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Lakemine.3014

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Posts posted by Lakemine.3014

  1. @Rubi Bayer.8493 Hopefully i'm not abusing this but I am trying to have a few questions answered before the launch happens. And one is BEYOND time sensitive and I know its almost the weekend which means you probably won't have the time to answer, so hopefully you or someone else can answer before the launch.

    1. If we do the dailys Monday night reset (so at 20:00 EST Monday night on Aug 21st), are we locked out of the first set of dailys with the new system when it goes live at noon on Aug 22nd? (roughly 7-8 hours before the next daily reset at 20:00 EST Tuesday night on Aug 22nd.) Just asking so I know I can do them then or avoid doing things to not complete it just in case. Very much I would like to know this so i'm not locked out when the xpac launches on doing the new dailys till very much later in the evening.

    2. Second question I have, I know I probably already know the answer, but just asking in case or to get just a full 100% answer, instead of just vague or silence. The last daily sign in Monday night for me will be on the 27th day log in and i won't be able to get the chest of loyalty before the xpac launches and removes it. Is there a way to mail them to me or other people who are short a few days? Or is that too much a advantage over other people and since this system is being added to prevent people from getting them over and over, I just have to suck it up and deal with less? Yes it will be disappointing, but just asking for a answer is all.

    If you can only answer one, very much would like the first one answered before Monday night, just in case. I don't want to be locked out of the new stuff or the first daily log in. (To see if I should avoid logging on at all till it launches or i'm ok with doing stuff Monday night.) Thanks in advance. And yes, I might be sad or upset about some things but you devs have fixed some of the issues I had, maybe not others but some. Hopefully it goes as smoothly as it can (we all know bugs galore lol) and the new systems/storylines are fun. Stay safe

  2. 46 minutes ago, Seth Moonshadow.2710 said:

    Please excuse the repetitiveness but Google, Duck Duck  nor en-forum.guildwars provided links to this query. If this is a previous question please link the response and delete this post.

    How often do the "objectives" refresh? If I complete one does it auto-fill with a new one to complete? Will I get a new one after completing one or will I have to wait on a reset or timer/time-gating?

    Looks like daily/weekly reset. And the pve, pvp and wvw check box will only switch over at the next daily/weekly reset.

  3. 2 hours ago, Chichimec.9364 said:

    I know, right. 🙄

    Reading that list, seeing what the Devs were excited about in this next expansion was fun - until I got to that sour note. @Rubi Bayer.8493 would you please point Roy Marks toward the WVW sub-forum so he can give us an update there about our missing Alliance Beta? For anyone who doesn't know what this is about, you can read this thread to get the long, sad story about the Beta that seems to have disappeared, leaving nothing behind but the Sound of Silence.

    That WvW sadness aside, thanks for this post, Rubi Bayer. I'm looking forward to next Tuesday too.  ❤️

    As a complete aside.......the lastest flashpoint in SWTOR (think like a 4 player dungeon from GW2) is called "Shrine of Silence" 

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  4. On 7/25/2023 at 5:42 PM, JusticeRetroHunter.7684 said:

    The downside is in the philosophy itself, and in the nature of human beings that are optimizers of games based on numbers.

    Here's how it goes... A B C D E F G are your options in the game. A is the "the meta" for whatever arbitrary reason, so every player requires you to bring A. You decide that your philosophy will be to "just remove it" so you remove it and now you have B C D E F G... some time passes and now B is "the meta" so every player requires you to bring B. You decide once more to just remove it...so now you have C D E F G...then D E F G...then E F G...then F G... you see where this is going?

    The act of "just removing it" turns out to be self destructive: a systemic removal of the games elements, because of players doing an optimization processes on the games state.

    The typical naïve response is usually of the form "but if B C D E F G are equal then is balanced" but the problem is B C D E F G are never equal. Additionally, the complexity of the game is such that there will never be a way to tell how A effects the hierarchy of A B C D E F G. It could very well be that A is what makes CDEFG on equal footing to B....and with the removal, this equal footing disappears.

    I'll try to repeat this again. The complexity of Guild Wars 2 is complex in such a way, where elements rely on the existence of other elements, and those elements rely on the existence of other elements and so on... When elements disappear, the changes in these relationships cascade throughout the whole game and it becomes unknowable exactly what will happen as a result of such things. Ultimately it doesn't actually "solve" anything because the process of optimization continues to push on the creation of a hierarchy...and thus the acting of "removing" things as a philosophy is critically flawed. 

