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weewoo.6573

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  1. Yeah, without food and enhancements on testgolem i get around 35K at most. I will work to get proper gear for my scourge. Thanks for advice!
  2. One more question. I think my rotation is getting pretty good and I'm only maybe like 1 second behind when you stack all the time I lose making sure abilities cast, but my peak damage is 35k. Does food and enhancement really boost the dps by 7k? That seems insane, so I'm just checking.
  3. Or, we just enjoy a different kind of content, instead of crying because they weren't new maps like exclusively open world players, or that it isn't hard as hell like hardcore PvE players.
  4. Reaper is basically the only class I've learned to play and can be consistent on if I understand mechanics of the fight, but I've not tried raids or strikes yet. Is it worth sticking to Reaper or should I switch class for power dps, or switch to Harb? (for raids and strikes)
  5. I hate how you didn't even try to understand. Story isn't same as gameplay. From storytelling POV (gameplay) it's bad. From story POV it's good. It's 2 different terms with 2 different meanings.
  6. Currently doing them. They are honestly quite refreshing compared to instanced story missions. I don't see them as repeatable dungeon type of content, but they are a cool way to flash out the terror Primordus is doing across Tyria. They are short, instanced, soloable, scalable content (that can get quite repetitive) and they really suit the story. Sad they don't have more mechanics to them and mostly boil down to "rescue, kill, something random" and "escort" or "kill all enemies" and then the boss. They could've been a lot better, the fundamentals are there, but mechanics and diversity isn't IMHO. Either way, they don't deserve to be as hated as they are. They are what Zhaitan fight was when game first came out, but better.
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