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NovaanVerdiano.6174

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Everything posted by NovaanVerdiano.6174

  1. 2-3 is probably my favorite as it has a good length, exploration and multiple ways of using shortcuts and such.2-1 would be my second pick, the raft section was a nice break and while I wasn't a fan of the waterfall section itself, the hidden pathway made for a good way around it.
  2. That's great to hear. Hopefully they will help. In the same breath, would you consider turning the story back into its original format? I.e. a quest every 2-3 levels or so, instead of batches of 10. A lot of new players used the fact there's always a quest marker for guidance and it helped them a lot as it led them into level-appropriate areas, along with keeping a clear goal in front of them. It was probably one of the most common complaints friends of mine voiced when I got them to try this game
  3. AHAHAHAHAHAHA. No. Not everyone is capable. I guess everyone is like...10% of the game, if that, who have done raids. Boneskinner, and the new one are much much harder than regular content, and a massive step up for the casual players who for the most part only do open world. Making them mandatory -is- locking people from finishing the meta, even if you dont want to believe people cant do it. We are already seeing people asking for KP and LI from raids for strikes, if this is the route they are going, they need to stop now., strike missions should never be so hard that players are getting locked out of doing them unless theyve done raids. Yes, you can make your own party, but good luck getting a group of pugs(who you cant control what class they bring, what armor they have, what skills they use, what their skill level is, etc) who are capable of doing it, or the achievements. Metas should be able to be finished with only the content on the map and the story instances, as they have been for literally every other living world release in the game. the achievements should still be in game, but they shouldnt be required, optional, yes, mandatory no. As it is, not being able to get the emote which would be amazing for Roleyplay purposes, has killed my enjoyment of this release. God forbid you actually have put forth some effort and learn an encounter to get your shinies. You are absolutely capable, you simply do not want to. There are people with severe physical handicaps doing amazing feats as doing bleeding edge raiding, world record speedruns and whatnot, surely you are capable of doing something that's essentially an easy raid boss and earn your emote. Put some time into it, looks things up, achieve victory. It'll feel good, trust me. God forbid you realize not everyone can be that skilled no matter how hard they try. Good for those people who have those handicaps and can do that stuff, good for them, not everyone is them, not everyone can be as skilled, and not everyone has the people who can assist them in doing that well. By the way, it doesnt feel good to do something hard in this game gives me no sanctification whatsoever because i know ive been carried, through all the raids ive done, ive been carried by some good friends who no longer play due to lack of interest. My reflexes are so terrible that i can barely get my hand moving half the time to do anything in game so god forbid you learn some compassion when it comes to people with valid concerns about being able to do content. Oh, and god forbid anet stick to a precedent they have set for years on excluding the hardest content from being mandatory for meta achievements, and having enough achievements that the meta can be done without doing the hardest content. Maybe you should realize not everyone can or will ever be able to play on the same level as you, god forbid. Have a good day.Okay, if you really have it that bad I apologise, but at the same time you should also realise that you ultimately are a fringe case compared to the average player - way more than 10% of all players are capable of doing strike missions, the majority of them simply didn't try or bother to learn them and improve. If Anet built the game around such extreme cases, then there'd be essentially no difficulty in any content, people would just faceroll over it and quit; in fact this is a very common complaint with the game. Anet also added a few fairly difficult story achievements which were required in the past, so it's not like this is the first time they've done it; hell, there's the HoT launch where they upped the difficulty by a lot. I also think that strike missions do not require any degree of "godlike" skill from you, nor do I consider myself anything above average at video games (in fact I have dyspraxia, which does mess with me from time to time and makes me mess up when I shouldn't).
  4. I know you guys don't wanna touch dungeons anymore cause they're spaghetti code and would probably fall apart if touched, + there's fractals now, but dungeon-related events would be nice. Also, consider bringing back Marionette and the Hologram fight from time to time? The Hologram fight is one of my dearest experiences in this game tbh, and I feel like it could be easily recreated/fiddled in due to the fact it's a Hologram. Some Asura just has to be curious and recreate it for the sake of it and whatnot; would be really cool to have those fights in the game again, even if it's always just temporary.
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