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LordMagus.3279

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Everything posted by LordMagus.3279

  1. The only hypothetical design goal I've discussed with others was nerfing boon corrupts to reduce pirate ship meta. The boon corrupt skills that were nerfed all tended to be ranged abilities and leaves us only with the wells. Now to counter a boon ball there will need to be more melee engagement and boon strip/corrupt by other specs.
  2. It took me only 10 minutes of benching my DPS scourge on the golem to hate it, pull out all my sigils, and change to harbinger. Why even allow a maximum of 3 sand shades if it's impossible to reach that many after the opening? The actual impact on damage isn't massive, but you end up spamming F1 so much and your weapon skills feel a lot more disjointed. It's just chaotic and unfun now.
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