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Lobo Dela Noche.5127

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Everything posted by Lobo Dela Noche.5127

  1. IMO they should: Remove all time gates Remove the bar for refining items once they no longer give xp Make refinement recipes all the universal. 2 into 1 for basic mat refinements, 50 into 1 for the ecto refinements, and 10 into 1 for all the mats going into ascended. This way its simplified and easier to understand for new and casual players. Use drop rates to adjust item values. I know a lot of people dislike this one but you will still be able to make money on the TP and it will not destroy the economy. Make all crafted items only bound on equip. Keep ascended BTA and everything below BTC. I know Arenanet has turned to using account bound crafting for most of the new attribute types and making everything sellable would remove a large chunk of the forced play time to earn them. But I believe that the cost of those items would still give many players something to work towards. Crafting is normally something optional in MMOs. As many do not like doing it. Making it a semi-mandatory part of the game is a big turn off for many. Making it so those that wish to be crafters can sell their wares or help friends, families, and guildies would be a great addition. Make it so Jeweler goes to level 500 and can craft ascended jewelry and have every stat combo available. Make all jewelry sellable on the TP. Make it so Chef goes to level 500 and can craft level 80 ascended food of every type. Increase duration and stats on these new foods.
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