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Ryndor.2081

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  1. This is exactly what I meant. And yes. I was mostly talking about pve, not competitive. Maybe just adding the possibility to mark individual skills to be always cast on self would be a solution (preferably linked to a build template). That way the choice is up to the player. You do loose the potential damage on target when out of the splash damage radius.
  2. It’s not hard to learn where to throw an elixir. I just said it does not feel fluent when playing with action cam, which is a “forgotten” feature it seems.
  3. I do like the throwing component like poison on target or corrupt boons, that is fine, it's just the blight thing that is annoying to use. The blight when running away, yeah that seems like a nicht downside to me.
  4. I was wondering if harbinger elixirs could be changed to always apply the blight effect on the caster instead of only if the caster is in the impact area? This makes playing harbinger with action cam (I know, I know) a lot more fluent and fun. Not sure if this has any downsides though (I don't see any).
  5. Missing the old signets of suffering for open world shenanigans. Please bring it back. Even if it only allows the passive effect of signets without the improvements in shroud. Or just allow us to use all utilities in shroud…
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