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Ark.2694

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  1. Focus and shield gives Swiftness. There is a chronomancer well, inspiration trait, and elite skill that gives super-speed. Chronomancer has a passive speed boost as a minor trait. Mirage can take sword and leap with every dodge (I have a set just for this, super useful.) Staff has a very low cd blink. Blink (the utility) is one of the lowest cooldown, longest range ports in the game. Finally, portal is crazy mobility for your entire team that is currently being abused in the new CM. In what world do you live that MESMER is not mobile?
  2. I keep seeing this said and I honestly don't understand why. Rifle 5 gives huge AoE barrier and resistance. You could delete the portal part entirely and it would still be a great ability. More so, you only get the increased cooldown if you use the portal meaning it's a pure bonus you can just ignore if you want.
  3. GS 2 using a basic chain animation feels bad and should be changed to something else such as the Maul animation from ranger. GS 5 is bad design that needs to stop. Having a skill that is dependent on RNG/hitbox size to get the full benefit from has always just felt bad. The damage dodge takes too long, does too little damage, has a terrible animation lock and just feels bad to use overall. This is on top of costing more than a normal dodge while only having access to one at time. The Dual-Legend mechanic is just bizarre. We already have two elite specs with solid support options that overshadow Vindicator. On top of that, when trying to play full dps, it feels like I'm fighting against the mechanic just to use the skills I want. Less important but, why is there burning and torment on this spec? Shaving off some of the the damage budget to add conditions to a POWER dps spec is a bad idea.
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