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Everything posted by Treacy.4067
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Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
It's apparent that you don't and you don't feel you need to because you're trying to ignore the problem by sticking your fingers in your ears and yelling na-na-na. I don't even think you know what you're arguing anymore. Seriously what are you on about? You agreed that mechs take up all the spots, and that their dps has been unbalanced since that one patch. Now you're trying to switch positions again. You do realise that people can still see your original comments even after you edit them right? Anet will fix it, again just give it time. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
Or people like you don't understand the intricacies of balance in the first place. Look how long it took for them to address the banners issue. This is an ongoing process and I expect them to fix it in due time. People who voice their opinions of both praise and criticism, do so because they care about the game's health and longevity. And many have been around mmos long enough to see the warning signs. That's why many of us are being vocal yet patient. This isn't going to be fixed in one patch and to think otherwise is nonsense. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
Balance is an ongoing process. People will continue to sound the alarm about the afk automated high dps and rightly so. Give it time. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
This looks like it was an update to core weapons that was a long time coming. I still expect tweaks to the afk numbers. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
Yeah many of us mentioned team stacking. Also adjustments to builds don't always come right away which is pretty obvious to anyone that's played over the years. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
The encounters didn't just break. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
You're argument isn't making sense and I'm still not even sure why you're continuing to debate. Look you've already admitted that mech dps is a problem because of the recent balance patches changes and not because of the encounters. I agree and it needs to be fixed. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
For the millionth time, when you don't have to physically be at your computer, it's by definition no intensity. Do you understand what afk means? And how do you not understand that intensity and rotation are linked? -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
They won't because they can't. They also refuse to address the issue we're talking about by blaming it on a problem with the mobs and "encounters" themselves. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
You keep going back and changing/editing your posts. Why do you do that? If you're going to add something just reply back. I'll now replay to your edit in the old post: The mobs have nothing to do with it. They or the encounters weren't changed. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
Thank you. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
The encounters didn't all of a sudden break. It's a problem with the recent changes in the balance patches. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
So the solution isn't to fix the problem? -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
So you admit that it's a problem at least. That's good. I tend to think it's a big problem but we disagree on the severity. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
There's multiple issues at hand and it's not just afk. I know that seems a tough concept for you to grasp. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
Do you? You don't seem to be understanding the situation, also look at the other video just posted by someone else. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
Edit: Read that wrong because what you were countering with was exactly what I've been saying in terms of anet needing to fix the balance. lol And this is the issue, people are waiting long periods of time to get the balance they need so they are swapping to the same class. That's not their fault it's broken, don't blame them. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
Makes no sense. We're talking about baseline dps for auto attack which can be used in any encounter. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
How many times do we have to go through this? AFK means away from keyboard. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
Yes it does make sense when there's no input other than the one button press. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
How many times do I have to explain my stance? I'm not talking about LI, I'm talking about No Intensity. And something positive for one person doesn't meant it's inherently good. I've addressed it but you've changed your argument and also edited your responses so many times. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
And your response just now does not pertain to you asking me if I know what bandwagon means. So I'll repeat the question: Do you seriously think people should remain loyal (i.e. not bandwagon) to their preferred class no matter how bad balance gets? -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
No the question isn't why it exists, auto attack already existed. We're talking about the damage output. People are being shortsighted as to its affect. So yes the question is whether or not it's good for the game. -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
It's obvious from what I said that I understand what bandwagon is. How did you arrive at that conclusion? -
Rifle Mech is now 28k DPS with 0 input from the player.
Treacy.4067 replied to Vekks.6013's topic in Engineer
I don't think it's health to have automated gameplay do that sort of damage. There are multiple reasons for this which I've gone over at length in this thread. I also think they will address it.