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HeliosMagi.9867

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Posts posted by HeliosMagi.9867

  1. No elite spec out-rite requires you to use its weapon, it's just an additional option that synergizes with whatever the elite spec does. In Deadeye's case in instanced PvE we only use Rifle in encounters that involve us having to be outside melee range a lot, for raw DPS Deadeye actually performs best using Daggers. And in PvP and WvW, we stay on Rifle most of the time, but keep either Sword/Dagger or Dagger/Pistol on our weapon swap in case we end up fighting someone with a lot of projectile block.

  2. 2 hours ago, enigmatic.3576 said:

    If they stuck with the previous model we would get an expansion and maybe a six episode LS season every three years for $30 USD.  The current model is something like an expansion and a LS single map every year for $25 USD.  We're paying more overall for less content compared to what we had before.  

    It should be pointed out that this is still far cheaper than what subscription-based MMOs charge. For reference FFXIV charges $60 up front for base game + current, expansions, an extra $40 every time a new expansion releases, and a $13 minimum monthly sub. A year of FFXIV costs $216, whereas GW2 costs only $85 ($135 if you include all of Living World if you bought it un-discounted and bought gems with real money.)

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  3. There's been far too much negativity in these forums lately, let's try to balance that out by talking about the thing we're excited and happy about the new expansion!

    For one, the new reward system sounds really cool to me, especially the part about how we'll be able to earn some thing that were previously gen-store exclusive in-game. At least 2 mount skins have been confirmed, 1 each for Skyscale and Griffin.

    New masteries, always a treat, seems like they're adding mounted combat, which I haven't seen any MMOs really do yet, and flying mounts being able to use updrafts will make griffin flying even more fun (I hope SotO zones will have new Griffin and Skyscale adventures to really put these tot he test.\

    New Legendary Armor. The medium set would be perfect for my thief! and no trenchcoats!

    New weapons for each class! Warrior getting Staff, will Heal Warrior finally be more than just a meme?

    I for one am super hyped for SotO and already have it pre-purchased on Steam. Who else is hyped?

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  4. It seems every thread in this forums is full of people complaining about the new Rune and Relic system and how it's power creep and vertical progression and how it takes away value from Legendary Runes. But for some reason the people that are actually excited about the new system like myself have by curiously quiet. I for one am actually excited for the new possibilities the new Relic system brings, there are a ton of runes with really cool or powerful Lv6 effects that see little to no use in meta builds because they're attached to rune with mediocre stats. For example I love using Runes of Speed on my open-world Daredevil, but at the same time using them costs me a ton of damage compared to using Scholar runes. With the new system I'll be able to have the stats of Scholar runes with the boosted Swiftness of Speed runes.

    TL;DR Please stop being so toxic about your current builds getting a little weaker and start being excited about the new, better builds you'll be getting.

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  5. Just made my first Aurene Legendary weapon, and there's something about the variants I'm not clear on. For say the Primordus variant, I have to buy 4 scale splinters, combine them to unlock a collection, then complete the collection to unlock the ability to buy an Uncharged Fragment of Prismatic Fire, which I have to charge by clearing Dragonstorm, then use the now Charged Fragment to unlock the Primordus skin for my weapon. What I want to know is if I make a different Aurene weapon afterwards and want the Primordus skin for that one too, do I have to do that entire chain all over again, or will it let me skip to buying the Uncharged Fragment since I already unlocked the ability to purchase it from the first time?

  6. Longbow is used in Condi Berserker builds in PvE and is part of a meta Zerg build in WvW.

    Rifle Berserker was good in PvP a while back, but I don't think anyone's running it anymore.

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  7. Another thread here theorized that the Wizard's Tower could be something equivalent to FFXIV's Deep Dungeons, and it got me thinking that one of the things that GW2 lacks compared to other MMOs like FFXIV and Runescape is satisfying endgame solo content. FFXIV has Deep Dungeons, randomly generated 200-flour rouglelike dungeons that can be done with anywhere between 1 and 4 players, and rewards an exclusive title for those that manage to clear the final floor solo, as well as the Masked Carnivale, a series of exclusively solo instanced encounters centered around the Blue Mage class, ranging from more puzzle-like encounters to bosses that are as mechanically complex a those found in raids. And on Runescape's side, nearly the entire game is designed with solo play in mind, and takes it further with special Ironman modes that cut off access to things like the bank and trading post to force the player to be completely self-reliant. GW2 doesn't have anything like that. Everything that isn't the story, whether it be open-world metas, instanced PvE, or competitive modes, is designed to be done in groups. And sometimes I want a challenge where clearing it means for certain it was because of my own skill, not because players better than me carried me through it. Also because I find buildcraft for solo play far more interesting than for group content.

     

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  8. Not every elite spec needs to change how a profession fundamentally plays. In fact each profession having 1 elite spec that's just "core but better" is a good thing, since it provides a way for new players that just hit Lv80 to ease into endgame builds before trying out more complex specs. For Thief Daredevil is the "Core+" spec that acts as a gateway into more complex specs, like what Berserker is to Warrior.

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  9. Just jack up the power of the last few hits, make it stronger than Axe 5 at the cost of rooting you in place. High risk, high reward. Maybe make it inflict vulnerability with each strike to really motivate you to find opportunities to fit the whole cast in.

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  10. Instead of infusions you have to slot into armor. One thing I really don't like about the system is it makes doing fractals with more than one character or build extremely inconvenient and expensive. Unlike Raids and Strikes, where I can quickly and cheaply grabs some exotics off the TP and be good to go, T4 Fractals require roughly 80g worth of Agony Infusions plus the ascended gear needed to slot them in. This greatly limits how many characters and builds I can bring into fractals, and it can end up screwing me over if one of the few Fractal-ready builds I have does poorly in a given fractal. Both Sunqua Peak and the new Silent Surf have end bosses that favor ranged condi damage, but both my characters with full Agony Resistance are melee power builds, so I'm locked into using a sub-optimal build and making the fights take longer. It's gotten to a point where I just skip daily fractals when Sunqua and likely Silent Surf too show up as dailies.

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  11. On single targets only thing Staff has over Daggers on Deadeye is stronger autos. On the BQoBK build with all boons and conditions, using Deadeye's Mark on cooldown but otherwise only using autos Staff averages 30k while Daggers do 27k. So if you need an even lower-intensity build than the regular build Staff's for you. Or you could swap to it if a mechanic puts Reveal on you, like if you get fixated by Samarog. So again it seems Staff works best as a supplement to D/D Deadeye rather than a replacement, use Daggers for high single-target DPS and swap to Staff if you need cleave or got revealed.

  12. While Staff won't be replacing Daggers on Deadeye anytime soon, I can see taking it on my weapon swap for encounters where cleave would be better than the CC of an offhand pistol. Thief notoriously has terrible cleave outside of Staff, so leaning into that angle would probably be best.

    What I would do is change Malicious Hook Strike to hit 5 targets around the user, and do double damage against the Marked Target. Maybe change the name to Malicious Hook Sweep, to make more thematic sense.

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  13. Please revert Arc Divider back to it's pre-patch version.

    Also Heat The Soul needs some adjustment, as is any weapon other than Axe has problems maintaining Quickness due to the cooldowns getting out of sync. A solution like what I posted in the Warrior forums would be best, but failing that reducing the cooldown to 3.5s would be a step in the right direct. Also adding Might to the PvE version would be really nice too.

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