I say almost never because I miss getting cool stuff from achievements and even as drops by playing the game like we did in the first year of Guild Wars 2. . . Pretty much all the skins and stuff linked to achievements and defeating bosses. Ever since LS1, everything has been equipment like accessories that have no effect on our unique look (looking at you LS2 and Heart of Thorns Story content, and all those ascended accessories for completing the story achievements). There have been so many missed opportunities in rewarding players for completing feats, as well as Achievements, in the game. For example, the Fallen Balthazar outfit should have been a reward for defeating Balthazar without Sohothin instead of locked behind a Black Lion Chest. I dropped a bundle of keys to get that skin, and didn't get it; and yes I am regretting wasting my money on BLC keys . . . completing "Reins of the Raptor" could have rewarded a Raptor skin with 4 dye channels . . . but in the end, we are just left with achievements that give us between 1 to 5 points that adds up to nothing; not even enough to get us over the hump for an Achievement Chest. Its even worse that we are still dealing with diminishing rewards, and have the risk of our accounts being suspended or banned for grinding/farming for materials and gold. Sucks working towards Legendaries, ascended gear, and pretty much everything that is cool looking that is a material sink, while combating the stated risk and diminishing rewards, along with RNG. Hopefully devs see this comment and take a step back and look how broken their game is in the aspect of being "rewarding." Still love Guild Wars 2 in the end despite its set backs in terms of rewards and the gem store. I play it with my wife, and we are having a blast exploring Elona, as well as the rest of what we currently have in Tyria.