwhile, you are the one who needs to provide a valid reason since you are the one asking for a change, and yet your arguments entirely revolved around creating edge case scenarios to make it seem like not having the 2% damage is the reason why people don't get to play the content or fail to race other speed clearers. Everyone on this thread knows you aren't speed clearing anything in this game, and I farmed fractal CMs with no stat infusions just fine, as well as helped multiple people without stat infusions learn the mechanics for them. I'm the literal proof of not needing stat infusions in this game, they are however an incentive to either farm gold or accumulate your fractal resources to min max your character if you so desire. We need more aspiration content in this game, not less, this is why the new difficulty for Cerus CM is a good thing, even though most of the playerbase will never clear it. I'm glad you are done talking, and yes, literally every single other person on this thread are wrong, not you, we're all insane, not you. Numbers aren't right, literally everyone else isn't right, the people who implemented the system this way and kept it this way for 8 years aren't right, just you are. Imagine calling 2% stats exlusion, elitism and even bullying. How weak do you have to be to think people defending the way a system functions in a game to be bullying? But hey, keep spamming buzz words, I'm sure people will take you seriously /s. Ah yes, we got the doom and gloom at the end too, if Anet doesn't do as I tell them, they don't care about the game! Trust me bro, I'm qualified to make this decision, I suck at the game so much that I need crutches to carry me through content and I have been unable to farm stat infusions in 11 years, but trust me, I'm the person the game should be balanced around! I like how both the games you provided examples of in the end are vertical progression games, Anet, we need to turn this boat and make the game vertical progression so we get a gear treadmill, you'll make boatload of money, that one random dude on the forums said so, let's go boys! I said this before, but think before you speak, it isn't that hard, seeing how you are writing your ideas. Also, why should they listen to any idea you have if you played guild wars since guild wars 1? If anything, they know you'll cough up the money regardless of what they do, if anything, your ideas don't matter whatsoever, you are a done deal. For you, I'd release super adventure box world 3 as an expansion and you'd still buy it.
  12. Who decided that there should be noone with higher stats? I'm very much happy with being rewarded for what I invested in the game, and no, it wasn't money. Agony infusions with stats is indeed an investment, and it isn't a compulsory one, as many people have pointed out with facts. Facts do not change no matter how many times you caps spam, but keep at it if you want, you do seem to need an outlet for all that frustration. The sad part is though, everyone other than you on this thread knows very well that your issues do not originate from lacking those 90 attributes, but it is a lot easier to blame that than yourself. You can pay however much money you want and you'll still do nowhere near as much damage as someone good at the game without knowing how to play the game, hence why the game isn't pay to win. That's my point, 2% damage isn't what makes the difference, people being good at the game is. Also yes, numbers matter, you can't just say stealing 1 egg is the same crime as stealing an entire stock of them. And yes, casually giving one group of people 50% more damage would indeed be a massive problem, meanwhile rewarding people for investing time in fractals with up to 9% damage specifically in fractals, as anyone can get cheap stat infusions for all other content and fractal god only functions in fractals, isn't a problem. But hey, please prove me wrong, send me one of your dps logs where 2% damage gain would have made you the fastest clear of any endgame content in the game. You keep changing your stance, and keep moving goal posts every time it suits you, make a claim that it is about new players, then say it is for speed runners, then say you could get them if you wanted to, then proceed to baby rage about not having them, ever considered a career in politics? This is what you sound like "Your argument which you based upon facts and numbers ISN'T AN ARGUMENT BECAUSE I DEEMED IT SO LA LA LA, CAN'T HEAR YOU LA LA LA". I won't hold my breath for a logical argument, proceed with your temper tantrum, I'll grab some popcorn.
