I can agree with this. You are right about the delayed legendaries and the AGs, they go hand in hand, but I still think that having the versatility of choosing which meta to do (implying that we get a cap on how many AGs we get to loot per day) in order to get rewarded is important. Look at it this way: the game promotes horizontal progression after reaching max level. Then you go venture in the HoT and PoF maps. Every time Anet releases new content they somehow always make you go back to the HoT maps, via a legendary, via an achievement, etc. But what about the PoF? What are they making you go back to? If we talk about legendaries, you can map complete PoF, but you still have the option of map completing HoT instead. So why don't we copy the map completion option that the game allows and give players the option to chose in which maps and metas (HoT or PoF) they want to get their currencies.It would be like: If you want to craft your legendary using HoT, you got to do these maps: blah blah blah. But if you want to craft the same legendary using PoF, you got to do these maps: bleh bleh bleh. I don't know, tell me what you think.