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IceCloud.8961

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  1. Hi! Now that ToF CM has been out for patch and we didn't get any comments in the update notes id love to know what the intentions of the dev team are on some of the weird behaviours of some of the Cerus mechanics. If more teams want to tackle this challenge it might be important to know which behaviours we can expect to stay and which the anet team doesn't like and wants to remove. In particular I am interested in: Malice adds pathing in weird ways Resistance on Malice adds running out Jumping envy walls to avoid the boon strip Malice casting skills which can be canceled/delayed to avoid giving Cerus stacks before he kills them The pathing seems very much unintended and results in very big differences of time the adds need to hit the boss. The time they take varies from 30 seconds on the worst side to closer to 40 on the best. This results in resistance either not running out at all or having a very comfy time window to use imobs (or slows) on them. From what I understand this point was unintended but accepted (unoffically?) in teapots twitch chat. In combination with the previous point it feels like fixing their pathing but reducing the time it takes for the resistance to wear off might make sense. Jumping a huge wall to avoid anything coming from it seems weird, but its a form of skill expression and only really works reliably on fast walls anyway. The last one is the biggest of all of them but we haven't heard any official (or unofficial) comments from devs on their intentions to remove/keep this behavior in the game. The skills malice adds are casting upon reaching the boss can be delayed with slows (after resistance runs out) or delayed/interrupted with pulls or other forms of cc until Cerus kills the adds. This way the boss doesn't get any stacks but malice adds die. Personally I think it makes sense they work this way and I don't think it hurts the encounter too much but others disagree and in the end the only important opinion on this is the one of the anet team.
  2. This is literally the dream scenario! Seeing how Anet handles this release is giving me a lot of hope for the future!
  3. EU Account: IceCloud.8961 Guild for WvW: Downstate is Valid [Meta] Current Team: Moogooloo Expected Team: Reapers Corridor
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