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Tythan.2936

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Posts posted by Tythan.2936

  1. 3 minutes ago, Spicoli.6807 said:

    Its a few minutes into the. quest and it says to "defend the gate". The NPCs run to the gate, I follow. I get behind them so they attack and get aggro first. Then like 4-5 large mobs and a bunch of smaller ones spawn and I just get wrecked. I mean Im not even within an order of magnitude from completing. Just absolutely getting wrecked. No permutation of builds is going to overcome how bad Im getting wrecked. It almost seems bugged it seems so undoable.

    Yep, that's the part where you're supposed to fight a bit then run. Read what the NPCs are saying, they tell you to leave and close the door while they hold on.

    • Like 12
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  2. On 11/18/2023 at 4:17 PM, Riba.3271 said:

    It was quite obvious that a system where you don't get to choose the best server for you and your friends will be a downgrade from having a choice. Even in best case scenario, you get average result.

    Unfortunately there are people and developers here that are desperate for change so they don't see the reality.

     Are those developers desperate for change in the room with us sir ? Most people lost count of the years since they announced Alliances.

  3. On 11/14/2023 at 4:51 PM, Auragen.4162 said:

    This is such cope lmao. Tell me, how hard is it to play support/comp builds again? You just press button and 5 people get heals and boons, all while you are on max HP/toughness to rez downs faster (i.e. braindead tactics). If you're DPS, you just sit in the blob and pull/bomb whoever gets too close while you're being babysitted by healers and rezzers.

    You can go off and pretend you're using extreme precision and cunning when you press your buttons to do what the commander says, but it's delusional 🤪

    No, I don't think "20 people playing together" in this romanticized way you've described deserve jack kitten. Cheesing with comp builds IS THE EASY THING TO DO LOL. There was a time when my roaming guild would drop the power builds and comp for serious fights, BECAUSE IT WAS REALLY THAT MUCH EASIER.

    Braindead comp squadding vs roamer builds (these guys asked for it, transferred like 10-15 people from EU to come after us) https://www.youtube.com/watch?v=5dTpTUixzss

     

    A bit of a late reply but
    Nice strawhat but I never said it was hard. Judging by that old video (I have no clue what you're tying to show off with it btw) you can do it without making a whining thread on forums, so keep going.

    Imagine being rewarded for playing a multiplayer game with the other players right ? 🥸

    • Like 1
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  4. 1 hour ago, geist.4126 said:

    I wonder how you can strip and pull when after the boon strip there are still 6 stacks of stability left on the blob.

    The whole meta greatly favors group size over any skill level. More people means more boons and less effective boon strips vs that group and the advantage is on big groups anyway due to more access to pulls and spike rez.

    Yes a lonely player won't be able to fully strip a whole group of people (it used to be possible at Scourge release and it was hella broken). 20 people playing together, using classes that completes each other and coordinating on vocal is better than 20 guys doing their own stuff. Sounds legit to me. But imagine if multiple players understanding how the game works would do it kinda at the same time and bomb strip wherever the enemy squad stands. WSR and FoW players do that all the time, they cloud around enemy "boonball" squads, they harass them from all sides, and eventually they break them/make them run away.

    I don't get what you mean by "more access to pulls". Mesmer pull has always been there and its range has been reduced some months ago. Dh pull has also been there since the spec exists and the class isnt really meta nowadays. Firebrand pull has also not changed. The only new thing since Soto is that Scourge can now equip gs like Reaper and use skill 5 for 900 range pull.

    In another thread, people were complaining about pulls being "a toxic mechanic". Time to learn how it works to better avoid/use it 🤓

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  5. Among all the people whining in here I wonder how many play builds that actually strips + use pulls and cc instead of just spamming ranged projectiles/longbow 5/meteor shower/necro staff spells from the top of their wall.

    Most "boonball" squads support players are half asleep, barely bothering to heal up their teammates when they stand in front of a door. 4 arrow carts and a canon or two is enough to put them in trouble, yet some dude above mentionned boonball being able to easily tank "dozens of siege fire" 😵‍💫
     

    On 11/12/2023 at 7:37 PM, Auragen.4162 said:

    Let's be real, other supports can be annoying but Tempest is by far the worst offender. Too much projectile hate, too much unstrippable/uninterruptible effects via auras, and better instant resurrection utility than any other class. It's clear what the problem is, but it will never be fixed until someone/people are fired.