    If I can make an analogy, it is the same kind of phenomena when animals are introduced or taken away from ecosystems they are apart of...things drastically change...Like for example the first attempt at animal conservation at Yellowstone, where Americans thought wolves would be a danger to the local sheep and livestock, so they did a systemic annihlation of the species, about 300 or so wolves killed. turned out that the small population of wolves, were keeping elks in check...elks turned out to eat all the grass and their sheer numbers stomped the land into rock. with all the grass eaten and unable to grow back, the park turned into a desert (lmao)

    So back to guild wars 2...what happens if you start removing things? Then "the next thing" will usurp what optomizers choose as the optimal way to play the game, and this might be much worse problem then before.

    If I had to take a guess : Quickness massively benefits builds that have simple rotations, over those that do not, by a disproportionate amount (because auto-attacks don't benefit from alacrity, where complex builds benefit from both quickness and alacrity)  Therefor, auto-attack like builds, will have DPS drastically lower, then complex build counterparts. So if you were having fun playing a simple rotation, get us-to playing more complicated rotations.

    double post sorrys

  5. On 7/25/2023 at 5:42 PM, JusticeRetroHunter.7684 said:

    The downside is in the philosophy itself, and in the nature of human beings that are optimizers of games based on numbers.

    Here's how it goes... A B C D E F G are your options in the game. A is the "the meta" for whatever arbitrary reason, so every player requires you to bring A. You decide that your philosophy will be to "just remove it" so you remove it and now you have B C D E F G... some time passes and now B is "the meta" so every player requires you to bring B. You decide once more to just remove it...so now you have C D E F G...then D E F G...then E F G...then F G... you see where this is going?

    The act of "just removing it" turns out to be self destructive: a systemic removal of the games elements, because of players doing an optimization processes on the games state.

    The typical naïve response is usually of the form "but if B C D E F G are equal then is balanced" but the problem is B C D E F G are never equal. Additionally, the complexity of the game is such that there will never be a way to tell how A effects the hierarchy of A B C D E F G. It could very well be that A is what makes CDEFG on equal footing to B....and with the removal, this equal footing disappears.

    I'll try to repeat this again. The complexity of Guild Wars 2 is complex in such a way, where elements rely on the existence of other elements, and those elements rely on the existence of other elements and so on... When elements disappear, the changes in these relationships cascade throughout the whole game and it becomes unknowable exactly what will happen as a result of such things. Ultimately it doesn't actually "solve" anything because the process of optimization continues to push on the creation of a hierarchy...and thus the acting of "removing" things as a philosophy is critically flawed. 

    If I can make an analogy, it is the same kind of phenomena when animals are introduced or taken away from ecosystems they are apart of...things drastically change...Like for example the first attempt at animal conservation at Yellowstone, where Americans thought wolves would be a danger to the local sheep and livestock, so they did a systemic annihlation of the species, about 300 or so wolves killed. turned out that the small population of wolves, were keeping elks in check...elks turned out to eat all the grass and their sheer numbers stomped the land into rock. with all the grass eaten and unable to grow back, the park turned into a desert (lmao)

    So back to guild wars 2...what happens if you start removing things? Then "the next thing" will usurp what optomizers choose as the optimal way to play the game, and this might be much worse problem then before.

    If I had to take a guess : Quickness massively benefits builds that have simple rotations, over those that do not, by a disproportionate amount (because auto-attacks don't benefit from alacrity, where complex builds benefit from both quickness and alacrity)  Therefor, auto-attack like builds, will have DPS drastically lower, then complex build counterparts. So if you were having fun playing a simple rotation, get us-to playing more complicated rotations.

     

  6. On 7/25/2023 at 5:42 PM, JusticeRetroHunter.7684 said:

    The downside is in the philosophy itself, and in the nature of human beings that are optimizers of games based on numbers.

    Here's how it goes... A B C D E F G are your options in the game. A is the "the meta" for whatever arbitrary reason, so every player requires you to bring A. You decide that your philosophy will be to "just remove it" so you remove it and now you have B C D E F G... some time passes and now B is "the meta" so every player requires you to bring B. You decide once more to just remove it...so now you have C D E F G...then D E F G...then E F G...then F G... you see where this is going?

