My issue with this is more about the direction that the whole gaming industry is moving towards with loot boxes and games that are paid for. Its one thing with the freemium models (which I try to avoid), but games that we pay for in advance it leaves a bad taste in my mouth and is frankly worrying.Personally I would like to not support a game that encourages people to gamble (especially children, won't someone think of the children!!!!). I know that there has been elements of gambling in GW (even in 1 with the Zaishen chests), but it never felt that intrusive to me. My concern is RNG creep... What would happen if the people who make the money decisions see that they get a better payout by RNGing items? If this model works would they start putting legendary items in loot boxes? Unlike BF2 or SoW where I can see the kitten kitten going on in the media (and some surprising reversals) I can just not buy the games. With GW2's unique model I'm already invested. I sank many a hour in GW and GW2 and I've always tried to support the great work of the devs other members of the team by buying gems when I can. The amount of skins I have which I hardly ever use isn't about owning the skin as much it is about saying thank you for making a great game. Please please don't go down the path that was forged by mobile games (and other gacha games) using tactics that is only helpful to society in the data it provides drug addiction study groups.I really want to play SoW and BF2, but I won't because of how the loot boxes are implemented. I really hope that ANet doesn't bring more gacha elements into the game as I would hate to not play this game too.