    Thanks for the laugh man. I see there are still some people coping about Ele in 2023. Hvindi will heal way much more and block projectiles all day with ventari tablet. The only thing Tempest does better is cleansing condis, which isn't really an issue when you get perma resistance (no one will die from your tiny 5 stacks of bleeding, but they will die to being immob alone in the back while the squad advances).
    Also, unfortunately, most tempest players don't even run the rez glyph. Nowadays we got this thing called Scourge support that will also port the downed back to the flock, multiple ones instead of 1, with much shorter cd (and put a LOT of barrier, and alac, and power, and a bit of aegis, and strip the ennemies,...). But ye, Tempest is the issue 🫠

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  6. Oh god. No the whole server won't lag at the same time. Only the people in the area where big fights happen (inside a keep for example). It's been a common things for years, and getting worse recently : your 50 ppl squad fights another 50 ppl squad on reset, all good, then the squad from the 3rd server gets nearby (they don't even need to join the fight, just stand at a certain distance) and the 2 fighting squads start having huge skill-lag. You can even guess if another group is about to join the fight, and potentially push you by surprise, due to that.
    Nowadays you don't even need a 3rd squad, a hundred players fighting in a keep is enough.

    You can argue all you want, but if literally a hundred players, all with different specs/location/internet provider get the same issue at the same time it's safe to say upgrading your CPU won't fix it ^^

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  7. So you are saying that a bunch of NA servers guilds (afaik it's not a trend on EU servers atm) decided to play this "Rise meta" again, like some years ago, but this time it's not because Death nova is busted but just for the sake of creating lags that affect everyone including Rise users ? Nah, they surely wouldn't be dumb enough to do that 🤡

    • Haha 1
  8. FSP getting all that money. Can all those rich people send some gold to AR as well ?

    Also yes, just ban entire servers so even the people who are on holidays get punished, sounds smart. Deleting a whole tier would solve the issue of underpopulated servers while we're at it.

  9. On 7/9/2023 at 7:03 PM, Burnfall.9573 said:

    you are entitled to your feelings but I find this disheartening. Remember, your opponent/s...the same way you are putting effort into your gameplay, they are also putting effort into their gameplay.

    The difference between you and them is; (don't take it personal), you are using a Toxic design mechanic, to suddenly end their effort in being successful. 

    Effort is the issue here and this is why WvW and PvP population is declining with no end in site...Effort are being 'cut short', not by learning skills but my Toxic Designs. 

    Instead of Anet minimizing Toxicity in their designs to encourage players efforts,  they increase it...... and finds it funny

    In addition to this, Anet implements a Controlling Totalitarian Philosophy, 'to keep the players in check' , 'to keep the players in line', 'use Toxic designs to succeed instead of purring in effort- the game our way without efforts'  to punish the players efforts.

    Anet Master Plan is; Toxic Philosophy

    'Toxicity is about control, abuse of power and 'cutting short' efforts, using manipulative oppressive tactics to gain unfair advantages, using exploitive strategies to 'take the easy way out'....

     

    "Consequences don't care about the decision making process that led you to them" 

    Anet Master Plan is facing backlash with no end on sight.  Consequences has now on a equal Mutual Agreement with Anet

    Now that is call Fair!!

    What kind of mental gymnastic did you just achieve to spit out that whole "Toxic Philosophy" copypasta to justify your unability to dodge/breakstun a pull ?

    Learn the mechanics of the game instead of asking for the removal of anything you don't understand.

    This whole thread has a strong smell of meteor shower Eles and Longbow rangers enthusiasts being angry cause they can't free cast on a blob of players without being pulled off the wall.
    But thats exactly what pulls are for, to catch the players trying to freecast from 1200+ range without any retaliation. As it's been mentionned already, if you don't like pulls you can :
    - open your eyes
    - realise that if you have the range to hit the enemy, they also do
    - go on mount / dodge away / put stability / put aegis / use a block or invul skill / breakstun if you're getting pulled (can be done even during the pull but better bind your keys, if you mouseclick on your breakstun it's gonna be too late)

    And repeating this in case you missed the memo : the main pull you're all complaining about, the mesmer focus one, has just been nerfed in range 2 weeks ago. All the other pulls require a line of sight (except firebrand f1-3) so you'll be fine as long as you're not on the edge of the wall.

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  10. On 2/17/2023 at 6:44 AM, Horace.3184 said:

    So there I was in WvW on my Willbender because "Necro" is officially dead; that class can not compete with all the 'Boon Party' classes.  Just playing around on my Willbender proves that because I was able to get into the middle of a large Zerg and fight out and escape multiple times.  That's not possible on any Necro Meta Build and what backs up that claim is the fact, you don't see too many players running a Neco anymore in WvW.  Just pay attention to the classes people are on...  It's all the classes that generate crazy Boons, Invulnerability, Teleports, Shadow-Steps, Ranged and disappearing.  The Necro class is now the World of Warcraft Warrior of GW2 and folks....  Just be honest for once in your lives.  You don't see 10+ Boons on a Necro that were generated by a Necro and that alone puts that class, which is already slow and easy to 'CC', at a total disadvantage against all 'Boon Party' Classes.

