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Sylosi.6503

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Posts posted by Sylosi.6503

  1. @Noha.3749 said:But thieves are high risk & high reward.

    Nah, thief is low risk.

    I remember a bit of some video that Sinderer guy put out that illustrated why, showed some thief trying to gank him, the thief failed, the thief then proceeded to shadowstep / bow 5 off into the distance, but he got caught because Sinderer plays thief so was able to catch him, but if he was on any other class, then that thief would have got away, so unpunished for playing bad / getting outplayed, it totally breaks fundamental game concepts like risk vs reward, which is of course why thief has been so popular for the entire game roaming, it is ezmode in something like WvW.

  2. @Vayne.8563 said:

    @"Aodlop.1907" said:

    it isn't fun to receive duelling challenges you don't want

    Nice, add a "I don't want to receive duels" option, there you go, problem sovled...

    Why add a solution to a problem that has not to be there? And if you really think this would stop people from harassing potential duelling partners, you are gravely mistaken. Annoyance is like life in Jurassic Park, it finds a way too.

    I can kind of understand why people want to duel, but the annoyance potential for morons rises massively when you allow open world duelling. I don´t want anyone to follow and pesker me in map chat because he always wanted to duel a two pistol engineer or something like that.

    If the basis for not having things in the game is they might have some vague potential to annoy someone if they are misused, then we better remove players from the game because you people might get annoyed by someone randomly spamming skills in Lion's Arch or somewhere, or by chat (better remove chat), or merely by a player who decides to follow you around.

    Really if your level of intolerance is this high then you simply aren't suited to an MMORPG and should go play a solo game.

    Bad argument is bad.

    Irony...

    Anet designed a game intentionally where it's harder to grief people. That is they took away kill and node stealing for a reason. Adding in stuff that goes against one of the core design principles is ridiculous.

    Duelling doesn't go against those principles, if someone wants to "grief" someone in this game they can do that already.

    As for "core design principles", please stop making me laugh, if this game followed its core design principles it wouldn't have ascended stats, "healers", raids, etc

    It's like adding meat dishes to a vegetarian restaurant. It's a change that people will be uncomfortable with and every such change makes the game less "yours".

    Not at all, consensual duelling is co-operative, it isn't against the ideas of the game at all.

    A much better analogy is that following your "logic" we should not have dungeons in the game, because people have been "griefed" in ways such as guild mates kicking someone in a pug to let another guild member in.

    I've played games with dueling and had invites off.

    I play ESO, that has duelling, only one time I've had a guy really persist when I declined, which pales into insignificance in comparison to the times I've had idiots spamming skills in hub areas in games, but then if I was so 'delicate' that I could not cope with that I wouldn't be playing MMORPGs, because I would clearly not be suited to them. ;)

  3. @Torolan.5816 said:

    @"Aodlop.1907" said:

    it isn't fun to receive duelling challenges you don't want

    Nice, add a "I don't want to receive duels" option, there you go, problem sovled...

    Why add a solution to a problem that has not to be there? And if you really think this would stop people from harassing potential duelling partners, you are gravely mistaken. Annoyance is like life in Jurassic Park, it finds a way too.

    I can kind of understand why people want to duel, but the annoyance potential for morons rises massively when you allow open world duelling. I don´t want anyone to follow and pesker me in map chat because he always wanted to duel a two pistol engineer or something like that.

    If the basis for not having things in the game is they might have some vague potential to annoy someone if they are misused, then we better remove players from the game because you people might get annoyed by someone randomly spamming skills in Lion's Arch or somewhere, or by chat (better remove chat), or merely by a player who decides to follow you around.

    Really if your level of intolerance is this high then you simply aren't suited to an MMORPG and should go play a solo game.

  4. Condi is no different from power, i.e - the issue is certain classes/builds are OP, not that condi is OP in itself.

    For example if you are having trouble against a p/p condi engy then the problem is between your seat and the keyboard, to kill pretty much anything they have to hit you at least a couple of times with pistol 4 skill (blowtorch) which is one of the harder skills in the game to land (contrary to this delusion that condi classes can simply spam, as opposed to holosmith where virtually everything does good damage and the range of "melee" is so big it is difficult to miss)

    If you think that 3k armour gives them super defences, then think again, go play power mirage, power warrior/spellbreaker, etc and see classes that are far stronger defensively, far more mobile, etc, whilst doing far more damage.

    So what you should learn is that it is not a "condi" issue, it is a class design/balance issue, where certain classes/builds are OP e.g condi mirage, so no different from power builds.

  5. @X T D.6458 said:

    @EUmad.7645 said:why not delete all condition builds and let only power ones ? it is simpler and faster. remove every condition from games and transmute every weapon on power. Would you be happy with that ?

    ...because it just feels so cheap, poorly balanced, and spam to win.

    You should be playing another game, because that largely applies to the entire combat in this game.

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