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Babytater.6803

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Posts posted by Babytater.6803

  1. @DeWolfe.2174 I tend to disagree with you that people should get back to the fight faster. Allowing for some time to come back to the fight allows for smaller groups to take on larger groups without having to worry about the people they killed just immediately getting back into the fight. Downstate also allows organized groups to keep their players alive, punishes unorganized groups and adds a unique and interesting mechanic into the game.

  2. @God.2708 You are right that Anet's goal isn't to shake up the meta but instead to bring everything back in line. However, as a side effect, this patch is going to shake things up. My general idea of a part and its support and damage will remain the same but my question is more in line with each classes role. The nerfs across the board will challenge the main meta classes in their respective roles and I think we will see roles taken by different classes. Who knows though!Zerg playstyle as you said will be pretty different. I really expect a lot of new classes/roles being tried out and affecting how zergs move, use boons, use conditions, use fields/auras, and time their skills out. It's an exciting time!

  3. Q: With the largest balance patch ever coming out the next few weeks, I wanted to see what the WvW forum community had to think about the meta. Do you think it will change significantly? If so, how do you see zerg composition/classes changing?

    Thank you for your thoughts and have a great day!

  4. I understand where the OP is coming from but as a roamer/member of an organized fight guild I tend to disagree with most of what is being said here. MI is extremely strong but is really only keeping up to speed with the rest of the inflated skills. So like someone else said, maybe with the large balance/nerf patch coming up, it would be okay to tune down MI.My #1 concern is that they remove the Warclaw's ability to finish downs instantly. This really ruins the effects of even having a down state and makes for really boring gameplay. I'd only be okay if they remove the Warclaw stomp to nerf MI back down.

  5. @Sleepwalker.1398Warclaw should be a purely movement based mount. Being able to insta down players with the mount makes for bad game play. Instead of being able to revive your teammates and turn the tides of a battle, a mount waiting on the side can come in and just double down players as soon as they go down. That is cheap and not fun gameplay. Sure it is fun to do for smaller groups but it makes for worse gameplay from solo roaming to zerg play.

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