I see a fair few people bash kits now and then, asking for them to go away or be limited to certain specalisations, and I'm fully expecting this to be a bit of a hot take. I mean I wasn't much of a fan of the old backpacks back in 2012 but....that's about it. Do miss the old healing bombs mind you!
I can appreciate the need for low intensity builds, people who want the comfy life, or have a disability, where a row of sigils, a mech and a rifle is about all you might want.
But...that ain't me. When I started playing GW2 and saw the cooldown mechanic I was a bit "Meh, well that sucks" .Untill I found the Engineer and kits, and realised I could have a 35 skill rotation that didn't mean I needed to bother with cooldowns. In that rotation are a lot of mechanics, combo's, condition to boon generation, passive and active healing, tanking, boon generation, perma quickness, lots of defiance break, 1500 range, pulls in competitve play, whatever I feel like, in whatever game mode I feel like. 10 weapon skills, 5 utilities and cooldowns? No thanks.
So, as an ode to kits, please leave them alone! Especially given the total atrocity that is the incoming shortbow.