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chaosmelody.4352

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  1. As someone who just started playing close to 2 months ago. I just started really getting into the boss groove of things. I'll preface by saying I love Tequatl & Triple Wurm. Bosses with mechanics that takes a moment to grasp but you get it, it really taught me to pay attention a lot more to my surroundings and the party-teaching with Triple Wurm was most excellent. Big props to WHAM and Evos for their commandering. I also began to understand CC a bit more as I continued through the story and got into actual Lv 80 zones. I felt this was fine honestly... I've gotten a lot more accustomed to using CC.. etc.. What I mean by this is I did not, in ANY way, need newbie-friendly world bosses to be jacked to the nines for me to 'learn' something. I'm about tired of Vets telling newbs they need to 'learn' everything RIGHT now before they are even in places where it matters to actually learn and practice at. You guys have your tricked out places, maybe leave us newbie-casuals alone eh? Fight a boss naked if you feel its too easy.. Literally crying 'TOO EASY' on bosses in easy zones is kinda.. well... dumb? I LOVED how easy it was to get into the beginner zone bosses. Being part of a crowd.. seeing that big scary screaming Behemoth was so cool. It made me really excited to see later stage bosses when I finally make my way INTO that content... i.e fractals/raids/latest expansion... I do NOT like this overtuning of HP and jacked up mechanics. As an actual NEW player, it really sucks. You're basically dragging harder content into newbie-friendly zones. Can't we JUST have some easier bosses? Does everything need to be really jacked up to the max? What is even the point of Svanir Shaman.. he just yeets himself out of his zone, drains the clock.. and its the most boring fight I've done in the game so far. Just because old veterans are tricked to the nines and are so amped up over harder game mechanics doesn't mean they need to be placed on chill zone bosses. The only one that didn't bother me as much was Fire Elemental, but others have reported issues with it so there goes that. FROM AN ACTUAL NEW PLAYER PERSPECTIVE: Jungle Wurm: I get why you put the mechanics but there are so many extra added mobs with this fight ontop of the wurms huge hp pull. Reduce the mobs and HP and keep your 'lrn2cc' Hulks.. It'd be less painful to understand the flow of the battle to the less-skilled and less-skills actually learned players. Remember vets, Lv. 15s may not even have CCs yet depending on what they started to develop first.. Svanir: Stop him from Yeeting out of the zone and reduce his HP by like, oh I dunno.. A LOT. Maybe even 33%. Then its fine. I've done this with a massive 40+ people to a piddly maybe 12? They both sucked.. the time with barely enough players it just failed and was a waste of 15 mins cause no one wants to do this damage sponge boss unless they absolutely have to for whatever those achievements are later. Fire Elemental: I can see whats going on, I can keep out of the way of pits as a ranged char.. aside from more aoe on the ground it hasn't been that awful. Its HP seems reasonable but I have only done it with over 30 people. Less amount of players and that HP could be a problem as others have reported. Shadow Behemoth: Losing his screamy face is a bit of a downer. Melee is really hard to understand what to do now. Portals take SO FRIGGIN long to die that is there even a way to get that portal achievement anymore? And those horrible ground markers that are barely visible is harsh. Ontop of him being a bit spongey, just not as bad as Svanir spongey. Overall the boss feels empty compared to before. I like that we have to kill the portals more now, but they could have less HP and make this go by a bit quicker. Otherwise I don't get why to take away screamy face and just make portals spongey.. Yay.. difficulty! TL:DR Spongey bosses are not fun and they're a bandaid of laziness ontop of proper mechanical teaching. Even if you are teaching a NEWBIE late-game mechanics.. a NEWBIE is still going to be going through the NOT LATE parts of the game so that muscle memory ain't really gonna be there for late-game anyway until they are doing it frequently. Over all its a poor excuse from certain vocal crowds that are bored and want everything in PvE scaled to -their- expectations and that is a terrible thing to design around.
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