     

    Anyway, that's not what I wanted to mention here (mainly)....

     

    Players were complaining about how WvW was.  Die, 'res', Die, 'res', Die, 'res', over and over again and those are not my words.  It's like that for a reason and it's not hard to see why.

    Even with the game having bad concepts throughout, WvW could be pretty amazing if just THREE changes were made.

     

    One....

     

    Boons shared effect needs to be greatly reduced.  I'm not talking about self Boons, I'm referring to when Boons get onto teammates.  That shared effect needs to be tiny.  Why?  Because when you have 30+ players all giving shared Boons, that tiny share will turn into a decent size share that will empower a 'Zerg' without making it overpowered but as it stands, Zergs are overpowered because you have so many FULL shared effect Boons going off at once.

     

    Two....

     

    Reduce ranged damage to smaller damage, much like "Condi" 'DOT."  I know ranged players are going to blow a fuse over this one but you're blowing that fuse for nothing.  There is no reason why Rangers, 'Eng', Mesmers, etc need to do so much damage in the far distance, when these classes are capable of 'throwing down' up close and personal.  I know this for a fact!  My Ranger in PvE shocked me when I finally stop using range so much and got close and personal.  They are one of the more powerful up close DPS classes in the game.  The same thing can be said for the 'Eng' so why give these classes an easy win in the distance?  This is one of the reasons Zergs are also so overpowered because all their ranged players are doing so much damage as you try to approach a Zerg or as the Zerg comes to you, the 'lawnmower' effect happens, which is when one Zerg gets cut down like a lawnmower going over grass and this happens over and over and over and it's just a bore.  There is no real PvP to be had with that kind of design.  This is why ranged DPS needs to be dropped down in WvW only, making those players engage another player up close.  When you add in the fact players seem to have super speed all the time...   If they can high DPS in the distance all day with super speed, you can forget it.  You'll be dead after your first three steps towards them.  That is BAD design for PvP.  Ranged damage should be doing like, 100, 250, 97 and sometimes 1k+, which is pretty much how "Condi" damage is reduced.  It's easy to run in the distance all day but truly takes strategy to engage; I won't say skills because it's a push/click action MMO that's based on stats on gear.  There was only one MMO made that was truly based on skills and gear did NOT have stats at all.

     

    Three....

     

    "CC"......

    When you have a 30, 40+ man Zerg and each player has two or three "CC" abilities....  That's WAY too much "CC!"  I really only see two options....  'A', make "CC" only work against NPCs (tower/keep guards, etc) and not against other Human players.  'B', allow everybody to only equip one "CC" ability or if it's a "CC" by trait, then equip none.  Why do this?  Because Zergs will burn through "CC" faster, which will allow players who didn't get "CC'ed" to charge forward and stand tall, granted change One and Two are implemented as well.

    These three changes would just allow players to go at it longer without dying in a heart beat and resurrecting all the time, just to run back and get cut down again in the blink of an eye.  For those of you who ran Alterac Valley in World of Warcraft....be honest...  That was FUUUNNNN wasn't it, Baby! 😄

    What's the difference?  Well, you didn't have a 'Boon Party' going on.  You didn't have a planet load of "CC" going on.  You didn't have Zergs going on.  You went down swinging in "WOW", none of this several players "CC'ing" you so hard you can't move or get up from the ground stuff.  You didn't really get 'ganked' in "WOW" battlegrounds, not to the extend of what you see in GW2.

     

    If the "Devs" would just make the three changes and run it for a week in a beta, I bet my "zonkey" players would NOT want to go back!  You'll be having too much what I like to call, Royal Rumble "throw down" fun!

     

    Those suggested changes are fair, because no class isn't going to lose anything because if you think Ranged classes can't deal close up DPS, think again.  They just don't because they don't want to risk it and why should they when they can blow you up in the distance.

    Personally, in all my years of developing...  I could have never come up with the current concepts that exist in GW2 (my creativity won‘t let me, it‘s too high), especially in WvW because they (concepts) just have too many issues but hey...not going to press that, but something really needs to be done about the current WvW.  It’s absolutely too chaotic and more about quick deaths than PvP and by pvp, I mean player vs player and not the other PvP mode.

