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Dawdler.8521

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Posts posted by Dawdler.8521

  1. 9 minutes ago, Nugatory.8920 said:

    What is the point of world restructuring?

    The point was in the reply but maybe the sarcasm just hid it so kitten well, sorry.

    If your argument is that there should be no guilds and only solo players all being randomly assigned instead in order for it to truly achieve its goal... I dont think many people would appriecate that for some reason. But maybe that's just me.

    • Like 1
  2. 18 hours ago, Nugatory.8920 said:

    The main reason servers end up outnumbered isn't because they lack players, it's because their players aren't playing because they don't want to get one pushed by stronger servers.

    Hmmm… what could solve that.. hmmmmmmmm… maybe some kind of “autobalance” system that shuffles the players around to be a little more random instead of fixed and stacked monolithic servers that no one want to fight month after month, year after year?

    I know, you could even add support for grouping up before shuffling!

    We could call it… the Club System. 

    • Haha 2
  3. 2 hours ago, adammantium.8031 said:

    It would be great to be able to post squads on LFG. It's such a pivotal part of the PVE game now. It would improve visibility no end, hopefully getting more players into WvW.

    Would be easier to get players to join smaller squads/roaming groups, which is really hard to organize. Or to promote 'begginer friendly' squads (which many communities are happy to do).

    I'm sure there are technical challenges to that, but that's a dev's job.

     

    Ofc, as an experienced player I can read the map and quickly tell if there's anything going on, but it's utterly unreasonable to expect a newer player to do that. I believe that filling chat with 'flipped' messages would be no help at all, would just be spam which gets ignored.

    … WvW has its own LFG category and it’s integrated with the commander feature specifically for WvW.

    Its just that absolutely no one use this function.

    • Like 1
  4. 3 minutes ago, Riba.3271 said:

    people might not be in state of mind to communicate

    … I don’t even want to know what that’s supposed to mean.

    Just filling the chat is a bad idea. The chat is - unsurprisingly - used to chat. It’s bad enough as it is when EBG cries for help with a 40+ queue.

    if Anet want to visually present where commanders are, the WvW menu has all the space that’s needed. Instead of the map button being blank, on the actual button (or next to it) it could dynamically show the 3 largest commanders per border with the same hover over description that we got in the minimap as well as x/50.

    • Like 1
    • Thanks 1
  5. 1 hour ago, Lionwait.4815 said:

    Combat features[edit]

    • Expanded Weapon Proficiency — new weapon for each profession[5]
      • Expanded Land Spear Weapon Proficiency for all professions
        • Beta event to try out the new spear gameplay from June 27-30

    Guild Wars 2: Janthir Wilds - Guild Wars 2 Wiki (GW2W)

    New weapons for each profession kido's.. Not just the spear.

    That’s literally just talking about the spear. There is not a single word about any other weapons.

    • Like 1
  6. 3 hours ago, TheIceman.1039 said:

    Or... let's make it so that we don't have a safe spawn area at all. move all those npc's to OS (or keep). And from now on, if someone goes to wvw, he will be forced to fight immediately. To avoid spawn camp killers, more spawn areas can be added. And make landing in them more random, unless you are a squad. And killing someone in those areas doesn't give you any wxp or kill counts. Then roamers will kill all afkers 😜

    You know it’d be much easier easier to add a kick timer to spawn that trigger within a minute unless you move out of the safe zone.

  7. a refreshed experience that builds on what we've learned about mounts since first implementing the warclaw.

    Expect nothing then.

    In regards to the spear I for one expect an engineer spear that does random kitten, a thief spear that give them at least 2 smoke fields and a guardian spear where all its skills are teleports.

    • Like 1
    • Haha 3
    • Confused 3
  8. 29 minutes ago, MedievalThings.5417 said:

    The lack of any comps is only an issue due to game design.  The part that was the problem, was that 18+ hours a day, all 7 days the world was outnumbered on every map.  This happened 4 of the last 5 betas.  The other 2 servers had no shortage of players regularly during the day.  If it only happened once I wouldn't be concerned, but it happened almost every beta.  So much for balancing the populations.

    Got the matchup scores to back that up? 

  9. 42 minutes ago, Hellbound.5610 said:

    How do you handle a 60v30 when half your server members are rather on another server "playing with friends" or even in the opposing blob following some popular commander?

    Ok so they all come back to your server and now you’re fighting 10v40 because they all buggered off to farm EBG instead and took more than half your members again with them.

    • Confused 1
  10. Rule 23 can also be read that playing WvW period is a violation of the ToS and everyone need to be banned.

    If you are roaming and prevent some random enemy capping a camp, aren’t you actively trying to manipulate the outcome of matchup in favour of your side? 

    Let’s not even begin to go down the “leeching” rabbit hole.

    • Like 10
    • Thanks 4
    • Confused 1
  11. 10 hours ago, Cuks.8241 said:

    And that means super tanky condi meta.

    Everyone run perma 25 might, the power and condi damage increase is the same from minstrel to cele - well actually power is much more, since it get precision and ferocity gains while the condi duration is irrelevant as an enemy zerg just instantly cleanse most of it. The power gains for the zerg is exponentially better than condi.

    So super tanky “condi” meta hohum. It would just be less tanky more power meta.

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