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Spucknapf.5178

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  1. Yeah i see what you mean with the combo field issue, i guess there is no non hacky way around it in the system i proposed, how frustrating. Thanks for entertaining my thoughts but i think this is the end for this thread. Cheers
  2. makes sense, by no means is it an easy implementation, but neither is allowing all weapons being available to all specs, so not completely off the table. Maybe, make the second weapon set have a cooldown of at least 9 seconds to go along with the current limitation? The opening burst will be the same as casting set 1 and set 2 skills when entering a fight, but as fight goes on the damage should stay the same. That way we would be able to see which skills are on cooldown without the need to swap weapons off cooldown. Correct me if im wrong, i have limited understanding of combo fields since most classes i play dont utilize it extensively.
  3. You mean how we already have the access to many different skills at a time on different classes which was/is totally fine but if we add 4 weapon skills instead of the garbage system we have now it will be totally unbalanced?
  4. It a component only used by 5% of the community which adds nothing to the game and only obscures information which could become interesting and critical to the gameplay if it was layed out in a transparent manner aka something akin to the f skills of the scourge.
  5. Has this ever been tested? What are the reasons for the current system where weapons have to be swapped for the second weapon skill set to be available? And wouldnt it be better to have it available at all times similar to how scourge has all of its shroud skill available? I find it rather clunky to swap weapons and have the swap on cooldown instead of being just a quick cast skill similar to how most other mmos work. What do you think about this?
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