     

    Players are complaining, they just don't go to the forums with it and the "Devs" are probably never going to consider the feedback anyway.  If I'm being honest, all the WvW I did today, I was not having fun at all.  I was just  there to get the claim tickets and memories of battles.  You can’t have much fun with the current structure and if players think they were having fun...let those three suggestions happen and you’ll probably be so addicted to WvW, you’ll need MMO rehab to get off it.


    Done with that...


    Seriously though...  The Necro class needs Boons too man...it's only right and I'm talking about Reaper and Core mostly but all build types need more Boons to complete and the traits need to be re-slotted in order to be more effective and all marks need to be unblockable because they can easily be dodged, Necros shouldn't have to trait for that.  More stun break needs to be added to tray abilities too.  My Willbender can trigger protection with other Boons and the same abilities also allow for stun breaks.  That's insane when it comes to class treatment.  It's like the Necro was purposely reduced to failure and given how many players keep pushing for more "Nerfing" although I don't know what's left to "Nerf" on a class that doesn't generate any real meaningful Boons, yeah....  Necromancer is truly the "WOW" Warrior and other classes know it, which is why the first thing they do is pull the Necro to them because they know the class has no "Boon Party" and they know the class can't escape from battle.  Easy win every time.  I would say the Reaper can put up the best fight up close but the lack in Boons will ultimately lead to defeat.  You can’t “Condi” with Necro even though Curses and Scepter are for that because conditions are reduced to nothing in WvW so you’ll do no real damage.  Scourge, the Shroud shielding don’t help because DPS is too fast and furious and the cool-down on Desert Shroud is way too long, plus again, any conditions spread from it won’t do much in WvW.  It’s not hard to see why it’s a dead class if you’re being honest and if you’re not being honest, you probably just want to see it even “deader.”
    .

    Final contemplation....

     

    The “Devs” really need to do something about players who run around with Invulnerability lasting more than 10 seconds.  That’s God Mode.  They are so bold with it, they like to dance around in front of you for 10 seconds while you do zero everything to them and then run off with super speed and still have Invulnerability up.  Makes no sense what so ever in what’s supposed to be PvP, not player vs ghost player.  A three man team of Invulnerability players can wipe out a 10 man Zerg that don’t have it.  That's how ridiculous it is.

     

    Forgive "typos", (I really gotta stop typing with the lights off, bad for the eyes)

     

    Peace

     


    That's a lot of words to say that you can't press buttons while playing Scourge.

  11. 38 minutes ago, Lan Deathrider.5910 said:

    Yeah... Do you know the history of RBL? How about when Warclaw was introduced? There is a reason why we snicker when they call WvW a cornerstone of the game. Anytime they do something for WvW, the forums trash it nonstop until it gets reduced to lipstick on a pig. Then the forums kitten, moan, and complain about how they never get any new content. It's a cycle.

    This is just the rewards version of the Warclaw roll out. We'll end up with the rewards reduced to nothing and the collective WvW forum will return to QQ'ing about how it is abandoned by Anet, and how it's the lowest g/hr end game activity.

    But hey, its not like I wasn't raising hell about including a daily/weekly vendor for years. People wouldn't be QQ'ing about how people are getting their rewards if they were just trading in Emblems at a vendor.

    Besides, my commentary wasn't about people complaining about the Devs, it was about people complaining about how others are enjoying a game in the way that they want. So, if you're going to troll, get better at it.


    "Maybe then we'll stop scaring the devs away from WvW development eh? "
    "my commentary wasn't about people complaining about the Devs".
    Well you can keep telling yourself that, but it seems you don't understand your own words sir.

    Also the initial post here was about deleting/reducing the rewards for people who spend their days hugging sm outer walls to repair it. This is not about completely deleting the rewards, as you're implying.

    Imo Devs don't even try. If they're scared of the few dozen goons coming here everyday to complain (which I hope is false), then WvW is even more doomed than I thought.

    Bonus : if you expect me to not troll or to be polite with someone like you, well, "I'm going to need you to do 2 things :

    1. shut up
    2. mind your own business" 🤡
    • Confused 1
  12. This has literally became a widespread joke in game with people asking others to go on their alt on the enemy server and perma treb sm so that they can repair every 5min and farm the rewards, but some people here are somehow convinced that all those outer wall huggers are 🤩 doing their best to defend sm 🤩

    @Lan Deathrider.5910 "Meh how dare you complain about the devs, they care so much about wvw that they finally changed something after only a few years ! But you're just scaring them away booh."
    Man I can't picture how delusional you are for thinking devs are scared by people complaining on forums.

    • Confused 2
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