  13. The game is accessible though. I think you mean something else when you say accessible. Let me put it this way, when you put a ramp to the side of stairs, you render the upper floor accessible to people in wheelchairs for instance, but I'd still race them up the stairs any day, and I'm not even in shape. Similarly, fractals are accessible because you can either climb up to T4 the intended way and have the resources necessary to have all the +9s you need along the way, or simply farm whatever content in the open world and buy them from TP and skip to T4 and CMs if you believe yourself to be capable. In what world is this inaccessible to you? There isn't a single person with the skills and know how to clear T4s and/or CMs but without the means to have +9 agony infusions. What you are arguing for are stat infusions, which as many have repeatedly pointed out and you willfully ignored, are not necessary and only amount to roughly a 2% damage gain. If you are in a position where you are barely failing content and 2% increased damage would save you, you are playing a higher tier difficulty than you can manage. Currently, the only content that requires that level of tryharding in terms of your output is cerus CM, which doesn't require agony infusions in the first place, so you're good there. About horizontal progression meaning a stat cap, I agree, this is exactly what we have in gw 2, you literally have the same stats from your gear as you did 3 years ago. They did add some new items and revamped runes etc. but beyond that, the stat gain from gear remains the same outside of balance changes like celestial gear. Horizontal in no way means gear should be easily acquired, if anything, giving everyone legendary gear the first time they login would result in a massive exodus from the game. Btw, stat gain is not the focus of this game and never has been. The problem is, you arrive at these conclusions in your mind, then proceed to consider them to be correct. Give me a single example of a fractal, where lack of stat infusions is the reason for failure, there isn't one. A group fails fractals simply because they fail mechanics. With the amount of power creep through buffing we have in the game and the existence of builds that essentially play themselves while doing over 30k damage means that There isn't a single person who is physically incapable of meeting DPS checks in any fractal CM, or raids and strikes for that matter, the only exceptions being cerus CM, and HT CM to a lesser degree, again, neither of which require agony infusions. You can press keys with your nose and still do more than 30k dps, which is more than enough for any fractal, if you need the game to be more accessible than this, Anet will have to find a way to have people in vegetative state clear CMs.
  14. Vertical progression implies a constant or frequent upward increase in power level, almost always through gear. What we have in this game is powercreep through constant buffs to damage/healing/boon output. We very rarely get any vertical progression in terms of gear, for instance the jade bot core, or the added weapon proficiencies with soto. This however, is in no way related to your post, since stat infusions, according to the wiki, have been in their current state since 2016. You'll have to forgive me for being unable to personally confirm this myself since I wasn't playing back then, weirdly enough though, I was still able to get stat infusions on 2x healers, 1 power dps and 1 condi dps character, go figure. Horizontal progression game doesn't mean you'll start the game and immediately have best in slot gear, that is only implemented in competitive modes in games, and even then, it isn't a particularly popular way of implementation as a lot of people still prefer to have their time invested in the game to meaningfully contribute to their power level in terms of their gear as well. A horizontal progression game is one where you know there is an end to your farm, you get the best achievable gear, and you know you don't have to grind from scratch every major patch. This is essentially what we have in the game right now, and the only time you need to worry about altering your gear is if you swap to a different build and you need to cap crit chance/condi or boon duration again, or to gain minimal dps boost by going for more ferocity than power with a different set of stats, while the amount of total stats you gain remains the same among each specific number of stat combinations (3 stats, 4 stats and all stats), aka all 3-stat gear has the same total number of attributes as other 3-stat combinations, same for 4-stat gear and celestial with all stats. 4-stat gear gets more stats in total, but this is balanced by most classes needing 3 core stats for maximum damage/healing, making the 4th stat less relevant. This is valid for celestial as well, while the sheer amount of stats you get is a lot higher than everything else, and yet it excels at nothing, making it lackluster for most builds in PvE, and mostly ran by open world farming setups or in WvW as an all arounder. This game is more accessible than any MMO out there, this is the objective truth of the matter. The problem here, however, is that people like you want to be handed things for free instead of playing the game. "Sure I could do fractals and CM to farm, but I don't want to" then you don't need stat infusions, it is that simple. No amount of infusions will make you a good player in this game if you think gw2 is inaccessible. We have builds doing 30k damage with literally auto attacks alone. About speed running, judging from your statements, I sincerely doubt you are anywhere near capable enough to compete with anyone for a speed clear, so I wouldn't worry about fractal god or infusions in that regard. Start doing 98-100% of benchmark damage on builds you play, then you can start worrying about stat infusions and fractal god. The fact of the matter is, the people who do speed runs, have run said fractals so many times that they know the encounters intimately, down to the last detail. Have you ever seen a person do a CM fractal with 0 agony resistance just by never getting hit? I have (for anyone who wants to try this, it isn't possible for all CMs btw). It is funny that you have the audacity to tell people to go play some other game, while you are the one malcontent with how certain systems function in this game. I'm sure thinking a little before typing will help you with this problem. Also, one last thing of note, TYPING IN CAPS LIKE THIS doesn't make you more credible, just obnoxious.
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