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layshu.7512

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Everything posted by layshu.7512

  1. Love: StoryMountsAwesome Istan with amazing lore, stunning graphics, and attention to detailCurrency not cluttering storage - that was the best probablyLess time-gated stuff (do this grind for 7 days, then grind for 5 days more) - very happy hereSome suggestions: Update collections / achievement UI: it is getting hard to navigate. I like completing achievements, but I don't like completed ones obstructing my view. A quick checkbox 'hide completed' would be very helpful, but a larger overhaul would be very welcome as wellUpdate bug reporting UI (revisit / add options). Bizarrely, there are categories missing. For example, there is old Beta (which is I believe for Beta HoT), but there is no category for story, whether it's a personal or living world. Also there is no ping saying 'we've looked at it, thanks'. I'm not even sure my feedback is being looked at nowadays, which used to be not the case :(Add upgradable gathering tools - volatile magic tools will be a new thing after unstable magic ones. Many people already bought unstable magic tools. I find it very annoying carrying multiple ones. How about a tool that combines all currencies / allows to toggle between them? Less storage clutter that way. I'll be also happy to buy tools skins (love the necromancer ones), if it's just how they look but give me the resource I want.Story plotting / key secrets revealing - make sure players know all information, otherwise a glorious revelation will be substituted with player confusion. Previous GW episode sometimes make little sense when your character speaks of something they are apparently deeply familiar with but you are not. Here is an example: Living World 3, Kerida's identity gets revealed, my character goes: 'Livia? The Livia?' and I'm thinking 'Who is it exactly? Am I supposed to be surprised?'. You can find references to Livia in previous instance, but you have to be looking for them. What if you did not find them? Instead of being awed, I got confused.Story onboarding - make sure key characters are introduced. This is very helpful to a new player if you are interested in them getting into the story faster. I onboarded during Living World season 1 and it started for me with everybody celebrating victory, talking to my character like they know them, and me thinking 'Who are these people and why are they acting like we've known each other for a while?' That was probably not the smoothest introduction to Kasmeer, Braham, Rox, and the rest of the company.Make more events scalable. You have to do everything in the new content asap because once the bulk of people are done with achievements you are in a tough spot - the content is not for solo / small group of people, and there is no larger group. I'd be very curious what happens to Choya Pinata in a couple of months... actually it will probably not happen at all because it will be not possible to trigger it as very few people will be there to collect coins in the first place. Once again, this kind of kills an interest of a person who just started playing.
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