    The act of "just removing it" turns out to be self destructive: a systemic removal of the games elements, because of players doing an optimization processes on the games state.

    The typical naïve response is usually of the form "but if B C D E F G are equal then is balanced" but the problem is B C D E F G are never equal. Additionally, the complexity of the game is such that there will never be a way to tell how A effects the hierarchy of A B C D E F G. It could very well be that A is what makes CDEFG on equal footing to B....and with the removal, this equal footing disappears.

    I'll try to repeat this again. The complexity of Guild Wars 2 is complex in such a way, where elements rely on the existence of other elements, and those elements rely on the existence of other elements and so on... When elements disappear, the changes in these relationships cascade throughout the whole game and it becomes unknowable exactly what will happen as a result of such things. Ultimately it doesn't actually "solve" anything because the process of optimization continues to push on the creation of a hierarchy...and thus the acting of "removing" things as a philosophy is critically flawed. 

    If I can make an analogy, it is the same kind of phenomena when animals are introduced or taken away from ecosystems they are apart of...things drastically change...Like for example the first attempt at animal conservation at Yellowstone, where Americans thought wolves would be a danger to the local sheep and livestock, so they did a systemic annihlation of the species, about 300 or so wolves killed. turned out that the small population of wolves, were keeping elks in check...elks turned out to eat all the grass and their sheer numbers stomped the land into rock. with all the grass eaten and unable to grow back, the park turned into a desert (lmao)

    So back to guild wars 2...what happens if you start removing things? Then "the next thing" will usurp what optomizers choose as the optimal way to play the game, and this might be much worse problem then before.

    If I had to take a guess : Quickness massively benefits builds that have simple rotations, over those that do not, by a disproportionate amount (because auto-attacks don't benefit from alacrity, where complex builds benefit from both quickness and alacrity)  Therefor, auto-attack like builds, will have DPS drastically lower, then complex build counterparts. So if you were having fun playing a simple rotation, get us-to playing more complicated rotations.

     

  7. On 7/25/2023 at 5:42 PM, JusticeRetroHunter.7684 said:

    The downside is in the philosophy itself, and in the nature of human beings that are optimizers of games based on numbers.

    Here's how it goes... A B C D E F G are your options in the game. A is the "the meta" for whatever arbitrary reason, so every player requires you to bring A. You decide that your philosophy will be to "just remove it" so you remove it and now you have B C D E F G... some time passes and now B is "the meta" so every player requires you to bring B. You decide once more to just remove it...so now you have C D E F G...then D E F G...then E F G...then F G... you see where this is going?

    The act of "just removing it" turns out to be self destructive: a systemic removal of the games elements, because of players doing an optimization processes on the games state.

    The typical naïve response is usually of the form "but if B C D E F G are equal then is balanced" but the problem is B C D E F G are never equal. Additionally, the complexity of the game is such that there will never be a way to tell how A effects the hierarchy of A B C D E F G. It could very well be that A is what makes CDEFG on equal footing to B....and with the removal, this equal footing disappears.

    I'll try to repeat this again. The complexity of Guild Wars 2 is complex in such a way, where elements rely on the existence of other elements, and those elements rely on the existence of other elements and so on... When elements disappear, the changes in these relationships cascade throughout the whole game and it becomes unknowable exactly what will happen as a result of such things. Ultimately it doesn't actually "solve" anything because the process of optimization continues to push on the creation of a hierarchy...and thus the acting of "removing" things as a philosophy is critically flawed. 

    If I can make an analogy, it is the same kind of phenomena when animals are introduced or taken away from ecosystems they are apart of...things drastically change...Like for example the first attempt at animal conservation at Yellowstone, where Americans thought wolves would be a danger to the local sheep and livestock, so they did a systemic annihlation of the species, about 300 or so wolves killed. turned out that the small population of wolves, were keeping elks in check...elks turned out to eat all the grass and their sheer numbers stomped the land into rock. with all the grass eaten and unable to grow back, the park turned into a desert (lmao)

    So back to guild wars 2...what happens if you start removing things? Then "the next thing" will usurp what optomizers choose as the optimal way to play the game, and this might be much worse problem then before.

