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GamerToad.9248

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Posts posted by GamerToad.9248

  1. 19 minutes ago, Fueki.4753 said:

    Since such a nerf is exceedingly unlikely to be accompanied by buffs, especially substantial ones, Arenanet needs to be ready for Warrior players not just to abandon the profession, but the entire game in response to that nerf.

    I know but at this point i believe anet will only properly fix warrior the moment warrior get so utterly kitten that playing warrior makes you get kicked from groups.

    And is only a question of time with anet to that happen with theses stupid warrior nerfs.

    Someday they will nerf warrior so bad that even non warrior mains will question anet.... and that day they will need to knowledge and address warrior.

    that happened before with banner changes.

    • Confused 1
  2. I Mean if anet wants to nerf fh or even delete it they can go for it.... that would warranty a massive buff for warrior in all game modes.

    CASE IN POINT: Warrior mechanic is locked behind what weapons they are wielding which no other class really has (maybe elementarist is closest one to weapon related class mechanic).

    If warrior is not using FH they are camping a weapon (Hammer spell breaker or bladesworn cause their damage is back loaded into Dragon Trigger).

    I've lost my "Fear of nerfs" if anet wants to step on that landmine they can do it however i see another banner rework situation.

    • Like 1
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  3. 14 hours ago, Fueki.4753 said:

    Neutering Fast hands will kill all the builds that rely on it. It will not lead to more builds to become playable.

    Builds that aren't working without Fast Hands right now will not magically start working after Fast Hands gets neutered.

    I can't understand how they can't understand that nerfing FH will not make warrior better.

    FH is staple cause without it the kittening class don't really work outside of very specific builds that is niche.

    • Confused 2
  4. On 1/27/2024 at 5:13 PM, Obtena.7952 said:

    This doesn't make sense ... you say Anet will NEVER fix warrior issues 'enough', but SOMEHOW you think they will put in the work to fix warrior problems 'a bit' m, specifically by making  FHands baseline? That's just wishful thinking. Also you SOMEHOW concluded Fhands as baseline is the easiest and fastest way to do that? YOu simply don't know if that's true. 

    Again, if the problem that is to be solved is warrior is too reliant on Discipline because FHands ... making FHands baseline is NOT the easiest or typical solution that has been used to solve that problem of 'too much reliance on traitlines' in the past. The obvious solution is the one proponents want to ignore ... a fat nerf to Fast Hands. 

    How come no one wants to talk about the possibility that Fast hands could be nerfed because of the arguments people are making for it to be baseline? They don't believe it could happen? People don't believe Anet would come to this conclusion themselves? Like they have never nerfed strong traits before?

    Anet never had any good take on balancing warrior so is very fair to not believe on them to do anything significant on warrior.

    • Confused 2
  5. 2 hours ago, Stand The Wall.6987 said:

     We've also reworked the Radiant Fire trait to be less dependent on always having a torch equipped to make room for condition builds to swap between off-hand torches and pistols.

    • Radiant Fire: This trait no longer grants Zealot's Flame when critically striking an enemy, and instead it grants an additional ammunition to Zealot's Flame. This trait also causes Zealot's Flame to inflict additional burning to enemies in PvE only.

    your stated intentions and the change itself contradict each other

    I don't even play Guardian and I know this is dumb.

    • Like 3
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  6. 28 minutes ago, Fueki.4753 said:

    If they actually made most traits actually decent and versatile, and let our utilities be on the same level as other professions and fixed the bugs, glitches and jank we have on our weapons, that would be nice.

    But they have shown us time again and again and again and again, that's not going to happen.

    That's why people want them to at least give us that one thing that could make Discipline more optional and be less of a requirement for many builds.

    THIS Right here says it all.... ANET Will never fix warrior issues enough so fast hands would be the fastest and safest way to make warrior more versatile and be less reliant on discipline.

    • Like 1
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  7. 10 hours ago, Obtena.7952 said:

    Sure they evolve but that in itself doesn't justify FH (or any other random trait) being baseline. 

    Frankly, there is a more fruitful discussion to be had about adrenaline changes for baseline improvements. At least that's plausible because there is no question there is a benefit for all warriors there. 

    The sad part is that few people think about the consequences of such a thing ... including the 'trade off' warriors are likely to get for access to such a such a benefit. Also, they somehow come to the conclusion that the only solution to strong traits that make lines default choices is to make those traits baseline. I can ASSURE you this is not the singular (or likely) option Anet will consider to solve that problem. 

    For posterity: 

    Make whatever argument for FH baseline you want. Pretty sure it's been covered here by people trying WAY to hard to ignore the fact that strong traits get NERFS, not made baseline. 

