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Erysium.4501

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  1. Superior Sigil of Blight is too weak and has too long a cooldown. If you compare the sigil with others, the 8 seconds are excessively high. sigils with a weapon change effect are at 9 seconds. Please update Superior Sigil of Blight to make it usable. en: Superior Sigil of Blight - Guild Wars 2 Wiki (GW2W) de: Überlegenes Sigill der Verschandelung – Guild Wars 2 Wiki
  2. The original article is written in German: Langzeitveränderungen im Endbereich von Guild Wars 2 - Diskussionen zu Guild Wars 2 - Guild Wars 2 Foren.
  3. Economic/cost-effective considerations of changes for the ArenaNet team in the context of Guild Wars 2. The purpose of this post is to express thoughts. The point is not to evaluate and discuss examples given, but to make suggestions that might be attractive for ArenaNet to implement. These first lines are an attempt to collect further contributions with solution-oriented ideas. Possible aspects for this topic could be: WVW Reasons or suggestions for changes in WvW for the motivation to farm points for the team: Examples: - Reward the winner of the week (e.g. Team Blue) with a magic sense buff that lasts for a week afterwards. - Reward the winner of the week with 1 pip buff, which lasts for the next week. Just a thought: - Additionally, I would like all long term players to have something collectible in the long run. Since the armor or stats of the players should not be upgraded to keep the "balance" (patch etc.) among each other, it would be possible to change fortress strengths or find some kind of "reward" for the players and let them invest there. For example, when player blue gets close to the guards/fortress blue, this fortress receives an aura that is given to all blue defenders. What the buff scales with and how extreme can be determined individually. (For example, depending on the WvW level or other unlockable options that can be added). Note: Boonball (or teleporting far away) has a frustrating effect on the opposing player, as their entire character progress (armor, stats, damage, etc.) is completely ignored for seconds. The seconds of invulnerability are one-sided, as the "Invulnerable" player benefits and the "Frustrated" player does not. Afterwards, it is often not just one "Frustrated" player who is involved in this situation, but several "Frustrated" players. Conclusion: the overall content of the situation has a negative effect. PVE In PvE, I want something that can motivate me in the long term and that I can experience (regardless of the Legis). I could imagine that this "something" is more satisfying if it can be invested in character progression. Progress means something easily changeable in the realm of possibilities in the context of GW2 philosophy. Satisfying can be a stat change that offers comfort and not strength (no increased condition damage or increased precision). Since these changes can be altered by numbers (without visual effects etc.) it would be economically and financially attractive to program. In conclusion, my thoughts may contain errors (blind spots that I don't see) but still cause consideration by the reader. It doesn't matter how the thoughts are evaluated, the party deciding on changes is primarily ArenaNet. Please refrain from rating and bring more solutions in the comments. Have fun thinking creatively and getting involved!
  4. Reasons or suggestions for changes in WvW for the motivation to farm points for the team: Examples: - Reward the winner of the week (e.g. Team Blue) with a magic sense buff that lasts for one week. - Reward the winner of the week with 1 pip buff that lasts for the next week. Note: Boonball and teleporting far is frustrating ;)
  5. Dear ArenaNet Team I would like to open a post containing ideas that I hope can be implemented economically. I am looking forward to other ideas from other people. please keep in mind that ideas such as new classes are complex to balance or new races may require a new customization for each individual skin. these two examples I would not consider economical. 😉 as an introduction to this topic, i would like to give you an example: From level 80 you still get experience. what if i could increase an attribute by 0.1% per level after 80? attributes don't necessarily have to include strength, healing power or vitality but could also be running speed outside of combat (perhaps limited to pve only). that would make leveling (or experience) worthwhile again. Perhaps only the armor runes or sigils could be improved by a small value. (cooldown time, duration of an effect, or generally a weapon sigil that can be leveled). Conclusion: do something with the experience so that leveling after 80 is worthwhile and promises long-term motivation. I am looking forward to your contribution! please only leave ideas and not a discussion about whether you like something or not. the aim here is to collect ideas about what promises to be an effective future change in gw and financially attractive for arenanet. 🙂😘👍
  6. The Arc Detonator ability (autohit, class engineer) does far too little damage. very unattractive. i am aware that it is a support weapon, but the damage is still too low.
  7. Dear Gw team, please check. The ability does not display the current function version of General Torment. Currently, Torment does more damage when the enemy is Immobile. Since the update of Bladeclaw's Rage ([&BsWnAAA=]), this ability can inflict torment under conditions. This torment deals less damage to immobile enemies.
  8. idea: please itegrate a preview for infusion effects, tanks
  9. more flying books in the wizard's tower please. i like this clever atmosphere. feel free to let them experience more :) this alleviates my bad conscience about actually doing something for school rather than playing guild wars
  10. The ranger pet should be on par with the engineer's mech. Both should be on a similar level in terms of stats. "Slight" differences are okay, I think. If you compare the damage or the obvious life of the two, they differ greatly. Note: At the very least, the ranger pet with the "Beastmastery" skill tree should be similarly strong.
  11. Dear Guild Wars 2 Team, I'm reaching out to you with a heartfelt wish that moves many of us who have been loyal to you since 2012. Through Pride of the Lion, we've gotten a glimpse of the "old Lion's Arch" that we miss so much. Old Lion's Arch was the soul of Guild Wars 2 for me, the city that transported me to a magical fantasy world. Your artistic world design, which makes Guild Wars 2 so unique, was especially evident in this city. Please let us relive the "old Lion's Arch" as it once was. Please make this town attractive again by removing the glider and mount ban. It would be a small effort for you, but a great event for us players - we who long for it so much. It would fit in with the Season 1 update. I hope and believe that you will listen to the Guild Wars 2 community and fulfill our wishes with just a few clicks. Sincerely, Eximius - with you from the beginning.
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