Jump to content
  • Sign Up

Sigwarades.1240

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Sigwarades.1240

  1. This is a nice start but I was hoping for more damage buffs to Chronomancer, Reaper, Dragon Hunter and Willbender, fixing the Vindicator dodge bug, some changes to how utilities are, some traits (Torch 4 on Guardian) and how boon applications are done with some specs but it's something at least. But overall it wasn't bad.
  2. I’ve been playing the game for 3 months and the combat in this game is great I’m enjoying it. I’ve starting trying some end game content but as a controller player (I know it’s not native but it can still work), there are some things that make combat more annoying to play and this is especially so with Action Camera mode. Examples being Weapon Skill 1’s auto attack function being wonky, only having the option to snap your ground target to your current target or having to aim your action cam reticle to the target to hit them. The first issue I want to bring up is, it can be really difficult to know when your on your final hit of your Weapon Skill 1 chain when you have quickness. Because of how fast the combat is and how a lot of things are going on, it’s easy for me to just ignore what part of the chain I’m on and just use my skill instead of waiting for the chain of skill 1 to finish. It’d be nice if there was a colour indicator or even a small number to show which part of the chain your on to help identify where you are. Secondly, another big issue I have sometimes is that my character stops using Skill 1 when I use Ground Targeting skills. It’s really annoying as it can really ruin the flow of your rotation, as you have to suddenly spam Skill 1 for a second or two until a skill is available so that the Auto attack function restarts. This also seems to happen when leaving your tome in Firebrand, your character stops using their Skill 1 unless you press another non-ground targeting skill. In Final Fantasy XIV they have a small icon to indicate that your auto attack function is on, and as long as your in range you will always use it. It’d be nice if their was something similar to that, to have an option for it to always be on so long as your in range you will always execute that specific skill regardless of if you ground target or accidently hit Skill 1. It should also be kept as the lowest priority so it doesn’t interrupt manually pressed or certain skill uses. Another concern I have (this happens especially on Engineer’s Rifle 5) is when you ground targeting something and you have the option to snap to your current target, it’s annoying if your ground target is a leap and you jump right near the centre of the enemies hit box. This means that I can get hit by AoE’s that hurt me if I am in the hit box (Whisper of Jormag’s chain mechanic) and also your character sometimes will actually go a little more forward and end up being in front of the enemy. It would be nice if there was an option to aim a little behind the target or you could circle the reticle around the hit box but never be inside but it’s still snapped to the target so I could choose to be in front, to the sides or behind but never be in the middle. Finally, the worst in my opinion is having to aim your Action Camera reticle at the target to hit them with certain skills. That is extremely annoying, especially since the screen can be cluttered up with party skills or enemies effects and sometimes it can be hard to see enemies. Something that would be nice, is if you could add an option to have your currently selected target always be your own personal target so it’s easier to identify who your targeting. Although it doesn’t help that some bosses want you to aim you camera in some ridiculous angles to hit them, which leaves you more vulnerable to getting hit by AoE’s because of how you have to your aim camera. A good example would be the final boss battle of your personal story, you have to lock on and also aim your reticle to hit the target, that feels so unnecessary. If there are any other issues or some solutions please do suggest some.
  3. I started the game around a month ago and I gotta say I love the game a lot, there’s a lot of ups and downs with the game but one of my biggest annoyances are how weapon skills are done for each of the core classes. I can’t speak too much for every core class as I have only levelled them to only 20 with only 3 of them actually getting to 80 and having an elite spec unlocked. A lot of the weapon skills for the core classes aren’t good at all. They mostly feel horrible and I’m struggling to get past 20 because combat feels bad and that’s because the weapon choices and skills don’t feel great. It could also be my inexperience that could be causing this too. The best example I can use is Elementalist, it’s weapon choices are Dagger, Sceptre, Staff, Focus and Warhorn. Honestly if your not using Daggers on either your main, off or as your secondary weapon, it feels like your asking for trouble. I thought some of these weapons skills were so bad, I was willing to only use Conjure Weapons alone and not even use any of my equipped weapon skills but then I realised how clunky they are. In regard to the weapons: Warhorn and Focus feel very situational in a way that feels almost useless. Staff seemed like it would have potential but it’s wasted. Sceptre is okay but could be much better. Dagger is the only one I actually find reasonable. Dagger 2 is a decent Conal fire breath attack, Dagger 3 is an okay ‘dash to your enemy’ type skill, Dagger 4 is a decent AoE fire field and Dagger 5 is a good skill for dealing nice damage and deals even more damage if your foe is burned. I can say, I wish Air was more focused on DPS compared to Earth. I understand each weapon has its role CC, Support and DPS etc but most of Elementalist weapons feel way to support like and just doesn’t contribute much that I can see to be of any real benefit in most open world encounters especially as your levelling. An example of weapon skills I think are good are Warriors Axe and Guardian’s Greatsword. Warriors Axe skills in my opinion are very well done, and is a great example of how DPS focused weapon skills should be. It has a decent ranged attack, two skills that provide nice buffs and a debuff (Fury, Quickness and Vulnerability) that also do decent damage and the last skill does very high damage but is long to cast. What I like is how each of the skills interact with each other: you use Axe 3 to aggro the enemy, Axe 2 to apply Fury to yourself and Vuln to the enemy, Axe 4 applies Quickness which you then use for Axe 5 which speeds up the cast time, also most of them cleave as well which is really nice. Taking a look at Warrior’s Greatsword (GS) its not so good, especially taking a look at Guardian’s variant. GS2 is not bad but it makes you very vulnerable to attacks and if you miss RIP. GS3 could be so much better, but the fact that you go forward and can’t stop yourself unless you weapon stow is awful, but if the enemy is in a corner or tight space then it’s pretty decent. GS4 is the equivalent of Axe 3 so it’s okay and GS5 is just terrible. A dash that once again you can’t stop unless you weapon stow, it also does low damage and if you miss your target you keep dashing forward...And only G2 and 3 cleave. Let’s take a look at Guardian’s GS variant. GS2 is pretty much Warriors Axe 5 that also fires projectiles at the same time which is really nice, GS3 is an okay damage leap attack that also has a little heal as a bonus. GS4 is tied to Guardians theme of using symbols so I won’t really speak much but it does good damage. GS5 is basically a DoT that can also pull in enemies affected by it. This is an overall much better set of skills that all cleave as well. You can use GS3 to leap to an enemy, GS5 to put dots on enemies and pull them in, use GS4 to place your symbol underneath the enemies and finally use GS2 to just deal massive damage as the projectiles from GS2 won’t miss and deals extra damage if your inside the enemies hitbox while the attack is firing off. And then I take a look at Warriors GS, and it’s just ‘Oh I guess I’ll just GS3 to close the gap and then run back to my enemy and GS2 and just AA since the other skills aren’t worth using...Right and if I miss GS2, nothing else is really worth using so AA it is :)’. And this is only to name a few, some weapon skills are just not good and are almost borderline useless. I really hope this gets addressed especially with the Steam release seemingly coming within the next few months. Edit: Was mixing up Torch with Focus for Elementalist as Endaris pointed out
  4. Is anyone else still experiencing issues with purchasing gear from the Dungeon Vendor? I’ve read around and it seems there was meant to be a fix for unlocking the dungeon exotic gear, and not needing to run it 6 times (the max number of path runs in Explorable Mode to unlock all pieces before the patch in early June). However, the gear is still locked for me and the number required has not gone down and yes, I have completed Explorable Mode multiple times for that dungeon.
×
×
  • Create New...