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Cranky wo Coffee.5914

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Posts posted by Cranky wo Coffee.5914

  1. @"Rubi Bayer.8493" said:That would be cool! Unfortunately, creating a new, oversized minipet that has a whole different set of rules for "existing" is an enormous amount of work involving a ton of time and multiple teams. That's not something that we could have fit in a schedule anywhere. :( Our little Guardian Angel Aurene has been in the works for a while–we started talking about it way back in the spring, and several people here and there have been finding spare time to work on it over the past months. She took a fair amount of time, and that's an update of a miniature that already existed!

    The GW2 community has shown us over the past two years that they are as proud to support Children's Miracle Network as we are, and it's super exciting that we were able to add some goodies in the gem store to go toward that cause. I'm grateful for all the people on various teams who have been working on this!

    Thank you and everyone who worked on this event.

  2. I gave up on that achv. because of missing one or two, check guides and youtube vids and wiki. I played the map for a long time and picked them up when I found them. I eventually went back to complete it and couldn't find a few even when following the guides. I used Wiki, Random Youtube vid and Dulfy.net guides.

  3. @wrathmagik.3518 said:

    @SinisterSlay.6973 said:As a developer. Watching anet developments and bugs gives me a pretty good idea of the state of the code in the game.

    It must be an utter disaster. They can't even figure out why story instances crash during cut scenes. That means they have little to no tracking or logs. And they have no idea what to even try to fix it, which tells me it's old legacy code that all the surviving developers are scared to touch.They have hilarious bugs like breaking the Mount position on the beatle because they added a new blc? How can those things be related?They have no ability to force an automatic reconnect on disconnect, really? I've got games from 1998 that had this figured out.They can't even make dyeable backpacks because it's too much work? What's wrong with them?It seems the game code is barely hanging on and takes enormous work for any change.That's a sign of eminent failure. And anet layed off the teams trying to fix the problem with a new game.

    Where are you getting all this? How do you know they can't make dyeable backpacks? How do you know they can't figure out crashes?

    And I hate to rain on your theory but those other employees left to make a new studio (manaworks) and a MOBILE game. They were not working on a new MMO engine or gw3.

    1. Why haven't they made their gem store backpacks dyeable if they can do it? They make glider wings dyeable but the matching wing backpack is not dyeable?
    2. The forums and Dev chat/ Live streams are littered with comments from Devs about spaghetti code, even in the lasted about templates they mention inventory code being too scary to touch.

      @wrathmagik.3518 said:

      @Acheron.4731 said:In its current state I just don't see GW2 going very far any longer.It may continue to 'run' but I just don't see it growing/improving. New mechanic, sure. New mini-event, no problem. New map extension, ofc. But improve as a game overall? Unlikely.AT BEST, even IF an expansion announced...it would take too long to push that out, some people would come back for the elite specs but then I think the game has ran its course. One more good expansion could have propelled it forward a few more years BUT, as-is, nah, ppl are just gonna keep trickling out as they are now.I understand why some people are still optimistic about GW2, it really is/was a good game but its no different than your favorite tv show. By season 6 or season 7 it just kinda becomes predictable, you want to still love it, you want to keep watching, but eventually you just stop tuning in.

      Yah this game is is so dead that the over the 50 Labrynth groups in the LFG i can't get into any of them because all the maps are full.

    I don't think this game is dead but it is dying. Sure the population spikes back up a little during holiday/ special events but then dies right back off. I'm sure they will continue as long as it profitable and by looks of the new stuff in the gem shop it will be for a long time. It would seem that you don't want to hear negativity and are ignoring reality.

  4. @Randulf.7614 said:Community for 7 years: Give us build templates - you can even monetise it with extra slots through the gemstore!Anet: Sorry its late, here we are.Community: How dare you

    It's fine for them to monetise extra slots on this in my opinion. I'm just glad it's here after such a ridiculous wait

    I don't completely disagree with you. This would have gone better if they didn't allow the 3rd party program when they planned to make their own version and charge players.

  5. I would prefer an expansion( I would pay for) if it brings; new content, a rework of current stuff like specializations, skills, traits, combat system, dungeons, pvp and wvw for those that like that. Beyond that, I'm not sure I'll spend any more money here, not even converting gold to gems.

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