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Ashreon.2840

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  1. Arguing semantics never looks good. Some games call it LFG, other Group Finders. Most modern MMOs have an automated version and a version for those that really want to be nitpicky about their groups. See, no. They already have instanced infrastructure in place and it would run off infrastructure already in place. There is no further cost to maintaining it unless you seriously think that adding an extra row in a database whenever new instanced content is added even remotely qualifies as that. In which case, please move on. It really wouldn't. It worked just fine in WoW: TBC albeit it wouldn't let you define roles and that was its major downfall and the reason few used it. Other than that it wouldn't teleport you and everyone went to the dungeon they queued for. You're just making up excuses. Uhm, hello. Yes, the search function runs client side. Your client is the one that pings the server if more people are looking for the same thing - it's not the server pinging the client. The server just maintains an array of people currently in a queue - nothing more. I have done raids, oh no. You need a DPS with Toughness. Oh my. Oh no. Whatever shall we do. How about.. Just having an extra role for Raids. Such difficulty. You really can, instead of talking to an NPC inside which sets the variable for the dungeon path, the dungeon finder does it for you. Again, this is basic stuff you learn the first year of software engineering. As I have said, these automated systems have worked before - there's no reason why they can't work again. The LFG Tool is useless. A group finder, LFG or whatever you feel like calling it would make it easier on all parties involved. I know that, you know that. I don't see why you're even trying to debate this. Not everyone is comfortable making a listing, because making a listing also implies you will lead the group and an amazing amount of people do not like such pressure put on them. I suspect you're the same kind of peeps that believe World of Warcraft "died" because they made an automated LFG. Except that opened up the game to millions of people. You sure do advocate the same silly reasons as they do.
  2. 1. That does not mean that it cannot or should not be improved. Accessibility as a Game Developer is one of your main concerns and right not a lot of content is simple not accessible as the LFG tool is horridly outdated. It is that simple. 2. There's an initial cost of creating an automated system - that is to say: They need to spend some development time and that's it. 3. No, it wouldn't have to. That's some serious made up kitten right there. 4. No, there's not. The system runs client side and use the servers already in use. IE. The instance servers in case of Dungeons/Fractals. The systems needed are already in place. It's just a UI and a search function that's necessary. 5. Why are we acting as if there's a lot of roles? There's 4. DPS, Healer and Support. Support encompassing Alacrity and Quickness (I mean, not that they're strictly necessary, but it makes it faster). 6. kitten, you'd just choose the path ahead and the path is set when you get in. 7. It is a fairly kitten system. It is about as archaic as World of Warcrafts LFG Tool they had back in 2003 when the game launched that is how horrible it is. We have come along way since then and for the better. All in all a LFG Finder that automates the process would do the game good for accessibility for all the people that simple do not like to waste time staring at a screen for whatever reason. You may not mind magically creating a group, but plenty of people do. Automated LFG Tool alleviate that issue and for the rest you can make your tailored group through the old finder. Both tools have a place. I know that new people simply don't use the LFG Tool there currently is in the game. It is cumbersome, it is archaic and it seems unused (mostly because it fills up fast) which is a shame because it is a lot of missed content like dungeons, fractals, strikes etc.
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