makes sense, by no means is it an easy implementation, but neither is allowing all weapons being available to all specs, so not completely off the table. Maybe, make the second weapon set have a cooldown of at least 9 seconds to go along with the current limitation? The opening burst will be the same as casting set 1 and set 2 skills when entering a fight, but as fight goes on the damage should stay the same. That way we would be able to see which skills are on cooldown without the need to swap weapons off cooldown. Correct me if im wrong, i have limited understanding of combo fields since most classes i play dont utilize it extensively.