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AWACS.6537

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  1. For what was supposed to be the last bit of content for End of Dragons, it was pretty underwhelming in my opinion. The new chunk of the meta event was also disappointing. It just devolves into more green tunnels and a horde of siege turtles, all the way up to the finale, but you don't actually do much sieging with the turtle aside from busting open something, grabbing something else, and walking over to a point and repeating the cycle several more times. It could have been a lot more interesting if the boss required some sort of coordination between drivers and gunners rather than having a small platform with green laser sniper rifles and a few control points to stand on. To put it bluntly, the gameplay here isn't very engaging, and to echo what others have said, it really is just a reason to make people use siege turtles for something and it feels pretty uninspired. The new adventures dotted around End of Dragons aren't bad, but they certainly do feel like someone just wanted to pad the maps with a couple of things. Strangely enough, the siege turtle adventures require more driver/gunner coordination than the actual meta event.
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