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Helliwolf the KrimsonKnight.6523

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  1. I never realised it was removed. I've been making dialogue choices based off this for years! 😖
  2. So if someone copies your look 99% but if they miss that shade by a smidge we're all good? What are people losing here? You're acting like someone can just run up to you and rip your armour straight off your back. I've seen someone run up to my character in DR, line up, and take a couple of mins to copy my look and then run off. It was amusing, but I'll probably never see that person again. What did I lose?
  3. Ok, but for those of us into the fashion game, who recognize the armour pieces and for those with eyes who can see colours, how are they currently stopped from just looking at your outfit and copying it, if they were so inclined?
  4. I'd also like to add that it would be great if the colours of the item were attached to the item rather than the slot. I like to use a couple of outfits for role-playing occasionally and having the dye channels be shared by all outfits creates a lot of extra work, having to swap dyes back and forth every time,.
  5. I'd also like to add that it would be great if the colours of the item were attached to the item rather than the slot. I like to use a couple of outfits for role-playing occasionally and having the dye channels be shared by all outfits creates a lot of extra work, having to swap dyes back and forth every time,.
  6. This is a total privacy violation! Unless we consent, our character should show up as the default PvP character model named "Player." How dare you look at my armour?! And anyone who read my name should be banned immediately! And don't get me started on boons and conditions! My conditions are a private matter that are to be kept only between me and my healer!!!
  7. I see this problem a lot in the GW2 community. People want to binge all of the new content in the first two weeks to a month and then spend the next year til the next LWS/Expansion complaining how there is nothing to do and the game is dead. Just take your time with stuff and enjoy it. I think Anet gave it a good try, but by dividing the content people were going to binge in 2-4 weeks into quarters and then releasing it every three months still lead to the same problem. Maybe they can try a monthly release schedule with the next expansion or something. But you can't really please everyone, so I think ya'll will still complain.
  8. Maybe MMO as a genre is out of favor. Tera tried the whole action RPG. And it had everything. Amazing over-the-top combat, incredible visuals, and all of the pandering you'd want. But it still died. Which is a shame, because the combat really was unlike any other MMO I've played. GW2 is perhaps the closest, especially if you play Vindicator.
  9. I know a few of ye olde lore buffs have brought this idea up a few times over the years and I want to see it too: The fallout post-Balth with the gods. Honestly, I hate how they did my boy dirty, but it is what it is. The idea is of Lyssa returning to see what happened with Balthazar and then us dealing with her. Part of the story should visit the Fissure of Woe and also finally seeing if Menzies is dead or not. The story can go in either direction really of either us facing Lyssa's wrath or having her lament the passing of her beloved, and then having us help her wrap up whatever is going on in the Fissure. We did see with Kormir's domain that dark forces have taken up residence there. It is probably the same in all of the gods' realms, so it would be interesting to visit at least some of them and begin clearing out those forces and maybe getting some proper closure.
  10. 1. Making a GW3 would naturally cannibalize your GW2 playerbase because people will want to move the the newest, most currently supported game. Unless Anet wants to be the first company in history to continue making expansion/living world content for Guild Wars 2 while simultaneously growing Guild Wars 3 alongside it. If that is the case, then that's awesome! I would be super into that! People aren't worried that GW3 means that GW2 servers will shut down. They are worried that it means end of content for GW2. And if that is the case, the majority of the community will just move to GW3, thereby effectively killing the game. 2. I don't know that them making a new game will fix this issue. Having a large multi-agent game, even in single player, is a huge hit to the CPU. If they can't optimize their engine to run on even more cores than it does now, then I can see that being one of the reasons to switch over to a new one. But I haven't seen that being a huge detractor for the playerbase. More an annoyance. 3. My point is that Guils Wars is not dying. And thereofore I don't see why Anet would want to be looking to replace it already. 4. I think both of your points can be addressed within Guild Wars 2. I have seen lots of updates lately that have been slowly addressing new player experience. I personally have started two new characters this year and have found the leveling and questing experience to be significantly different and better than what I remember from years ago. Did you see the new glowy arrows pointing to items of interest or monsters that you need to kill for events? I only just noticed them within the last month. But boy does it make it more clear on what you are supposed to be doing. And the new event markers on the minimap that guide you toward the areas where active events are happening! Very cool! Plust the exploration markers that show up on the edges of the minimap to let you know where the nearest point of interest, waypoint, or vista is that you had not yet discovered. I love it! As for veterans, I can't speak for everyone, but as someone who has been playing the game since Beta, and in fact since GW1 was out, I have been very happy with the new stuff introduced with SotO. Love the Wizard's Vault. LOVE the new weapon proficiencies. Love the new maps, and the leggy armour for us filthy casuals to grind for. What is the reasoning for "starting with a new slate"? You do that when your current path is not working. Is Guild Wars 2 not working?
