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Everything posted by Erysium.4501
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i'll try to make the changes and effects visible here with my posts in the forum. i hope anet reacts a bit. thanks for your contribution! i like your idea. it would be interesting if factions such as centaurs are influenced when the ruins are captured. maybe then the upper map areas of the alpines would be more interesting and game-changing and possibly do something useful. whatever that will be.
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in the middle of Borderlands (Desert and Alpine) there are ruins that can be captured. i would like to find out how satisfied you are with them. are changes appropriate? Do you have any ideas? in this topic i want to collect ideas and encourage discussion.
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Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
i have opened a new topic on your post. thank you for your inspiration -
very strong ideas. i hope one or the other will be realized! i also think that these ideas are easy to implement for anet. i suggest that such tactics could be well tested in beta sequences. i hope more players are in favor of your idea to get attention! i like it!
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Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
do you really think so? i really hope so 😶 -
Ich wäre bereit dafür 😄
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good ideas! i would like them!
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could you give me a more concrete example? do you have any ideas? i would like to collect the ideas in this post.
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Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
then you would like to leave everything as it is? If "no", do you have any suggestions for improvements? -
Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
i would find this very entertaining for a few/few weeks. i could imagine that it would also attract more pve players to the wvw map. in the end, such an event would probably be a good advertisement and would attract attention. i see good points in it -
Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
no. wvw is a unique mode. both elements have equal rights. in my opinion, i also tend more towards pvp -
Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
to be honest, i find your idea exciting. in order to try something like this out carefully as a developer, you could do a very short wvw beta. after the beta, arenanet could throw in a questionnaire afterwards asking how we found it. -
all well and good, do you have any suggestions and ideas for varied tactics? 🙂
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I like your idea!
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you are welcome to choose "yes" for the first question
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Hey gamer What do you think about making the tactics more effective and balanced? At the moment, only certain tactics are used very often (iron guards, dragon banners). Other tactics are then often no longer worthwhile (automatic turrets, turtle banners). Sometimes I also have the impression that the tactics are very similar or are used for a similar reason. So they don't offer any real variety (fast dollies, packed dollies) and also don't really offer different strategies on how to proceed against something special. Do you have any suggestions? I would like to collect ideas here in this thread.
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Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
i like your idea with the zone -
Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
would it be an improvement for you if the lord of the fortress were to move more? Then the zerg would also have to adapt regularly. -
Future exciting battles with the lords of the fortress
Erysium.4501 replied to Erysium.4501's topic in World vs. World
what do you think if they were no longer npc's, but the lord of the fortress was replaced by such a "bot"? Wouldn't that make the fight more dynamic because it would be more likely to move? -
Superior Sigil of Blight is faulty
Erysium.4501 replied to Erysium.4501's topic in Bugs: Game, Forum, Website
That is possible. However, the descriptive text is misleading in this case. (at least in the German version). The visual poison field effect is displayed at the point of impact but the condition is spread around the player. -
Superior Sigil of Blight is faulty
Erysium.4501 replied to Erysium.4501's topic in Bugs: Game, Forum, Website
I use a short bow -
Superior Sigil of Blight is faulty
Erysium.4501 replied to Erysium.4501's topic in Bugs: Game, Forum, Website
It seems to work under certain conditions. The description may also be misleading. Please check -
Superior Sigil of Blight triggers a poison field without causing the poison state/condition damage. please check [&AgFJCQEA] / Superior Sigil of Blight - Guild Wars 2 Wiki (GW2W) in addition, the whole sigill is too weak with a trigger time of 8 seconds (much to loong). I think the error was not noticed because it is very rarely used.
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Hello folks! I have a WvW post that to my knowledge has never been introduced. I hope it is understandable as it was translated from German. There are training bots of every class in the PvP lobby (Heart of the Mists). The fighting style of the bots is exciting, but a little weak. I could well imagine such bots as protectors of the lord of the fortress in wvw. The protectors could appear when the lord of the fortress is attacked or maybe only has 50% life left. if you give them the strength of an elite rank and they do a lot of damage, it could make the wvw boss fights more exciting. the feeling of defeating a lord of the fortress is then a greater challenge in the fortresses. I assume that it would be easy for Arenanet to implement. What do you think?