I've skeeved off work for a week. I've thoroughly enjoyed PoF. You got mounts right. All 5 are unique and are more than just running around. The one big complaint I have about mounts are not being able to mount up while in combat. Especially in mob-dense areas with mobs that hit you at range and run away, or ones that go immune for no clear reason. I don't want to have to slog through dozens of trash mobs just to get back on my mount to run away or get up a jump. There's gotta be a middle ground between never being able to mount in combat and being able to mount anytime. Please find it. Bounties are overall pretty fun. I like the randomized mechanics, though some combinations are really punishing. However, for the love of everything tone down some of those graphical effects. Captot is particularly egregious. With 3 people, it's annoying. With 10 it's absurd. Anymore than 20 people around and you could drape a blanket over your screen and still be blinded. If you get Captor along with lasers or phase-shifted, you CANNOT see the really important things through the effect soup. I want to be clear, I only have a problem with the graphics making it difficult to play, not the actual mechanics. The story is great. Very enjoyable. I'm not sure if I missed a bit of dialogue here or there, but it did seem like suddenly our character learned things that weren't actually brought up. We go from knowing almost nothing about Balthazar's plan or why he's here, to suddenly knowing everything about Vlast. Did something get cut or did I just miss or not read something that explained what happened? Also, please fix all of the new bags from being soulbound, not just the 32 slot ones.