  11. I don't think any of those points make business sense. - On the point of it being risky to depend on a single title. I completely agree. In fact, I wish that Anet would make more games in the Guild Wars universe. I still want to see a Pact-based strategy game where we go through the various campaigns against the Elder Dragons and Balthazar and get to command all of these armies the Commander is leading that we only get to see small pieces off during the storyline. Can you imagine just the Orr campaign? It would be EPIC!!! But as for Guild Wars 3, instead of being a secondary product, it would actually be competing directly with Guild Wars 2. So making a GW3 that might flop would actually tank the whole company by killing off GW2 and deliver nothing. - On the topc of not wanting to work on the same title for more than a decade. Ok. So? There are thousands of companies that have been making the same exact product for decades. My first job was wokring on supporting a machine that was designed and built in the 90s and is still running more or less the same today. That's the business world. Even entertainment works the same way. There are several TV shows that have ran for 10+ years. People still love them. People who don't want to work on them don't have to. Just don't accidentally get a job there. Makes zero commercial sense to kill something that is working just because "well, it's been around a while!" - On the point of tech being around too long. Ok, what is the current hot thing in MMOs that everyone wants, but Guild Wars 2 cannot do? - The "tech moves on and so should you" is a non-point. Chasing industry trends is silly. Lots of tried and true companies around that have established markets. Guild Wars 2 is not currently dying becuase it's not taking advantage of some fancy new tech. - I don't even know what point you are trying to make with that one. "Don't try to grow your user base too much or cater too much to your dedicated fans!" ? What?! - The last one makes sense. But again, make a different game. Don't replace GW2 with a GW3 because "well, we have the money to do it now, so we might as well, before we run out!"
  12. Those all would be cool. But that's starting to sound like Star Citizen - level of mumbo jumbo. In which case, can't wait for Guild Wars 3: In Space! In 2044!
  13. But the game dying and being shut down is one thing. All I've seen from GW2 is it thriving. Making a GW3 just to make a GW3 would be intentionally choosing to kill a perfectly good game. Has Anet reached the end of what they can do with the current game engine? If they are struggling to add some super cool features to the game in its current state, then I get it. I don't see a "well the game has been out for 12 years, we might as well just close it down" is not a thing MMOs do. Look at RuneScape. Look at WoW. Look at EVE. All just chugging along after 20 years with no end in sight.
  14. Then why not just make a different MMO. New talent can tell new stories. If they want to run a new game with new tech, then it can be a whole other game. There is no reason to recycle Guild Wars for it. EoD and SotO brought some awesome visuals to the game. The difference between running around in Divinity's Reach and the Wizard's Tower are staggering. If anything, new devs/artists have their work cut for them if they can just update core Tyria to the same level of visual fidelity as any post LWS2 stuff.
  15. MMOs are living games. There is a reason why a bunch of old MMOs still have private servers, or are bought out by some (sadly usually predatory) company to keep it running. People love the world of it and want to keep playing. I think Anet could in theory run a GW2 and GW3 concurrently, but their past track record suggests otherwise. They promised a bunch of content to be added to GW1 to better tie it in to GW2, and then almost immediately dropped all of that.
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