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witchyivy.7980

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  1. I’ll keep that in mind when I try it again next week!
  2. I activated the crystalline heart before the fight started. I could see the heart icon in my buff bar the entire fight. I damaged the boss and survived the fight. We defeated Deimos. But I didn't get the achievement 😞 It's the very last thing I need in Envoy 2 (besides kneeling at the tree).
  3. That makes sense. Thanks for clarifying! So true. Well, I'm hoping we'll get a little more detail from Anet soon.
  4. This made me stop and think. Are we (the general "we") arguing over the same thing, or are we all on different pages? Because I thought the contentious point was the "you don't get access instantly even if you bought it," not "having to buy the expansion to get access." Those are two similar yet different arguments. I went back to the original news post, and it says this: The part that's badly worded is "...in that players will need to unlock new relic effects for future expansions in order to..." Did they mean "from future expansions" not "for"? Or did they mean "in future expansions"? As in, "from (purchasing) future expansions"? Or do they mean "doing repetitive and potentially uninteresting content in future expansions"? Like I said, those are two different arguments, and I have different feelings about each.
  5. I think this is a fair question, though what do you define as veteran players? I ask so I can get a better idea where you are coming from. At this point, I would consider myself a veteran player. I've played a lot of the end game content, though not all of it (for example, I haven't touched strikes yet). I have at least 2k+ hours in the game since I started playing 3.5 years ago. Would I be a veteran player by your definition? If I'm considered a veteran player, here's what I would like to see in terms of Anet providing more goals/things to do for veteran players without needing to run maintenance on a legendary piece of gear: -Add griffon races to the SOTO maps, especially Skywatch and Amnytas. They are literally made for it. Put some achievement points, fancy title, and/or a fun skin (like the Tyria beetle racing scarf or the Halloween version) behind it. -Add a griffon or beetle race to Inner Nayos. -Add to core Tyria maps with a new jumping puzzle or mini dungeon to a few. Give me an interesting reason to go back to Brisban Wildlands or whatever and not just for world complete. This wouldn't have to necessarily expand the zone (so it wouldn't affect world complete), just add to it. -Add at least one new activity to each festival per year, or add another festival-only location like Festival of the Four Winds has with the Labyrinthine Cliffs and Halloween has with the Mad King's Labyrinth. -Add a jumping puzzle or mini dungeon (or both) to SOTO maps. Right now, it doesn't feel like there's a lot to do in those areas besides map complete, do the meta, and farm rifts. -Why not add certain skins to achievements in upcoming content? It's a cool aesthetic thing that says "Hey, I did this" instead of forcing people to do content to run maintenance on what should be a standard legendary item. There is precedent for putting specific skins behind content, like the luminescent armor from the Silverwastes/LWS2. Even though I find the story boring af, I do occasionally go back to it to work on these achievements. -Add a new raid wing. -Make a new dungeon. Dungeons don't have to be dead. -Add a legendary underwater helmet. Do we need it? Not really since there isn't a lot of underwater content. But I would probably work on getting one anyway because I'm a completionist. -Add another activity that isn't PVP. Currently, there's only one (Sanctum Sprint) and every time "Participate in an Activity" shows up on my PVE only dailies, I don't even bother to check because it seems like I'm never lucky enough to have Sanctum Sprint on those days. -Update the loot tables for older content to make it more enticing (Twisted Marionette comes to mind). These are just my opinions, and I know some will disagree with them. However, these show that there is content that can be added that has the potential to be engaging—without forcing people to run maintenance on a legendary item. Some of these ideas could be implemented to old or new content. Legendaries have been my endgame goal for a long time. The convenience with swapping to any stat in the game when out of combat is enticing because that means I can try new builds and playstyles whenever the heck I want. Which means I can be prepared for new content whenever I'm able to jump into it, or ready to spice up older content by replaying it on a different spec. There are so many things to do on the way to getting a legendary that it's a goal (with subgoals) in itself for new and veteran players. You don't have to change how legendaries work to make people engage with the content. I also have other goals that I'm working on. Some are not driven by legendaries (like learning to command and block at Triple Trouble and becoming a more proficient griffon flyer) and some are (like learning raids, which is driven by the goal of completing leggy armor). This change is making me hesitant to work on other legendaries, which is not great because that drives 85% of my gameplay right now. My main concern is that they will change all legendaries to match how the legendary relic works, and they're no longer future proof.
  6. Oh also, honestly the best solution is to keep the legendary relic acting like all legendary gear, and just creating an account-bound ascended relic. Have it act like other ascended gear that you can stat swap. You’ll have to interact with new content to unlock new recipes, like you have to do HoT stuff to get vipers recipes. Now I guess that’s my three cents? 🤷🏻‍♀️
  7. I’m relatively new to the legendary grind. I have a handful of weapons, and I’m working on Aurora and Conflux. I also just started raiding, so I’m working on Envoy I. I would like to briefly share my experience. When we lost the 6/6 rune effect bonus, I didn’t really care because I wasn’t frequently doing competitive game modes and I hadn’t even touched leggy runes. The most I would do is dip in and out of WvW to work on the GoB track. The normal bonus from having 6/6 runes was fine for open world and story content. However, that changed with raiding. There were additional effects (not many but a few) that I thought would be beneficial to me and my team, so I got a few relics. Did I craft one leggy rune to get the free leggy relic, so I never had to worry about getting another relic ever again and could delete all the soul bound relics in my inventory? Yes. Am I disappointed that I have to unlock future relic effects? Yes. Am I concerned that legendary gear will change to this new model in the future? YES. Part of what I love about this game is I can do whatever the heck I want. One day, I could do a world boss train and the next, I could be grinding HoT masteries to work on crafting gen 2 leggy weapons. BUT part of the joy and comfort in doing whatever I want in game is the satisfaction and security legendary gear brings. I never have to worry about whether or not my legendary gear is suitable for old or new content. It just is. If new relics are locked behind story content, it will take me months to do. I’ve played through the living world stories and expansions in small doses because I find them boring until the last chapter when something climatic happens. It’s gonna suck. I knew what I was doing when I crafted the leggy rune. I knew what I was getting. I’m glad I’ll have the convenience of relics up to and through SotO. But that doesn’t mean I can’t also be disappointed and concerned about the future leggy gear is potentially taking. Just my two cents.
  8. I just download the latest update, and it's fixed (as far as I can tell!) I have a green star on the map! I'm off to continue the story 🙂 Thank you!
  9. I’m really glad that worked for you! 🙂 I’m gonna wait to see if they patch it. Because I really don’t want to start Chapter 3 all over again.
  10. I just got to this point in the story an hour and a half ago. I wish I had known about this bug. Went into the instance with two friends. The owner of the instance got credit; my sister and I did not. However, my sister was able to restart the instance. I have been locked out completely. No green star on the map, logging out and back in doesn’t do anything. I really don’t want to have to go back and redo the story to fix this.
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