    If I had to take a guess : Quickness massively benefits builds that have simple rotations, over those that do not, by a disproportionate amount (because auto-attacks don't benefit from alacrity, where complex builds benefit from both quickness and alacrity)  Therefor, auto-attack like builds, will have DPS drastically lower, then complex build counterparts. So if you were having fun playing a simple rotation, get us-to playing more complicated rotations.

    Ahh ok. That makes logical sense. I just can't help the feeling of "Why is it ok then and accepted to be disclusionary, nasty and ruining fun of what specs people want to play because of optimization being pushed by not only the devs but the elitist minded "rulers" of meta drives?" Maybe i'm in a minority? Or I just don't understand how most people think/operate? Just seems very......wrong to have that as the accepted viewpoint and it be not just accepted but pushed on many people. Maybe someday someone can explain it to be that makes sense and doesn't harm people. *shrug*

  8. For me i'm weird. I wish alacrity (if they refuse to just remove it from the game) was still on wells for specter thief. It was easier and more fun for me to spam wells to give alacrity (kind of a small minigame to place them for max effect on 4 other people. I really liked that.) then the Shroud, I greatly dislike it. (It seems the only shroud I like is Reapers lol) So they ruined me from running group content now. And the quickness scrapper they ruined as well, please revert it back so I have classes that can do the other roles your forcing into a "non roled" game. If I could just dps on daredevil or reaper and have fun doing things, then I would be fine, but i'm not allowed too because of the anet devs designing things poorly and non-logically and then the community gate keeping things in accordance with that philosophy. Even though it probably will be ignored like most everything else on here, thanks for making a game I have enjoyed, just please stop ruining it/"fixing" what isn't broken.

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  9. Adding my vote as well. Not only being forced into playing classes and specs I do not like because "You MUST provide one of the boons or get kicked.", but also when I do find a rare spec that I DO like, they go and ruin it completely within a few months after I spent hundereds of gold making it. If they just remove them, I really don't see the downside, unless someone can explain them to me. I just see more people being able to do content on the classes they like, instead of being limited to only a few.

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  10. Your not alone. I want OH sword. I really do not get how we can't when other classes get OHs or BOTH MH and OHs with 2-3x the number of skills we would have to get designed for a thief, yet "its too hard" or some other reason. Just wish we could understand the logic (or imo in this case, non-logic) of WHY were not allowed too have OH sword, yet other classes can have both.

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  11. 16 hours ago, Gorem.8104 said:

    But isn't that the same as saying "if the devs kicked some dirt on the ground, I would pay them for it, and coddle it and treat it as my baby"? 

    Supporting bad design choices and decisions is why games die and are removed from online play and are deleted forever, do you want gw2 to go away forever? Then give them more money when they make bad choices. Other mmo's have disappeared forever, why would you want gw2 to go away forever? Support the dev team when they make good choices. That's how you truly show support for a game you love. 
    Most will only buy the min they are required too now because of bad dev choices, if they made the right choices and did things correctly, they'd make a lot more money. Its simple math, in POF it was a return to form for people and was the games best earnings by such a large margin it dwarfs anything they have made in the past 3 years. 

    Do not forget that the expansion was announced only one month into EoD. Which means it was 100% always going to be rushed and delivered incomplete. Imagine if PoF released with only 2 maps and none of the features promised, while also taking away something many people have earnt and only giving it back to them after potentially a year. Would that have gone down well? No. Instead PoF delivered and they made bank. When they give us something with quality behind it, they are truly supported and they make a lot of money. 

    But as it stands, they have lost all goodwill from their own playerbase and they need to earn it back. 

    I find it so funny still that for me PoF was the worst xpac (EoD had some things that I liked, so it's only slightly above PoF. HoT is best) and for a lot of people its PoF. So your not inaccurate.

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  12. 21 hours ago, leila.7962 said:

    I regret buying it more because most of the features will come in other patches.. which doesn't really seem anything different than a Living Season.. It angers me a bit that they advertised it as an expansion, when it isn't. If it was a real expansion, all the features would come at launch.. like any other game does with their expansions. I've never seen a game that has an expansion that is like a promise of content for the future AFTER it's release.

    Open world legendary armor, legendary relics, even MAPS!! Two maps will not be ready at the release... WTF? It's literally what living seasons were.. just that now they are taking more money than the full content is actually worth.. 

