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babak.3654

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Posts posted by babak.3654

  1. 6 hours ago, JGRIF.2613 said:

    It's a fun co-op mount in a multiplayer game I don't see any of  these comments as good feedback considering it shouldn't be replacing any solo options it should be an option for you and a friend to roll around having fun, and in this respect the siege turtle is a huge success it is strong enough where you can go through areas without dismounting but weak enough where it doesn't replace a well built class. If anything the only feedback I have is that the turret damage may be slightly too high and it would be nice to be able to lock and unlock your passenger seat so that if you are a solo player you can open it to people outside your party. For the solo players of the world ask another player if they want to group up I did so last night and now have a new friend to play the game with which I think is one of the strengths of this mount. helping to encourage player interaction which is a key aspect of any good mmo.


    It’s reasonable feedback because allowing a single player to use more of the mount features improves the turtle for any player that doesn’t spend 100% of their playtime in a party. That’s probably most people. The turtle is supposed to be one of the major features of the expansion,  but limiting its usefulness to co-op play is likely to make it very niche. 
     

    At the same time the turtle will remain the only mount that can be used co-op, and there’s nothing to stop you inviting people to play in your turtle if you want to.
     

     

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  2. I'd prefer for the bladesongs to be faster, not be projectiles, and to be usable regardless of facing. Unblockable on every shatter would be a bit much, although some limited access to unblockable via a utility or trait would be fine (just not on block or evade because that's not helpful).

    A ground-targeted F2 (replacing the confusion application along with the condition damage traitline ...) would be nice.

  3. 45 minutes ago, ProtoGunner.4953 said:

    You know everybody hated Mirage back then and look how people coped with that. Just get used to it and you will like it. Calm down, don't feel eligible to get 'the best'. As far as I have tested without any expectations, I liked most new subclasses.

    It’s easy to be happy if you have zero expectations. If we’re being asked to pay for an expansion it’s reasonable to have some expectations, not least that the new specialisations will be viable outside of open world PvE.

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  4. On 11/30/2021 at 12:52 AM, LucianDK.8615 said:

    Hopefully that means its still unfinished and have more changes lined up, that wasnt ready for beta4. But I am not going to place my bets on it.


    It would be great if that were true but that’s where two-way feedback is really important. They could have said something along the lines “further changes are planned to address other feedback. Our priority for this beta was to fix a large number of bugs and the interaction of virtuoso and core Mesmer traits”. 

    But they didn’t. And there’s a very small window to make further changes, which as far as I know we won’t get to test again. So reasonable to expect it not to happen.

     

     

    • Like 1
  5. 11 minutes ago, Mell.4873 said:

    F4 an aoe around the player. this is arguably better than old f4 that does no dps

    Better than distortion (or continuum split if playing chrono)? Because it does 'dps'? Now I have heard everything.

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  6. What is it for? Is there specific content in EoD that requires the turtle?

     

    Having the cannons limited to the second player feels really restrictive and makes using the mount pretty boring. The ground slam doesn’t feel powerful, the turtle has a decent health pool but it was usually quicker just to dismount and kill mobs using my character.  The rocket jump didn’t have much height and couldn’t clear some walls/barriers. The jump felt floaty and didn’t convey the weight of the animal. 

     

    Masteries will no doubt help but it isn’t anything I’m excited about. 

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  7. I didn't play GW1, so I don't have the sense of nostalgia that people who did have for Cantha. Being honest I probably would have preferred to go to a new area rather than return to Cantha the expansion, but having decided to do that I don't really understand why the original aesthetic wasn't more closely referenced by the developers. After all the people they're appealing to most with this is the GW1 players who enjoyed these maps originally.

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  8. I think some of these specs are salvageable, some honestly feel to me like they need an amount of reworking that just doesn’t seem likely, assuming the devs need to finalise them by the end of the year. Yes I know the expansion is launching in February but I doubt they can go to the wire like that. 
     

    So I’m hoping for significant changes to specs like Virtuoso (where the concept is ok, it needs more synergy with core traits and some changes to how bladesongs work) in the fourth beta, because I think that’s probably broadly what they’ll be like at launch. 

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  9. Hammer skills feel very slow, it's like playing warrior in 2014. Damage seems low too. I'm going to echo the 'half-assed' comment of a poster above: Why does only the hammer get unleashed skills? Why do the pets all get the same unleashed skills?

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  10. I don't know how they'd manage customisation, but yes the extremely bright green wasn't the best choice to suit everyone. I know there are lore reasons, but I guess it didn't have to be 50% green. Having said that initial impressions of the mech are it's fun, but with only 3 mace skills, 3 mech skills, the gameplay might get samey fast.

     

    But minion masters will probably like it.

    • Like 2
  11.  I've been playing GW2 since launch, taking a few long breaks, and while it's not a perfect game by any means I do enjoy it. So I'll most likely get End of Dragons standard, I think it may end up being the last major content update. I haven't pre-ordered because I generally don't pre-order games, and I don't care much for the pre-order bonuses.

     

    All that said I'm not very excited about what's been shown so far, but I am hopeful that the maps will still be intricate and fun to explore. 

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  12. 24 minutes ago, mythical.6315 said:


    It’s an issue with players not properly using the mounts available to them. There really isn’t anywhere that skyscale gives a significant advantage over other players and in the majority of cases it’s actually inferior to using the other mounts. 

     

    I don't entirely agree. Yes the different mounts combined can have similar capabilities, but it isn't uncommon to get stuck in combat transitioning from one to the other. Also while the Springer can jump high it needs appropriate geometry to climb, which can be inconsistent. 

    • Like 4
  13. I'm doing the Skyscale collection at the moment and have got as far as Troublesome Skyscales. It's a long series of collections but I'm working on it in the downtime between "Return to" instalments (which also reward the needed stack of each LS4 mat) or other activities. Done that way it's been ok. I don't think the collection itself is excessive as currently implemented.

     

    I'm going to disagree that there aren't any issues, though. I have every other mount (including Griffon and Beetle) but still find myself left a long way behind on some meta events. It must be frustrating for newer players, and will become worse over time as more and more established players get around to unlocking the Skyscale mount. It's also gated behind the Living Story 4 episodes, which not everyone will have access to going forward, unless Arenanet chooses to roll them into the core game at some point as they did with Heart of Thorns.

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