Jump to content
  • Sign Up

Nelg.3795

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Nelg.3795

  1. I have a few requests, so I'll break them down into sections. Feature request: Arithmetic operations in number input fields. As a QoL update, I'd like to be able to do addition and subtraction in number input fields, like in the vendor, crafting and especially Trading Post windows. In the scenario where I'm crafting expensive items, like Gift of Dust, and I'm short of lots of materials, let's say 32/250 Incandescent, 41/50 Luminous, and 38/50 Radiant Dust, it would be much simpler to get the required amount from the Trading Post if I could write [250-32] as the amount, and it would give me 218. Of course, computers and phones do have calculators, but I wish I could do this operation directly inside the game. Especially when I need to calculate the amounts for 32 different materials for the Gift of Condensed Might/Magic. Feature request: Skin and mount preview with selectable dyes I wish the game had a skin preview window where I could freely choose to color the channels with all possible dyes, like in the Hero panel. Sure, it is possible to enter dyes into the preview window by going to the Trading Post and previewing the dye, but it's clunky and annoying. And currently there's no way of previewing custom dyes on mounts, so you never know what a mount skin will actually look like with the dyes you want to use before you buy the skin.
  2. While I was defending a WvW keep with enemies taking down the inner gate, I was hit by an enemy warrior's Inspiring Whirl, which reached me through the wall, all the way from the gate to the centre of the Lord room. So the game has a skill that can kill enemy players through walls at a greater range than its advertised 130 units. It's about 1'600 from the gate to my catapult spot and 3'000 to the Lord. I guess that's the distance where you lose a target, so the skill theoretically doesn't have a range restriction. Video: https://i.imgur.com/eGDl0QU.mp4 (sorry for Imgur's image quality)
  3. There's only really 2 options here that I can see: ANet decides to balance CoR because it's too powerful and unfair, but in doing so they make it slow, not always visible, not always hitting, doesn't track targets, and goes through walls. Players use it less, because it's blood-boilingly infuriating to use. ANet accomplishes their balancing goal because less and less players use it anymore, decides that the situation is "good enough", so they leave the bugs unfixed and refuse to acknowledge it's a mistake, because they accomplished their goal. They don't know what broke it, and don't have the resources or interest in fixing it, or even rolling back the changes until a fix has been developed. So either they're insecure and refuse to admit that they made a mistake because the mistake plays into their benefit, or they are flat out inept or disinterested that they made a weapon skill useless. Either one doesn't really spell good for the company.
  4. Still going strong in build 100'081 Oct 30th. Starting to look like it's officially a feature now.
×
×
  • Create New...