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Krzysztof.5973

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Posts posted by Krzysztof.5973

  1. After spending some hours in ToF CM as well as the rest of SotO, I was trying to pinpoint the reason why the quality of the latest strike is so low. 

    Just to point few things out

        - “Legendary” ToF CM should have never been a thing.
    The CM was not ready for release with its 160 mil HP, later nerfed to 130. It wasn’t the first time when a strike was released bugged and that wasn’t the biggest issue. 

        - So far nobody has done Apathetic achievement.
    It has its own title and in current state is harder than the legendary CM. It should have been in place of the legendary CM.

        - “Regular” ToF CM is too hard.
    Compared to other CMs, it is not suitable to be running it as a weekly clear which facilitates a terrible design choice.

        - All we got this mini xpack was 2 strikes.
    First of them was, to put it bluntly, bad. You simply should not release so little with that quality and then proceed to overtune the other half of your strike content. 

        - Hardcore and dedicated fans welcomed the challenge.
    This does not mean you should come up with “Legendary” CM last minute after you clearly screwed up, adding it as a new challenging difficulty. It’s just cowardly and lazy. 

    When it comes to the encounter itself:

    - Game performance is just terrible, the longer the progression goes on, the less FPS you get. At some point you are forced to restart the client. 

    - There’s too much clutter to execute the green regret mechanic easily. Transparency for this mechanic is just terrible. You should turn off player nameplates if your squad plans to go with this strategy. The fact that you cannot, for example disable mesmer clones is just sad. 

    - Hunger mechanic with catching the orb - sometimes the orbs just disappear. On top of that, their hitbox is simply too small for a mechanic that is not client-based and can be easily missed due to latency.

    - Phase transition problems, which were prevalent in HTCM. If you damage down the boss just right before phasing him, the mechanics will start overlapping each other.

    - Random forced re-pulling after a wipe is also back, although in this strike at least the AOEs from despair disappear properly unlike, you guessed it, HTCM. 

    - Malice mechanic rarely keeps retargeting someone, giving him the indicators for the add and ends up being on somebody else. 

    - Ending it with envy’s flamewall, that might have too big of a hitbox - unless intended. As well as the fact that you are able to avoid it by jumping. 


    Going back to my first question, which one is it? 

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  2. 21 hours ago, Chyro.1462 said:

    You can have templates and still be bothered by swapping out weapons. Having an extra template just for a single different weapon choice is quite a waste when most use them for entirely different builds with full sets of gear of another stat combo.

    Let's say you play ele with staff in one weapon set, dagger + warhorn in the other. Sometimes you may want to swap out just the warhorn for focus cause it offers situational utility for a specific encounter. If you have legendaries, you have to select the legendary, right-click customize, select the correct stat combo, then slot in the sigil. Same if you swap back again if the other weapon is also a leggy. If it's ascended or below weapons, you can just have the extra weapon in inventory and switch them out with one double-click on the weapon.

    The amount of hoops you have to go through just to swap out an equipped weapon with a legendary is really counter to the ultimate QoL upgrade that legendaries are supposed to be. So personally I fully support the suggestion that it should be possible to have 'physical' copies of your legendary that you can hold in inventory like a normal weapon (of course account bound and unsalvageable so it can't be abused in any way), in the same way legendaries existed before the armory update.

    Everyone should look up on youtube how arcdps templates worked. On top of having infinite amount of free templates for you to make, it worked with legendary gear. Having an extra template for a single boss/fractal is what most dedicated template users want. 

    Now if you wanted to swap a single weapon with arcdps templates system without using an extra template for that, you could do that. And biggest feature of actual, working template system is to LOAD that previous template without having to set everything every single (*insert kitten here*) time you swap a piece of gear. You simply load it and it's back to it's saved state of your choice. 

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  3. On 3/20/2024 at 3:38 PM, Nephalem.8921 said:

    All bosses take far less than 5min.
    Kanaxai takes a bit over 4min but pugs still have no idea how the boss works and explaining that might get you kicked because it hurts the ego of 40k ap hfb mains. dark ai can be as fast as 1:20. Light ai a 3min.

    Problem is almost everybody takes longer on average. Your 100cm runs on wingman take on average 7min. 

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  4. 1 hour ago, Trevor Boyer.6524 said:

    Just wanna drop another response and refresh this topic.

    After ANOTHER 4+ hour session of trying to complete this stupid title achievement with no success, it needs to be done.

    Always 1 person fails. Even when you have a group of good players, 1 person always dies due to sloppy designed mechanics. This fractal is too reliant around ultra precise actions which is impractical with small ping spikes which everyone gets "resulting in getting hit by eye when it looks like on your screen you're standing away" stuff like that, as well as just generally buggy stupid mechanics that fail randomly.

    The worst part is that people in CM groups want to check for NA title even though NA groups always have 1 guy that fails almost every single run. I can't tell you how many times I've completed this fractal by lying and getting into CM groups that let you stay, but I cannot get this title because it is impractical to do. It honestly makes me wonder if most people are running hacks just to get this title so they can get into groups. During two completion runs today, I seen two people running speed hack to make sure they could position correctly. 

