This entire situation is such a disappointment, both as a player and as someone who has worked in mobile game dev for the last six years. I've seen exactly what these kind of predatory methods can do to people, and in our dev meetings, I have always held up Guild Wars 2 as a way to incorporate f2p/cash shop elements correctly, without being cheap or exploiting the player base. Yesterday, I watched a guildie spend money they cannot afford to purchase the entire skin bundle. It was crushing. Yes, everyone is responsible for their own choices, but this kind of deliberate targeting of whales (aka vulnerable people) is absolutely unethical and everyone in game dev knows it. I suppose I should be thankful that Anet decided to make the skins available in a bundle, without duplicates, to limit the damage. The introduction of account-bound RNG to the black lion chest items was a test, and apparently, 'terrible loot-box mechanics' passed with flying colors. There are currently NO mount skins that you are able to earn in game; it's all cash shop, and the vast majority are locked behind a slot machine that costs five dollars a pull. Yes, you can get them all if you pay a premium--but if I want a drink at Starbucks, I don't have to buy ten drinks to get the one I want. I have been happy to support GW2 over the last three years with gem purchases, because I love this game. But I can't support a game that does this. I would expect this from a scummy f2p app store title, but not from ArenaNet.