    Fast hands at this point is to the same level of fundamental to the class as adrenaline is.

    Tell you what anet would have nerfed fast hands at this point if they didn't know how important it is for warrior to function also various traits are 4 icd exactly cause fast hands is a massive part of warrior and the moment it is nerfed or deleted warrior will fall off to the point of uselessness.

    Adrenaline have workaround with proper traits and got even better with arms change but fast hands does not have work around with a exception for warrior rune that is a weaker version of it.

    Putting fast hands as baseline would not fix all warrior issues but kitten sure would make warrior way better overnight .

    • Like 1
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  8. Warrior needs fast hands to be viable at all (except bladesworn but only cause it does not synergizes with the spec).

    Why not make warrior fast hands baseline so warrior build variety can stop being strength/discipline/spec - defense/discipline/spec or arms/discipline/spec.

    At this point discipline is a must for warrior to ve viable in both comp and pve but knowing ANET they would nerf or delete fast hands and making warrior even more useless so i beg PLEASE BUT FAST HANDS IN BASELINE.

    Yes I know it could make warrior oppressive but we have oppression in other classes like harbinger all boons in the game in low cd or willbender being willbender and etc. Also you could balance traits that synergize with it.

     

    ALSO REMEMBERING THAT FURIOUS BURST IS STILL BUGGED

    • Like 4
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  9. Both in game mechanic and in logical sense is not good.

    As in logical Sense if you are in combat your are getting adrenaline flowing through your body specially when hitting attacks.

    As in game mechanic i understand they want a class that becomes stronger the more it fights but keeping adrenaline as a rare resource that is only viable when using an weapon that can multi nit since to fully charge your bar you need 30 hits.

    signet of rage is bland and adrenaline gain is negligible, hammer mastery is good adrenaline gain but is bad if you not running hammer or mace (i would put adrenaline gain on stun on a minor trait), arms adrenaline gain when immobilizing is good but against I would put in an minor traits, and cleansing bust adrenaline gain should be baseline.

  10. furious Burst now have a 15 icd with 3 secs fury duration when weapon swapping even though is supposed to be 3 secs of fury on 4 secs icd.

    heightened focus resets berserk mode and not burst.

    and also old bugs like rush being kitten.

    tremor being as bad as rush.

    The rifle trait still reduces cd of 1 skill of rifle

     

    That without saying that warrior is stuck in a 2013 design at 2024 ... massive L for us warriors.

     

    • Thanks 2
  11. the dragon trigger already is a slow skill and not an amazing damage for the cast time...And now unyielding dragon wont stun and they added lag on boost.... Trash tier understanding of warrior.

    Warrior is already clunky and they add a forced lag on a skill and murdering a trait.

    Anyways folks what class should i play now on? warrior is just dead now in wvw.

    Spell breaker was good,now is only used for boon strip that all of warrior spec can do with dagger.

    Berserker is cheese af.

    Bladesworn is suck 

    • Sad 1
  12. It only recharges the burst if the enemy is under 50% health. in wvw and pvp maybe be a good as a quick dispatching a enemy when they are low... however in pve it will be a dead trait.

  13. On 10/27/2023 at 5:12 PM, SleepyBat.9034 said:

    Shield Master is making Bladesworn Unkillable in WvW, Please Fix. Ty

    • Relic of the Demon Queen will totally ruin WvW.
    • Sustain nerfs to Harb/Bladesworn/Salvation Revs.

    Imagine breaking warrior aegis with an melee attack or your pet(the only people complaining about warrior shield mastery are ranged folks too afraid to get in Melee range).

    also don't ranger with untamed and mini siege turtle have an annoying projectile block?

  14. So Badge of honor I recommend you taking a very aoe class and farm camps and sentry if you roaming.

    or follow a tag and cap stuff with em. badge of honor is earned by capping points ,killing enemy .

    (theres a wvw trait that let you auto loot enemy . get that asap)

  15. Ok so hammer has a issue.

    Issue: Hammer only movement skill is the burst and to use the burst you need adrenaline and to get adrenaline you need to be at melee.

    so you can see the issue here where a moment skill can't be used to gap close to an enemy.

     

    Solution: Swap Hammer Shock with Earthshaker of Course they would be needed to be adjusted.

     

    For Earthshaker i would put 1 sec stun and of course in wvw and pvp get its damaged reduced.

     

    and for Hammer Shock i would put 3 tiers of damage and increasing immob or cripple.

     

    Conclusion: That would make the weapon way more reliable and having a movement skill that does not require resources.

     

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