    I wish people wouldn't ask for this title during CM runs because there are many people out there who can complete this fractal smoothly, but cannot get this title because there is always 1 thing that goes wrong every run and it isn't even their fault.

    This fractal is sloppy dumb stupid bad design and encourages biased gating of who can join CM groups based off an impractical judgement from a title. It looks to me that no one goes in and gets this title out of personal skill/knowledge of mechanics, but rather that you just grind enough completion runs until you "get lucky" and that 1 person doesn't fail due to some jank ping spike or buggy mechanic.

    Arenanet, if you don't want to smooth out this disgustingly poorly designed fractal, just remove the NA title so people aren't gating fractal groups base on something that requires grinding dumb luck to achieve. I mean it's similar to posting an LFG that says: "must have rolled a perm hair-kit out of BL Chest to join this group". This NA title is just RNG based, even for excellent players. If you aren't rolling in some elite fractal guild and are using LFG to do this, it's just impractical and unrealistic to achieve this title.

    I'd like to point out I have 32,000 APs, I've played for 12 years, made my account on day 1 release, I've achieved every other pve title to be able to show for groups, and I've never once complained about the "practicality" behind any of them. In the past, using fractals as an example, the old titles for the older CMs made sense to check a person's title as they showed a clear display of a person's personal understanding of mechanics. But this NA title is all RNG and it's bad for community cohesion.

    You haven't played with good players if someone always dies. 
    This fractal is not too reliant on ultra precise actions that are impractical due to small ping spikes.
    If someone got hit by the eye it was because he was looking at the add on some island. There is a safespot on the main platform, use it. 
    This title is not RNG based. 

    Predominantly bugged mechanic is the tether which can potentially cause a wipe, which they said was fixed. Still, there is a workaround to all the bugs. You do not have to be crème de la crème of the elite to get this title. 

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  5. The biggest "gate keep" issue is with the vast chasm between average gw2 enjoyer and someone who raids regularly for example. That is why people ask for KP. Sometimes you get players who are competent and can fit into into many roles and some other time you get people who can barely read and probably need a fulltime caretaker.  

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  6. 7 hours ago, Obtena.7952 said:

    Actually, no. I never claimed to know what percent is attributed to any specific reason. In fact, I actually said you CAN'T do this.

    Nobody ever claimed you did. All we ever asked you was to entertain the thought. If you were actually honest you would put together a list of 10-20 reasons why raids have failed with highest-lowest impact. We are all free to speculate. It's a nice way to check if one's beliefs are grounded in reality. 

    And don't forget to answer to this one: 

    8 hours ago, Sobx.1758 said:

    explain how "small fraction of players" was supposed to manage to "gatekeep" lfg or content (this or any other).

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  7. 36 minutes ago, Sobx.1758 said:

    So for people who still read your posts, make sure to explain how "small fraction of players" was supposed to manage to "gatekeep" lfg or content (this or any other).

    No? Oh well, it's almost as if it's not about "what you wrote", but about the conclusion you want to draw no matter what. Hence the constant focus on using buzz words and blamegame attempts, where despite "not attempting to rank the reasons", you keep weirdly sticking to a single particular one. 🤷‍♂️

     

    Wild ninja edit appeared above:

    Without change, nobody could gatekeep lfg or content, even moreso when it was "a small fraction of players". The solution for "but I don't like that those players want me to play [whatever/however]!" is simply making your own squad however you want to see it. So still as wrong as you were when you first time tried implying it in this thread.
    I think it's REALLY important to look back at it and remind everyone that nobody owes you a squad you want to see -never did and never will. If that "oppressed majority" -or however you'd want to call the opposing side to the "loud minority" you were talking about- really exists/existed, they should have fludded lfg with their squads instead of waiting for others to solve the content and then drag them through it.

     

    Very well put. Obtena probably thinks over 50% of the reasons why raids "failed" is because of "metapushers" and since he just ignores uncomfortable questions we should probably leave him alone in his fantasy world 😉

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  8. 3 hours ago, Obtena.7952 said:

    Maybe you are ... I'm not. I made no claim 'how bad' it was

    You made a claim that raids failed because of gatekeeping and I said that gatekeeping in raids was less of a problem compared to pre-raids days. I misunderstood you then. In that case, you were making a point that raids were a blessing to the gatekeeping of old and how much changed for the better 😘
     

    3 hours ago, Obtena.7952 said:

    just you searching for an 'in' to have a go at me as someone looking to blame Anet for all the things that happened to raids that you don't like and pretend players have no role in that.

    I'm sorry if you feel like you're an easy target. It's obviously ANet's fault that they didn't ease the playerbase into the raiding scene. It is their fault that they cultivated the chasm in damage done by players. Obviously their playerbase had some part in that. No need to act like an empath and just straight out say that "I pretend players had no role in that" is my position. 
     

    4 hours ago, Obtena.7952 said:

    I just know that it existed, wasn't some isolated incident and it contributed to the current state of raids in the game. You're going to paint the lovely picture that the gatekeeping was something awesome because "it improved players". That's probably true for some people. 