    • Living Season 2 full pack - 1280 gems, a little bit more than 12 US dollars
    • Living Season 3 full pack - 960 gems, a bit more than 10 US dollars
    • Living Season 4 full pack - 960 gems, a bit more than 10 US dollars
    • Living Season 5 aka "Ice Brood Saga" - 960 gems, a bit more than 10 US dollars

    They already fooled us with back then saying that IBS would have an "expansion amount of content" .. and what we got was.. well the same as any other season just with a lesser quality story and rushed AF. 

    Now what rises my concern is that a lot of what they said is in the SoTO expansion isn't ready yet but they want to take our money ahead.. it will be released at bits but almost at the price of a full expansion!!! When in reality, since all the content will be delivered like a Living Season, it should cost 960 gems just like the other seasons. Anet is being shady by calling it expansion while it will be released like a LS. Why couldn't they just be like, "hey, free LS for everyone is a bad business model and it took us 10 years to realize that, so now we will have to charge for that". Cool, no problem, as long as the price would have been fair to what will be delivered and at the frequency it would happen?

    If its going to be released at bits, just like a LS episodes, we should be able to buy it in bits.. as the episodes come out, so we can actually think if its worth or not buying the rest of this clown fiesta..  At the current price that the """expansion""" is being sold, it should be content worth of 2 living seasons.

    SWTOR (Star Wars: The Old Republic) and Destiny 2 do this ALL the time. Mind you SWTOR is a sub based game, so its "xpacs" are "free with sub". Destiny 2 however required $130 bucks for its last 2-3 xpacs + 4 seasons of content till the next xpac, and you dont know what the other 3 seasons  have. Plus they started splitting dungeons and I think raids into 10-20 buck extra buys to access them, and armor sets are 20-30 even 40 bucks EACH. And they just started adding power creep pay to win into their battlepass, which can now be bought lv100 day one now, but I digress. (I left just before TWQ because I didn't have 130 bucks to continue playing.) I still play SWTOR because I still have storyline and some achievements left to  do, and don't need a sub for those, just sub one month and BOOM all current content. (only things sub locked are extra QoL features and operations (raids) (Also ALOT of other games are doing this as well. HUGE pay ups up front for the "promise" of content later. $25 is definitely better then $130, even if there are still many issues with it. Doesn't make it right, in fact i detest and lament it. I wish we could go back to just buying something and BOOM complete and done till the next xpac or next game. And plus with most things digital, we don't own it either, so why are prices getting more expensive when we own less? And yes, I know its issues with legendary runes, but people need to understand, just because you payed gold or payed to buy gems to then convert into gold, you do not own ANY OF IT. PERIOD. It's sad, but the truth. It's what this world has turned into and sadly, it will get worse.)

    I have not pre ordered SotO yet, waiting till the last day or two (both because I don't have enough money yet and trying to save up a few bucks here and there  and hopefully will have enough by then to get the pre order bonuses, and because at first I didn't like all of the features) I do not have legendary runes, but completely understand the anger and imo its justified, even if it doesnt effect me atm, it sets the precedent to effect me later on. (I only have a legendary backpack, one accessory and pvp armor for medium. I want to make more, but they are WAY too asininely expensive for no logical reason. Open world legendary armor SOUNDS good, but it has to be open world, not ANYTHING related to raids or strikes or fractals. As soon as they even hint at ANYTHING related to that, its DoA. Yes I get that people who like raids are sad there are not any anymore, but there is a reason why they are dead and Anet isn't making any more, people just don't play them to justify the amount of work they have to pay the devs to make them. (In fact SWTOR  is going through the same thing. they just canceled NIM of their most recent operation, R-4. Because it had the LOWEST story mode operation completion rate of ALL of the operations (they have 12 operations and 4 lair bosses (kinda like strikes) Reason why? They over tuned story mode WAY too much because they were only listening to the small minority of the nightmare raiding cliques in secret discords (sound familiar?) and a lot of people left during 7.0 last year because they screwed gearing (among MANY other things not just that but it's one of the big ones) and made it cater to mainly NIM elite raiders. Weird.) Even though HoT my fav xpac, that is the one blemish, raids. I have raided in nightmare in SWTOR for years and didn't want that abuse and toxicity to infest and infect GW2 (which I always had a enjoyable time with the community and its the friendliest one I have ever encountered, only bad parts were T4 fractals and ranked pvp up to that points. Soon as raids were added, those evil mindsets infected EVERY other part of the game and it was saddening. Least it seems to have stabilized a bit with strikes (even though its still half and half, least its not a complete toxic waste land. well ranked pvp still is but thats Anets fault for ruining it since oct 2015.)

