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Razem.4513

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Everything posted by Razem.4513

  1. Glad to see the dual pistols I mentioned a few years back on here being envisioned for guardian. The preliminary skills and concept is good, but finetuning for each skill is needed for the playstyle to feel slightly less clunky. Skill 1: Feels weightless for filler usage with only 1 bleeding stack, perhaps increase the bleeding to 2 stacks to match axe or have it also inflict 1 vulnerability at low duration to increase impact temporarily. Skill 2: As many suggested, it would make more sense for this to be on slot 4 for the off hand pistol for the sake of main hand pistol as a standalone weapon. For this, slightly increased cooldown and burning stacks would be a good tradeoff to fit as a slot 4 skill. I really like the freedom of the beam being castable in any direction and also hope the sound fx can be differentiated for release. Skill 3: The symbol duration is too short to get the intended impact out of the skill even with quickness, perhaps increase the duration to 6 seconds considering the cooldown is already 1.5x longer that the other main hand weapon symbols. As many suggested, the symbol should be ground targetable similar to scepter 2 since the current limitation feels like a waste of symbol tick damage and hits in many scenarios. A lack of boons on the symbol feels very unthematic for the guardian and I would suggest adding either might or quickness(at low duration). The quickness would synergies with the need to get skills off quickly for the ignition while also not having impact in coordinated pve damage numbers where quickness is already maintained by the group. Skill 4: As stated above, moving Hail of Justice to skill 2 allows the main hand pistol to combo independently while allowing off hand pistol to exist in a similar state to torch as a different take on a damaging condi off hand. As tradeoff to being a slot 2 skill, perhaps consider lowering count recharge to 7-8s. The radius of cast on this skill can often feel clunky after being able to freely rotate with Peacekeeper and Jurisdiction since it can lead to the skill getting cancelled and going on full count recharge, perhaps slightly increase the turn radius from target while the skill is in use. Skill 5: Nice concept but playing it too safe with the payout for doing the full cast. Here I would suggest having the power damage from the skill be spread out into multiple hits during the cast time so that this can synergize with the many multi hit aspects of guardian. Perhaps have a beam similar to peacekeeper for this power damage multihit animation that results in the final fireball cast. I would also suggest this final fireball to be unblockable for the time needed to get it off.
  2. Dragonhunter has great power burst and many defensive tools for soloing pve content. Firebrand uses condi damage but has a lot more utility and damage over time for soloing more difficult pve content. For more info on the optimal builds for either, just visit the snowcrows website and look around. I will say that if you are a newer player to the profession or the game, either of these builds can feel squishy at first until you get a feel for the combos.
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