    But for others it wasn't ...

    Yes... I've seen my share of forum posts just literally saying (not even trying to use a hyperbole here) that changing their builds is considered by them elitist and gatekeeping. 

     

    4 hours ago, Obtena.7952 said:

    and the fact that this bad approach to 'improve players' resulting in unnecessary bad will and negative views of endgame content by some continues to be glossed over or ignored is just denial in the role metapushers had in "growing" a community that eventually couldn't justify Anet continuing raid development.

    I've got a banger question for you then. Give me percentage of how much at fault was this "metapushing" to the downfall of raids? 

     

    4 hours ago, Obtena.7952 said:

    It's almost insulting you try to sell kicking people as 'improvement' technique because the reason to kick them had nothing to do with their ability to do the content. It did have everything to do with you not wanting to play with non-optimal players. I'm calling you on that BS. Like, THAT was what you were thinking when you kicked people ... I'm 'helping' ... yeah, YOURSELF. 

    Is this "sale of kicking to improve technique" in the room with us? Literally spitting in the faces of all the people who put out guides and builds over the years. I think I have to clarify something since you are fighting your own demons here. 
    Kicking on sight is always bad. If you got kicked around wing 1-3 era It was almost always because you did not improve by getting hero points, gear and build in order and got kicked for  your own performance.
    They were and are multiple communities helping and training players YEARS after the release of wing 7. 
     

    4 hours ago, Obtena.7952 said:

    Nothing you can say will change the fact that the behaviours you are implying was an 'improvement approach' had a negative impact on raid sustainability. All those players that were joining teams to do raids were ALREADY committed to participate ... the "improvement approach" you chose made some better BUT at the expense of others who weren't going to subject themselves to the community behaviours they saw.

    That is just life. It's because of the way raid content was introduced. For many, like you said, who were already committed, there wasn't whole lot to improve. 
    For some there was so much they had to improve, they just decided to give up on raids and stick to other parts of the game. It was all the single player MMO players, the I play my own way and no elitist will tell me otherwise players, all the AFK half the time and AA meta minionmancers with gear in the color of the rainbow players. 
    Obviously portion of the entire PvE population will be left behind. 

    You are free to point me a single piece of content or a mechanic that exists in this game that captures 100% of it's playerbase. There isn't one? Oh, that's gatekeeping I guess.

    4 hours ago, Obtena.7952 said:

    The irony is that in the end, this improvement approach came at your expense because what do we hear now?  "Anet what raids doing?" for the last 4 years AMIRITE? The non-participant players moved on and you're sitting here lamenting the lack of raid development and pretending players that think like you had a positive impact on participation.  🤡  FAFO. 

    I don't know who are you talking to. I don't lament raid development. I'm here enjoying the small community I've built and friendships I've made. I am grateful because raid made them possible. 

    Should have tried seeping with hatred a little less and maybe you would have made friends among the raiding community you so often demonize 😘

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  9. On 12/30/2023 at 12:59 AM, Obtena.7952 said:

    Not even an opinion really. Factually proven by Anet's own words and actions to stop releasing them, as well as evident by the declining raid participation over time, as well as the fact that Anet continuing to focus on content aimed at its core playerbase is why the game still exists. Raid state also influenced to some degree by questionable actions on player side. For instance, gatekeeping content by a small but vocal faction of players that insist on telling people how to play. It all makes a pretty clear picture of what happened and why. 

    But to be fair, I think if raids were implemented differently, it could have worked. Of course, all the diehard raid supporters are already rallying against you here ... That's OK because the reality of the state of raids speaks loud enough for itself, regardless of what they will say or believe. 

    As for the OP ... just isn't aware that LFg has always been a place for the things they are seeing there. Just another example of how NOT to implement features to support endgame content and another contributor to the current raid state. 

    Are we really trying to dispute the fact how bad gatekeeping was before HoT? You could literally get kicked on sight for not having AP or playing wrong class. Same thing for selling dungeon paths, which exited long before raids. 

    "Small faction of players" with their builds and DPS meters only helped the community move away from the dark ages of kicking for reasons above. 

    If someone who spergs out by the sole suggestion of altering his build and how to play really thinks those toxic elitist raiders are gatekeeping every casual player - "making" ANet stop the raid development, then maybe he should have been gatekept from interacting with the rest of the playerbase. 

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  10. On 12/27/2023 at 6:01 PM, kharmin.7683 said:

    (Unpopular opinion, perhaps) Raids should never have been implemented in GW2.  Resources would have better been spent on other content that appeals to a larger portion of the player base.

    I agree. The game would have died before covid came around, that way NCsoft would have invested all that money into mobile market and made more money. 

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  11. Hardcore veterans do not bear any significant focus for ANet since last raid wing release, which was over 4 years ago. Either play for the people and the community or just quit.

    And a personal advice from me: treat the game is it is, not based on hopes and dreams of what this game could be while your insanity withers away each time ANet lies about alliances or delivers bare minimum content updates. 

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