    People getting the dragon easier is fine by me, (I quit for 3 years, Pof was the worst xpac ever. (yes I know i'm in a minority, don't worry. 🙂 And one of the few that detest mounts, especially the kitten bunny) came back right before EOD to give it another chance, and played through all the stuff I had missed., So LWs4 (first half sucks SO bad, after the narcissist is killed off, the back half of LWs4 is the best storyline content that they have EVER done ingame.) LWs5 and EOD. gained well over 12,000+ AP in less then 6 months, caught up on event rewards i'd missed out on, got the dragon (only took like a week. I like collections and JPs, so they wern't that big of a deal for me, but I completely understand why other people would have issues and why they asked for a easier way.) which made mounts tolerable. So some people getting made over a easier way I do not get, other then the fact of selfish people wanting to have something to wave in front of others because they never grew up past being a selfish kid who has to validate themselves by showing off to other people who don't have something that they have something and put others down to make themselves feel good. I genuinely still after decades on the internet, still do not understand that mindset. 

    The relics at first pissed me off, I already spent a stupid amount of gold to get my character geared to try and start doing raids (after 8 months of abuse I gave up for now), fractals Id missed out on and strikes. (But they also screwed EVERY of my classes and specs with the June update, so I just didn't sign in to play since they ruined all my fun till the festival started (its my favorite event because it was my first event ever back in 2014) And only getting ONE PER ACCOUNT!?!?!? Yeah definitely not pre ordering. But after they said we will get 3 per character over lv60? Well all of mine are over 60 and I can pick 3 of ANY of the core 40? Ok, sounds a bit more reasonable to not make EVERY character a wet noodle.  

    The weapons being unlocked from the elite specs i'm indifferent on,  I normally just switch weapons around to farm kills for the weapon APs And the new weapons are all meh. I'm a thief main and we get MH axe just stinks, since I wanted OH sword. And the "reason" (excuse) is "duel skills too hard" REALLY!?! Yet guardian gets MH AND OH pistol (which will just be better then thieves, which sucks since I always liked dual pistol from the get go), necro gets MH AND OH sword and ele gets MH pistol which is 12 skills MINIMUM, plus having to add more for Weaver. yet thief can only get 5-6? I.......I just do not understand the devs. I really wish could, but I can see no logic. 

    Now I will say the Wizards Tower reward thingy? THAT sounds AMAZING. I just wish we could find out more of HOW it works. Yeah sounds like a soft battlepass thing, which if done well (as in old rewards are just moved to the vendor  and can be earned later on if missed) then it should be ok. Also I hope not a lot of artificial limiting, those REALLY make me made for battlepass type things and just makes me quit since I cant just have fun farming things, but i'm stuck doing nothing till weekly reset after ONE DAY.  So hopefully that is balanced and designed well.

    For storyline, as much as I have liked the storyline, it has fallen off a bit over the years. A lot of the characters I like, they never bring back, and a lot of the new characters I don't like much. (Or the new ones I like they kill off very quickly or remove them.) Plus ever since they ruined my self insert of "me" in the commander with HoT, its always been meh on their writing (especially with LWs3 ep3, GODS I detested what they did to the commander with that one.) So just more meh unless my favorite characters show up, so we shall see.

    Otherwise, i'll just wait till more info shows up to explain more things we don't know.

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  13. Agreed with many others here as well. No communication prior to the removal. (which btw, they did give a heads up before they removed the red wvw BL JP, why couldn't they give us a heads up on these removal?)

     

    Was kinda hyped to sign in but as soon as I read that in the patch notes, it soured all hype and just made me feel betrayed. Again, I get it, maybe its because of incompetence or lack of communication skills, but it still stings of deceptiveness. :(

    I was just missing some of the map ones that didn't retroactive get granted to me, 25+ lv80s can't remap those maps, and was planning on making a new character this week to finish off the ones i was missing, only to see they were all removed. :(

     

    Just mad and sad. :(

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