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Memoranda.9386

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Posts posted by Memoranda.9386

  1. @Sime.3681 said:

    @Memoranda.9386 said:I am quite sad, as Canach is my favourite character to interact with. Such a shame the character has been recast.

    @Fire Attunement.9835 said:You’re hearing right: Matthew Mercer is the new voice of Canach! We loved working with John DiMaggio, whose (b)iconic performance as Canach was urbane and hilarious, but scheduling conflicts meant he wasn’t able to continue. We’re grateful to John for helping to create an indelible fan favorite, and if anyone can take the baton from him it’s Matthew.

    I wasn't impressed, in fact I was outright disappointed. Kinda like how most of IBS has disappointed me.

    So you would rather have the character to disappear from the story, like Zojja? I will take any recast any day if it means the character will continue appearing in the story. It is a shame that the original VA is not available anymore, but that's not Anet's fault.

    Oh, I'm sorry. Could you point me to the text where I said that?

  2. Just like was said in the other thread just a few down from yours: Frailty shouldn't be too much of an issue since the majority of damage can be mitigated by positioning. Hamstrung is the same. You won't be slowed down if you aren't getting hit needlessly.

    This entire fractal can be done without taking a lot of hits with times dodges and standing outside the telegraphed AoEs.

    I think it's fine. My group has had no problems so far, if we're going to use anecdotes as a baseline.

  3. We cleared the entire first phase with no problems having a relatively inexperienced Fractal CMer fill a slot. We did wipe a couple times on 2nd phase, but it wasn't as bad as I anticipated it to be.

    Just know your instabs, and react accordingly: Hamstrung wasn't noticeable to me; Stick Together was only relevant at select times; and Frailty ensured you didn't reply on your healer for survival.

    This is probably one of the worst combos you can have, so if you cleared this then anything else should be easier.

  4. Think of it like this: while you, the commander, and your group race inside Kralk to confront his mind, Almorra and the Pact forces are assaulting his physical body at the same time.

    These two events run concurrently. The solo player instances happen "away" from the PvE aspects of the meta events that are running.

  5. @Heimskarl Ashfiend.9582 said:

    @"Memoranda.9386" said:It's primarily designed as a material sink. Unfortunately I think most people don't really bother with it, therefore doesn't pull an appreciable number from the game.

    Material prices tell the opposite tale.

    Key is most people. I have a few friends that dropped several hundred gold trying to get the rare/super rare drops. They're outliers temporarily driving an increase.

    Prices go back to "normal" within a week or two, and has very little sustainable impact throughout the year.

    Not that I'm complaining since I can sell my T5 mats that don't fit in my mat. storage for a decent rate for a change.

  6. @Derpina.2597 said:

    @"Memoranda.9386" said:The vast majority of guild decorations are assets designed back when player perspective was from the ground only, or in restricted areas, so why would the artists care about the top that would never be seen up close?

    Sadly it's not the case! You can encouter this model in game in a lot of places, and very often it's being used as a path/bridge, on normal, playable maps. The top view is its "main" view. That's this model's purpose, to walk on it. But in the normal game, it has a much better quality, just like the layer underneath the pixelated texture, visible on my screenshots. The HD texture is still present, just covered with low-res mess :(

    Strange indeed. The only reason I could think of would be to limit the textures that would need to load since a lot can be crammed in to a small space inside guild halls.

  7. @Fueki.4753 said:

    @"Memoranda.9386" said:Finally having completed it today, I did rather enjoy it.

    For me, it seemed to have the same "theme" as Dragonfall: the Commander and Co. are sneaking in the ruins (Commander and Co. are entering Kralk), and the Pact/Legion forces are assaulting the keep proper (Almorra leading the physical destruction of Kralk's body).

    Further, this is kind of the theme everyone - and I use that term lightly - seemed to want, which was more "meta maps" after PoF was decried for being boring, although after HoT "everyone" wanted core Tyria maps with more local events, etc.

    Just can't seem to please everyone. Not every map can be the best. There were some strong points and some weak points, and some pacing issues.

    And while I don't know if I'll always enjoy it, I can see myself popping in once a while to run the meta if I have the extra time to spare.

    It's also similar to how Mordremoth died.The Commander and her merry two Sylvari companions entered Mordremoth's mind to destroy it, while outside force (Pact remnants, Nightmare Court remnants, Lord Faren and his speedo-loving followers) assaulted Mordremoths' mouth.

    I sense a recurring theme.

  8. Finally having completed it today, I did rather enjoy it.

    For me, it seemed to have the same "theme" as Dragonfall: the Commander and Co. are sneaking in the ruins (Commander and Co. are entering Kralk), and the Pact/Legion forces are assaulting the keep proper (Almorra leading the physical destruction of Kralk's body).

    Further, this is kind of the theme everyone - and I use that term lightly - seemed to want, which was more "meta maps" after PoF was decried for being boring, although after HoT "everyone" wanted core Tyria maps with more local events, etc.

    Just can't seem to please everyone. Not every map can be the best. There were some strong points and some weak points, and some pacing issues.

    And while I don't know if I'll always enjoy it, I can see myself popping in once a while to run the meta if I have the extra time to spare.

  9. @kharmin.7683 said:

    Idk, I am a little dubious when it comes to things like this, as companies will bend the truth about something to not do it. Look at the request for dyeable backpacks, 'not possible!' Which was said many times... low and behold it was possible all along.I thought it wasn't possible with the older ones?

    They have shown it is possible, just they don't want to do it to non gemstore back items.

    Hmm... I thought that they started enabling it on newer backpacks but not the previous ones because of the way that the older ones were coded. Do you have a quote or proof somewhere that older ones can be dyed and Anet just refuses to set them that way?

    This is exactly the reason. Old backpacks are made using the original coding, which was described as being more like a bundle item you would get from a skill, think Flamethrower bundle; it was made "whole" and couldn't be dyed.

    New backpacks are made more like regular skins, but had to be integrated with the coding to be able to have dye channels.

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